| My impression is that a CSD passed in as text used to be loaded as 1)
above but now is always taken is as 2).
Thanks,
Mike
-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com
On Wed, Dec 28, 2016 at 5:12 PM, Victor Lazzarini
wrote:
> I don't think any of this has changed recently. The way it worked as far as I know
> is this:
>
> 1) if the CSD is passed as an argument to Csound, before the engine starts (CsStart()
> is explicitly or implicitly called), then all
> options are read, etc., the score is loaded
> and preprocessed.
>
> 2) If a CSD is passed to Csound after the
> engine starts, then options and header
> constants are ignored. The score is
> read and preprocessed but passed in
> as RT events.
>
> What I don't know without looking at the
> code is whether a CSD passed in as text
> can be loaded as in 1) above or it is
> always taken in as 2) even before the
> engine has started. However, afaik this
> code has not changed.
>
> Victor Lazzarini
> Dean of Arts, Celtic Studies, and Philosophy
> Maynooth University
> Ireland
>
>> On 28 Dec 2016, at 21:52, Michael Gogins wrote:
>>
>> OK, I see one thing I missed. A score element that ends with an 'e'
>> statement exits immediately. One that does not end with an 'e' event
>> behaves as it used to.
>>
>> Regards,
>> Mikd
>>
>> -----------------------------------------------------
>> Michael Gogins
>> Irreducible Productions
>> http://michaelgogins.tumblr.com
>> Michael dot Gogins at gmail dot com
>>
>>
>> On Wed, Dec 28, 2016 at 4:44 PM, Michael Gogins
>> wrote:
>>> I have discovered some problems in commit
>>> fd7c47656f7e8e5f00e6f314909f05229ac87ca1, tested on Linux.
>>>
>>> When a program using the API calls compileCsdText, the number of
>>> channels specified in the element appears to be ignored.
>>> This does not happen when the same CSD is run using the Csound
>>> command. The -o option also is ignored and I bet ALL options are
>>> ignored.
>>>
>>> There is of course a workaround, namely to specify --nchnls=N with
>>> csoundSetOption.
>>>
>>> Is this behavior by design? Has this changed recently?
>>>
>>> Another problem is that csoundPerformKsmps used to terminate returning
>>> 2 when the element was finished. Now, when using the API and
>>> calling compileCsdText and then going into a csoundPerformKsmps loop,
>>> csoundPerformKsmps returns 2 immediately, and the score is not even
>>> performed at all unless the return value of csoundPerformKsmps is
>>> ignored so that the performance loop runs indefinitely. But then
>>> Csound does not quit when the score is done.
>>>
>>> Again, is this behavior by design? Has this changed recently?
>>>
>>> Also, I see there is now an 'inc' dir along with 'H' and 'include'
>>> with what appear to be duplicate files -- what the hell?
>>>
>>> Regards,
>>> Mike
>>>
>>> -----------------------------------------------------
>>> Michael Gogins
>>> Irreducible Productions
>>> http://michaelgogins.tumblr.com |