| Oops, which options do I need to change in SConstruct, just the "build
for 64 bit machine"?
Thanks
iain
Michael Gogins wrote:
> It's not a question whether it's a lot of work, or a little work. The question is simply important, just as the question of sound quality is important.
>
> I think tests would be very interesting. I would be particularly interested if you had live pieces that stress Csound, and that could be "tuned" to be more or less demanding.
>
> Best,
> Mike
>
> -----Original Message-----
> From: Iain Duncan
> Sent: Nov 7, 2005 3:37 PM
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] CVS Reorganization Request
>
> If we're talking about a *lot* of extra work, I could run heavy load
> tests of both if you'd like.
>
> Iain
>
> Michael Gogins wrote:
>
>>How much speed are you talking about here?
>>
>>Have you tried using 64 bits and found it too slow? Or are you guessing?
>>
>>Best,
>>Mike
>>
>>-----Original Message-----
>>From: Iain Duncan
>>Sent: Nov 7, 2005 1:55 PM
>>To: csound-devel@lists.sourceforge.net
>>Subject: Re: [Cs-dev] CVS Reorganization Request
>>
>>
>>
>>
>>>Well, as you know, I think having 32 bits and 64 bits is a bad idea. It should just be 64 bits. So I am utterly indifferent to this question. I never build or use 32 bits.
>>>
>>>It continues to escape me why everyone else doesn't do the same. If it sometimes sounds better and is inarguably more precise and only runs a little slower, and oh yes it's much simpler to only build for 64 bits, what's the big deal? Are we musicians here or software engineering speed demons?
>>>
>>>At the end of the day, Csound is a musical instrument and its only purpose is to make music.
>>
>>
>>Ah, but some of us are live performers, and the speed *does* matter,
>>very very much. I am and will be for many years yet picking which
>>corners to cut in order to get close to what I want running in real
>>time. So I think it is good to still be able to run 32 bits.
>>
>>Iain
>>
>>
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