| If one thread performs multiple instances of Csound, this is possible, but it is then necessary for that thread to call performKsmps for each instance -- I haven't looked at your code. If you're doing that, then there's some other problem. Are you feeding audio to PD or putting it directly out to the sound card? I think it would work better to put it out to PD, the same way CsoundVST copies from its output buffer to the plugin audio output buffer.
PS I will go look at your code now...
Regards,
Mike
-----Original Message-----
From: Victor Lazzarini
Sent: May 15, 2005 1:29 PM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] csoundapi~
I suggested that perhaps the fact that Istvan's
program runs two separate threads is the difference.
Gerard, thanks for testing it.
Victor
>
>
> gerard van dongen wrote:
>
> > Trying to play 2 instances that both played back
> > trapped.csd failed. The second one would not play back
> at all.
>
> Is this only in PD ? I was able to play two instances of
> "Trapped" with this simple C program.
>
>
>
> [Attachment: test.c]
-------------------------------------------------------
This SF.Net email is sponsored by Oracle Space Sweepstakes
Want to be the first software developer in space?
Enter now for the Oracle Space Sweepstakes!
http://ads.osdn.com/?ad_id=7393&alloc_id=16281&op=click
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/csound-devel
-------------------------------------------------------
This SF.Net email is sponsored by Oracle Space Sweepstakes
Want to be the first software developer in space?
Enter now for the Oracle Space Sweepstakes!
http://ads.osdn.com/?ad_id=7393&alloc_id=16281&op=click
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net |