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[Cs-dev] CsoundAV opcodes

Date2005-02-09 21:42
FromAndres Cabrera
Subject[Cs-dev] CsoundAV opcodes
Hi all,
I've put up the first version of ported csoundAV opcodes to csound5. 
They are located in the folder Opcodes/gab.
The file opcodes.txt contains a list of opcodes that have been ported, 
and opcodes to be ported.
There's still a lot of cleaning up to do (mostly the warnings), but 
since the library is building, I'm putting them up.
The opcodes build on linux FC2, please report any incompatibilities with 
other systems.
The opcodes are mostly untested, except for the ones tested in the 
examples folder. (vrandi seems not to be working)
To build, you need to add:
# CsoundAV opcodes by Gabriel Maldonado
pluginLibraries.append(pluginEnvironment.SharedLibrary('gab_gab',
     ['Opcodes/gab/gab.c']))
pluginLibraries.append(pluginEnvironment.SharedLibrary('gab_vectorial',
     ['Opcodes/gab/vectorial.c']))

to the SConstruct file after the vst4cs section around line 816.

Enjoy,
Andres


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Date2005-02-09 22:57
From"Richard Boulanger"
SubjectRe: [Cs-dev] CsoundAV opcodes
Andres,

This is great news.

I hope that this will make it easier for Michael, Victor, Matt, John, and
others to add them into their next releases of CsoundVST, MacCsound,
SuperMills, CsoundWin, etc...

And for StevenYi to get them in the manual too!!!

Rick

on 2/9/05 4:42 PM, Andres Cabrera at andres@geminiflux.com wrote:

> Hi all,
> I've put up the first version of ported csoundAV opcodes to csound5.
> They are located in the folder Opcodes/gab.
> The file opcodes.txt contains a list of opcodes that have been ported,
> and opcodes to be ported.
> There's still a lot of cleaning up to do (mostly the warnings), but
> since the library is building, I'm putting them up.
> The opcodes build on linux FC2, please report any incompatibilities with
> other systems.
> The opcodes are mostly untested, except for the ones tested in the
> examples folder. (vrandi seems not to be working)
> To build, you need to add:
> # CsoundAV opcodes by Gabriel Maldonado
> pluginLibraries.append(pluginEnvironment.SharedLibrary('gab_gab',
>    ['Opcodes/gab/gab.c']))
> pluginLibraries.append(pluginEnvironment.SharedLibrary('gab_vectorial',
>    ['Opcodes/gab/vectorial.c']))
> 
> to the SConstruct file after the vst4cs section around line 816.
> 
> Enjoy,
> Andres
> 
> 
> -------------------------------------------------------
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> Read honest & candid reviews on hundreds of IT Products from real users.
> Discover which products truly live up to the hype. Start reading now.
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> Csound-devel mailing list
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