| Greetings:
It appears to be fine here with today's CVS.
Best,
dp
Michael Gogins wrote:
> Your change did not prevent CsoundVST from building or running on
> Windows, so it stays.
>
> ----- Original Message ----- From: "steven yi"
> To:
> Sent: Sunday, February 27, 2005 8:05 PM
> Subject: [Cs-dev] CsoundVST - Compiled!
>
>
>> Hi All,
>>
>> Tried compiling CsoundVST today and after taking a look it seemed to
>> me that there was something going on with the obfuscating #define's
>> from cs.h. I replaced cs.h in CppSound.hpp with csoundCore.h and
>> things compiled fine. (I've checked that change in.)
>>
>> I then encountered a linking error with libswigpy, which I don't
>> have, and apparently is no longer being built with versions beyond
>> 1.3.22 (I think, if I read the mailing list message correctly:
>> http://www.contactor.se/~dast/svnusers/archive-2004-09/0584.shtml).
>> I'm not sure what's the best way to handle that. I had 1.3.24
>> installed, but I ended up rolling back to 1.3.21 and swigpy links
>> fine now.
>>
>> The process I then did was to:
>>
>> 1)Copy CsoundVST to /usr/local/bin
>> 2)Copy _CsoundVST.so to /usr/lib (/usr/local/lib didn't seem to work)
>> -this was to get CsoundVST to link with _CsoundVST.so
>>
>> 3)Copy _CsoundVST.so and CsoundVST.py to
>> /usr/lib/python2.3/site-packages
>> -this was to make sure Python had it as a part of it's library
>> (lazy way of not having to define PYTHONPATH)
>>
>> After all this, I can now run CsoundVST from anywhere as well as use
>> it now in python scripts. I tested with the koch.py file and it
>> rendered fine. I seem to be getting segfaults when I exit CsoundVST
>> though, but seems harmless at the moment as it's after using it.
>>
>> Michael, Dave, or anyone else, could you verify that my change in
>> CppSound.hpp didn't mess up CsoundVST? (Apologies if it did, but
>> it's strange to me that I'd have these compilation errors with cs.h
>> and no one else didn't.)
>>
>> steven
>>
>> p.s. - Michael, I'll be adding and updating documentation for the new
>> combined fluidOpcodes later today.
>>
>>
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>
>
>
>
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