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[Cs-dev] CsoundAPI Static Linking

Date2012-11-22 10:03
FromGaebalsa
Subject[Cs-dev] CsoundAPI Static Linking
AttachmentsNone  None  
Hello Csounder,

I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound Host API with Xcode 4.5.2.
Most examples works fine with CsoundLib.framework

Now, I am trying to compile same examples with static linking. 

I compiled "libcsound.a" from csound5 source code(in IOS folder) and link this .a file to example project.(i386, armv7, arrmv7s.. I also want to know how to build this library with other architecture such as x86_64)

Build succeeded, but  there is error "Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directrror opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory[m
["

I made directory csound/plugins.. and error portaudio... then I put libporttaudio.a but does not work.. I do not know where I am...


Actually, It is my first step to use CsoundAPI and I even do not know what I do not know...
 
So, my question is how to make static link with Xcode and I am happy to listen any advice.

I hope to hear from you!!!

Thank you in advance.. 
happy thanks giving. 

~GB


Date2012-11-22 12:26
FromSteven Yi
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Hi Gaebalsa,

It's interesting that you are using the iOS build to link for Desktop,
as you can just use the normal desktop build too.  But if you want to
modify the iOS build to build for x86_64, you can add that to the
ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:

ARCHS = i386 x86_64
VALID_ARCHS = i386 x86_64

The iOS build builds twice, once for simulator and once for devices.
The iOS simulator is done in i386, so that is why that is the only one
in the simulator config.  For devices, we build for armv6, armv7, and
armv7s, and listing those architectures there gets xcodebuild to do
all of them at once.

Hope that helps!
steven

On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa  wrote:
> Hello Csounder,
>
> I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
> Host API with Xcode 4.5.2.
> Most examples works fine with CsoundLib.framework
>
> Now, I am trying to compile same examples with static linking.
>
> I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
> this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
> how to build this library with other architecture such as x86_64)
>
> Build succeeded, but  there is error "Error opening plugin directory
> '/usr/local/lib/csound/plugins': No such file or directrror opening plugin
> directory '/usr/local/lib/csound/plugins': No such file or directory[m
> ["
>
> I made directory csound/plugins.. and error portaudio... then I put
> libporttaudio.a but does not work.. I do not know where I am...
>
>
> Actually, It is my first step to use CsoundAPI and I even do not know what I
> do not know...
>
> So, my question is how to make static link with Xcode and I am happy to
> listen any advice.
>
> I hope to hear from you!!!
>
> Thank you in advance..
> happy thanks giving.
>
> ~GB
>
>
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> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
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> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2012-11-22 18:33
FromGaebalsa
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Thank you for your prompt reply.

I will modify the .xcconfig and try again. 

by the way, is there any other way I can build static library for desktop? easier or efficient way to build?

~GB
  

On Nov 22, 2012, at 4:26 AM, Steven Yi  wrote:

> Hi Gaebalsa,
> 
> It's interesting that you are using the iOS build to link for Desktop,
> as you can just use the normal desktop build too.  But if you want to
> modify the iOS build to build for x86_64, you can add that to the
> ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:
> 
> ARCHS = i386 x86_64
> VALID_ARCHS = i386 x86_64
> 
> The iOS build builds twice, once for simulator and once for devices.
> The iOS simulator is done in i386, so that is why that is the only one
> in the simulator config.  For devices, we build for armv6, armv7, and
> armv7s, and listing those architectures there gets xcodebuild to do
> all of them at once.
> 
> Hope that helps!
> steven
> 
> On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa  wrote:
>> Hello Csounder,
>> 
>> I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
>> Host API with Xcode 4.5.2.
>> Most examples works fine with CsoundLib.framework
>> 
>> Now, I am trying to compile same examples with static linking.
>> 
>> I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
>> this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
>> how to build this library with other architecture such as x86_64)
>> 
>> Build succeeded, but  there is error "Error opening plugin directory
>> '/usr/local/lib/csound/plugins': No such file or directrror opening plugin
>> directory '/usr/local/lib/csound/plugins': No such file or directory[m
>> ["
>> 
>> I made directory csound/plugins.. and error portaudio... then I put
>> libporttaudio.a but does not work.. I do not know where I am...
>> 
>> 
>> Actually, It is my first step to use CsoundAPI and I even do not know what I
>> do not know...
>> 
>> So, my question is how to make static link with Xcode and I am happy to
>> listen any advice.
>> 
>> I hope to hear from you!!!
>> 
>> Thank you in advance..
>> happy thanks giving.
>> 
>> ~GB
>> 
>> 
>> ------------------------------------------------------------------------------
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>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
>> http://p.sf.net/sfu/zoho_dev2dev_nov
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
> 
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> https://lists.sourceforge.net/lists/listinfo/csound-devel


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Date2012-11-22 23:10
FromSteven Yi
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Hi GB,

To build a static library for Desktop, you can use:

scons dynamicCsoundLibrary=0

(It should default to that though too.)  For Csound5, we use scons to
build. You could also use CMake to build a static library if you're
familiar with it by creating  a directory to build in (i.e.
"cs5make"), then in that folder use:

cmake ../csound5 BUILD_STATIC_LIBRARY=1 -g Xcode

that will create an XCode project that you can use to build
libcsound.a. Otherwise, scons should be easy enough to use.

steven

On Thu, Nov 22, 2012 at 6:33 PM, Gaebalsa  wrote:
> Thank you for your prompt reply.
>
> I will modify the .xcconfig and try again.
>
> by the way, is there any other way I can build static library for desktop? easier or efficient way to build?
>
> ~GB
>
>
> On Nov 22, 2012, at 4:26 AM, Steven Yi  wrote:
>
>> Hi Gaebalsa,
>>
>> It's interesting that you are using the iOS build to link for Desktop,
>> as you can just use the normal desktop build too.  But if you want to
>> modify the iOS build to build for x86_64, you can add that to the
>> ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:
>>
>> ARCHS = i386 x86_64
>> VALID_ARCHS = i386 x86_64
>>
>> The iOS build builds twice, once for simulator and once for devices.
>> The iOS simulator is done in i386, so that is why that is the only one
>> in the simulator config.  For devices, we build for armv6, armv7, and
>> armv7s, and listing those architectures there gets xcodebuild to do
>> all of them at once.
>>
>> Hope that helps!
>> steven
>>
>> On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa  wrote:
>>> Hello Csounder,
>>>
>>> I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
>>> Host API with Xcode 4.5.2.
>>> Most examples works fine with CsoundLib.framework
>>>
>>> Now, I am trying to compile same examples with static linking.
>>>
>>> I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
>>> this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
>>> how to build this library with other architecture such as x86_64)
>>>
>>> Build succeeded, but  there is error "Error opening plugin directory
>>> '/usr/local/lib/csound/plugins': No such file or directrror opening plugin
>>> directory '/usr/local/lib/csound/plugins': No such file or directory[m
>>> ["
>>>
>>> I made directory csound/plugins.. and error portaudio... then I put
>>> libporttaudio.a but does not work.. I do not know where I am...
>>>
>>>
>>> Actually, It is my first step to use CsoundAPI and I even do not know what I
>>> do not know...
>>>
>>> So, my question is how to make static link with Xcode and I am happy to
>>> listen any advice.
>>>
>>> I hope to hear from you!!!
>>>
>>> Thank you in advance..
>>> happy thanks giving.
>>>
>>> ~GB
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
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>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
>> http://p.sf.net/sfu/zoho_dev2dev_nov
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
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> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
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> https://lists.sourceforge.net/lists/listinfo/csound-devel

On Thu, Nov 22, 2012 at 6:33 PM, Gaebalsa  wrote:
> Thank you for your prompt reply.
>
> I will modify the .xcconfig and try again.
>
> by the way, is there any other way I can build static library for desktop? easier or efficient way to build?
>
> ~GB
>
>
> On Nov 22, 2012, at 4:26 AM, Steven Yi  wrote:
>
>> Hi Gaebalsa,
>>
>> It's interesting that you are using the iOS build to link for Desktop,
>> as you can just use the normal desktop build too.  But if you want to
>> modify the iOS build to build for x86_64, you can add that to the
>> ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:
>>
>> ARCHS = i386 x86_64
>> VALID_ARCHS = i386 x86_64
>>
>> The iOS build builds twice, once for simulator and once for devices.
>> The iOS simulator is done in i386, so that is why that is the only one
>> in the simulator config.  For devices, we build for armv6, armv7, and
>> armv7s, and listing those architectures there gets xcodebuild to do
>> all of them at once.
>>
>> Hope that helps!
>> steven
>>
>> On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa  wrote:
>>> Hello Csounder,
>>>
>>> I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
>>> Host API with Xcode 4.5.2.
>>> Most examples works fine with CsoundLib.framework
>>>
>>> Now, I am trying to compile same examples with static linking.
>>>
>>> I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
>>> this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
>>> how to build this library with other architecture such as x86_64)
>>>
>>> Build succeeded, but  there is error "Error opening plugin directory
>>> '/usr/local/lib/csound/plugins': No such file or directrror opening plugin
>>> directory '/usr/local/lib/csound/plugins': No such file or directory[m
>>> ["
>>>
>>> I made directory csound/plugins.. and error portaudio... then I put
>>> libporttaudio.a but does not work.. I do not know where I am...
>>>
>>>
>>> Actually, It is my first step to use CsoundAPI and I even do not know what I
>>> do not know...
>>>
>>> So, my question is how to make static link with Xcode and I am happy to
>>> listen any advice.
>>>
>>> I hope to hear from you!!!
>>>
>>> Thank you in advance..
>>> happy thanks giving.
>>>
>>> ~GB
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
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>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
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>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
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Date2012-11-23 07:45
FromGaebalsa
SubjectRe: [Cs-dev] CsoundAPI Static Linking
AttachmentsNone  None  
Great!! Thank you. It works!!

I built libcsound64.a(4.1MB) and libcsound.a(4MB) file, using Cmake. 

Now I want to build simple Application with the Csound Host API, linking statically.
I created new Xcode project and put example2.c and example2.csd from DVD chapter 35 and libcsound.a which I built. 

I got this error message.

================================================================

ld: warning: ld: warning: ignoring file /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound64.a, file was built for archive which is not the architecture being linked (i386): /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound64.aignoring file /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound.a, file was built for archive which is not the architecture being linked (i386): /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound.a

Undefined symbols for architecture i386:
  "_csoundCompile", referenced from:
      _main in example2.o
  "_csoundCreate", referenced from:
      _main in example2.o
  "_csoundDestroy", referenced from:
      _main in example2.o
  "_csoundGetChannelPtr", referenced from:
      _main in example2.o
  "_csoundInitialize", referenced from:
      _main in example2.o
  "_csoundPerformKsmps", referenced from:
      _main in example2.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

================================================================

I think I built the library for both i386 and x86_64.

BEST,

~GB



On Nov 22, 2012, at 3:10 PM, Steven Yi <stevenyi@gmail.com> wrote:

Hi GB,

To build a static library for Desktop, you can use:

scons dynamicCsoundLibrary=0

(It should default to that though too.)  For Csound5, we use scons to
build. You could also use CMake to build a static library if you're
familiar with it by creating  a directory to build in (i.e.
"cs5make"), then in that folder use:

cmake ../csound5 BUILD_STATIC_LIBRARY=1 -g Xcode

that will create an XCode project that you can use to build
libcsound.a. Otherwise, scons should be easy enough to use.

steven

On Thu, Nov 22, 2012 at 6:33 PM, Gaebalsa <gaebalsa@gmail.com> wrote:
Thank you for your prompt reply.

I will modify the .xcconfig and try again.

by the way, is there any other way I can build static library for desktop? easier or efficient way to build?

~GB


On Nov 22, 2012, at 4:26 AM, Steven Yi <stevenyi@gmail.com> wrote:

Hi Gaebalsa,

It's interesting that you are using the iOS build to link for Desktop,
as you can just use the normal desktop build too.  But if you want to
modify the iOS build to build for x86_64, you can add that to the
ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:

ARCHS = i386 x86_64
VALID_ARCHS = i386 x86_64

The iOS build builds twice, once for simulator and once for devices.
The iOS simulator is done in i386, so that is why that is the only one
in the simulator config.  For devices, we build for armv6, armv7, and
armv7s, and listing those architectures there gets xcodebuild to do
all of them at once.

Hope that helps!
steven

On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa <gaebalsa@gmail.com> wrote:
Hello Csounder,

I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
Host API with Xcode 4.5.2.
Most examples works fine with CsoundLib.framework

Now, I am trying to compile same examples with static linking.

I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
how to build this library with other architecture such as x86_64)

Build succeeded, but  there is error "Error opening plugin directory
'/usr/local/lib/csound/plugins': No such file or directrror opening plugin
directory '/usr/local/lib/csound/plugins': No such file or directory[m
["

I made directory csound/plugins.. and error portaudio... then I put
libporttaudio.a but does not work.. I do not know where I am...


Actually, It is my first step to use CsoundAPI and I even do not know what I
do not know...

So, my question is how to make static link with Xcode and I am happy to
listen any advice.

I hope to hear from you!!!

Thank you in advance..
happy thanks giving.

~GB


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On Thu, Nov 22, 2012 at 6:33 PM, Gaebalsa <gaebalsa@gmail.com> wrote:
Thank you for your prompt reply.

I will modify the .xcconfig and try again.

by the way, is there any other way I can build static library for desktop? easier or efficient way to build?

~GB


On Nov 22, 2012, at 4:26 AM, Steven Yi <stevenyi@gmail.com> wrote:

Hi Gaebalsa,

It's interesting that you are using the iOS build to link for Desktop,
as you can just use the normal desktop build too.  But if you want to
modify the iOS build to build for x86_64, you can add that to the
ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:

ARCHS = i386 x86_64
VALID_ARCHS = i386 x86_64

The iOS build builds twice, once for simulator and once for devices.
The iOS simulator is done in i386, so that is why that is the only one
in the simulator config.  For devices, we build for armv6, armv7, and
armv7s, and listing those architectures there gets xcodebuild to do
all of them at once.

Hope that helps!
steven

On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa <gaebalsa@gmail.com> wrote:
Hello Csounder,

I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
Host API with Xcode 4.5.2.
Most examples works fine with CsoundLib.framework

Now, I am trying to compile same examples with static linking.

I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
how to build this library with other architecture such as x86_64)

Build succeeded, but  there is error "Error opening plugin directory
'/usr/local/lib/csound/plugins': No such file or directrror opening plugin
directory '/usr/local/lib/csound/plugins': No such file or directory[m
["

I made directory csound/plugins.. and error portaudio... then I put
libporttaudio.a but does not work.. I do not know where I am...


Actually, It is my first step to use CsoundAPI and I even do not know what I
do not know...

So, my question is how to make static link with Xcode and I am happy to
listen any advice.

I hope to hear from you!!!

Thank you in advance..
happy thanks giving.

~GB


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Date2012-11-23 10:30
FromRory Walsh
SubjectRe: [Cs-dev] CsoundAPI Static Linking
I'm no OSX expert, but it looks like the library you built was
targeted for a different architecture. Did you say something about the
iOS build yesterday, perhaps there is some confusion there, or maybe
you specified the wrong flag when running cmake? I'm not sure. Victor
or Steven should be able to point you in the right direction.

On 23 November 2012 07:45, Gaebalsa  wrote:
> Great!! Thank you. It works!!
>
> I built libcsound64.a(4.1MB) and libcsound.a(4MB) file, using Cmake.
>
> Now I want to build simple Application with the Csound Host API, linking
> statically.
> I created new Xcode project and put example2.c and example2.csd from DVD
> chapter 35 and libcsound.a which I built.
>
> I got this error message.
>
> ================================================================
>
> ld: warning: ld: warning: ignoring file
> /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound64.a, file was
> built for archive which is not the architecture being linked (i386):
> /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound64.aignoring file
> /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound.a, file was
> built for archive which is not the architecture being linked (i386):
> /Users/myusrname/Desktop/cSoundAPI/cSoundAPI/libs/libcsound.a
>
> Undefined symbols for architecture i386:
>   "_csoundCompile", referenced from:
>       _main in example2.o
>   "_csoundCreate", referenced from:
>       _main in example2.o
>   "_csoundDestroy", referenced from:
>       _main in example2.o
>   "_csoundGetChannelPtr", referenced from:
>       _main in example2.o
>   "_csoundInitialize", referenced from:
>       _main in example2.o
>   "_csoundPerformKsmps", referenced from:
>       _main in example2.o
> ld: symbol(s) not found for architecture i386
> clang: error: linker command failed with exit code 1 (use -v to see
> invocation)
>
> ================================================================
>
> I think I built the library for both i386 and x86_64.
>
> BEST,
>
> ~GB
>
>
>
> On Nov 22, 2012, at 3:10 PM, Steven Yi  wrote:
>
> Hi GB,
>
> To build a static library for Desktop, you can use:
>
> scons dynamicCsoundLibrary=0
>
> (It should default to that though too.)  For Csound5, we use scons to
> build. You could also use CMake to build a static library if you're
> familiar with it by creating  a directory to build in (i.e.
> "cs5make"), then in that folder use:
>
> cmake ../csound5 BUILD_STATIC_LIBRARY=1 -g Xcode
>
> that will create an XCode project that you can use to build
> libcsound.a. Otherwise, scons should be easy enough to use.
>
> steven
>
> On Thu, Nov 22, 2012 at 6:33 PM, Gaebalsa  wrote:
>
> Thank you for your prompt reply.
>
> I will modify the .xcconfig and try again.
>
> by the way, is there any other way I can build static library for desktop?
> easier or efficient way to build?
>
> ~GB
>
>
> On Nov 22, 2012, at 4:26 AM, Steven Yi  wrote:
>
> Hi Gaebalsa,
>
> It's interesting that you are using the iOS build to link for Desktop,
> as you can just use the normal desktop build too.  But if you want to
> modify the iOS build to build for x86_64, you can add that to the
> ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:
>
> ARCHS = i386 x86_64
> VALID_ARCHS = i386 x86_64
>
> The iOS build builds twice, once for simulator and once for devices.
> The iOS simulator is done in i386, so that is why that is the only one
> in the simulator config.  For devices, we build for armv6, armv7, and
> armv7s, and listing those architectures there gets xcodebuild to do
> all of them at once.
>
> Hope that helps!
> steven
>
> On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa  wrote:
>
> Hello Csounder,
>
> I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
> Host API with Xcode 4.5.2.
> Most examples works fine with CsoundLib.framework
>
> Now, I am trying to compile same examples with static linking.
>
> I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
> this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
> how to build this library with other architecture such as x86_64)
>
> Build succeeded, but  there is error "Error opening plugin directory
> '/usr/local/lib/csound/plugins': No such file or directrror opening plugin
> directory '/usr/local/lib/csound/plugins': No such file or directory[m
> ["
>
> I made directory csound/plugins.. and error portaudio... then I put
> libporttaudio.a but does not work.. I do not know where I am...
>
>
> Actually, It is my first step to use CsoundAPI and I even do not know what I
> do not know...
>
> So, my question is how to make static link with Xcode and I am happy to
> listen any advice.
>
> I hope to hear from you!!!
>
> Thank you in advance..
> happy thanks giving.
>
> ~GB
>
>
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>
> On Thu, Nov 22, 2012 at 6:33 PM, Gaebalsa  wrote:
>
> Thank you for your prompt reply.
>
> I will modify the .xcconfig and try again.
>
> by the way, is there any other way I can build static library for desktop?
> easier or efficient way to build?
>
> ~GB
>
>
> On Nov 22, 2012, at 4:26 AM, Steven Yi  wrote:
>
> Hi Gaebalsa,
>
> It's interesting that you are using the iOS build to link for Desktop,
> as you can just use the normal desktop build too.  But if you want to
> modify the iOS build to build for x86_64, you can add that to the
> ARCHS and VALID_ARCHS list in csound/iOS/simulator.xcconfig.  i.e.:
>
> ARCHS = i386 x86_64
> VALID_ARCHS = i386 x86_64
>
> The iOS build builds twice, once for simulator and once for devices.
> The iOS simulator is done in i386, so that is why that is the only one
> in the simulator config.  For devices, we build for armv6, armv7, and
> armv7s, and listing those architectures there gets xcodebuild to do
> all of them at once.
>
> Hope that helps!
> steven
>
> On Thu, Nov 22, 2012 at 10:03 AM, Gaebalsa  wrote:
>
> Hello Csounder,
>
> I compiled examples of "Audio Programming Book"'s DVD chapter 35  Csound
> Host API with Xcode 4.5.2.
> Most examples works fine with CsoundLib.framework
>
> Now, I am trying to compile same examples with static linking.
>
> I compiled "libcsound.a" from csound5 source code(in IOS folder) and link
> this .a file to example project.(i386, armv7, arrmv7s.. I also want to know
> how to build this library with other architecture such as x86_64)
>
> Build succeeded, but  there is error "Error opening plugin directory
> '/usr/local/lib/csound/plugins': No such file or directrror opening plugin
> directory '/usr/local/lib/csound/plugins': No such file or directory[m
> ["
>
> I made directory csound/plugins.. and error portaudio... then I put
> libporttaudio.a but does not work.. I do not know where I am...
>
>
> Actually, It is my first step to use CsoundAPI and I even do not know what I
> do not know...
>
> So, my question is how to make static link with Xcode and I am happy to
> listen any advice.
>
> I hope to hear from you!!!
>
> Thank you in advance..
> happy thanks giving.
>
> ~GB
>
>
> ------------------------------------------------------------------------------
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> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
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>
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>
>
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Date2012-11-23 19:57
FromSteven Yi
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Ah, I forgot that the CMake files are setup for just default
architecture.  You can try using:

cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"

or modifying the XCode project settings for the libcsound target
manuall in the generated xcode project.

On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
> I created new Xcode project and put example2.c and example2.csd from DVD
> chapter 35 and libcsound.a which I built.

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Date2012-11-23 22:44
FromGaebalsa
SubjectRe: [Cs-dev] CsoundAPI Static Linking
It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.

======================Error Message===============================

Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory

======================End of Error Message==========================

It is what I typed in Terminal. I may have very simple and basic mistake….

 gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include 

Or It still need libraries or plugins for run this Host app without csound installation. 

I am really thank you for your help and hope to hear from you again.

Best,

~GB



 


On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:

> Ah, I forgot that the CMake files are setup for just default
> architecture.  You can try using:
> 
> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
> 
> or modifying the XCode project settings for the libcsound target
> manuall in the generated xcode project.
> 
> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>> I created new Xcode project and put example2.c and example2.csd from DVD
>> chapter 35 and libcsound.a which I built.
> 
> ------------------------------------------------------------------------------
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> https://lists.sourceforge.net/lists/listinfo/csound-devel


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Date2012-11-23 22:57
FromVictor Lazzarini
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty

On 23 Nov 2012, at 22:44, Gaebalsa wrote:

> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
> 
> ======================Error Message===============================
> 
> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
> 
> ======================End of Error Message==========================
> 
> It is what I typed in Terminal. I may have very simple and basic mistake….
> 
> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include 
> 
> Or It still need libraries or plugins for run this Host app without csound installation. 
> 
> I am really thank you for your help and hope to hear from you again.
> 
> Best,
> 
> ~GB
> 
> 
> 
> 
> 
> 
> On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:
> 
>> Ah, I forgot that the CMake files are setup for just default
>> architecture.  You can try using:
>> 
>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>> 
>> or modifying the XCode project settings for the libcsound target
>> manuall in the generated xcode project.
>> 
>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>> chapter 35 and libcsound.a which I built.
>> 
>> ------------------------------------------------------------------------------
>> Monitor your physical, virtual and cloud infrastructure from a single
>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> 
> ------------------------------------------------------------------------------
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-11-23 23:52
FromGaebalsa
SubjectRe: [Cs-dev] CsoundAPI Static Linking
When I build the csound library from csound5 source code and "sudo make install" the "csound/plugins-5.2" folder automatically created and filled with a bunch of plugins. 

The application works fine with this plugins folder (I just change the folder name plugins 5.2 to plugins).. However, my goal is about running application without installing csound.

So, I built Csound static library and compiled the example2.c from "audio programming book DVD chapter 35" with this static library.

Now, I move compiled example2 application to another machine which is not install csound and tried to execute this. 

But, it gave me a line of  error message.

======error message ==========

Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory).

======End of error message=======


So I also copied "usr/local/lib/csound/plugins" folder to new machine with plugins and executed it. It gave me another error message.

 ======= error message========================================

Csound version 5.18.02 (float samples) Nov 23 2012
WARNING: could not open library '/usr/local/lib/csound/plugins/csladspa.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libampmidid.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libcellular.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libcmidi.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libcontrol.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libcs_date.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libdoppler.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libfareygen.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libfractalnoise.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libimage.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libjacko.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libjackTransport.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libmixer.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libosc.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libpmidi.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libpy.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/librtauhal.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/librtjack.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/librtpa.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libscansyn.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libsignalflowgraph.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libstdutil.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libsystem_call.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libudprecv.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libudpsend.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libvirtual.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libwidgets.dylib' (-1)
WARNING: could not open library '/usr/local/lib/csound/plugins/libwiimote.dylib' (-1)
UnifiedCSD: /Users/user/Desktop/example2.csd
Creating options
Creating orchestra
Creating score
Parsing successful!
Elapsed time at end of orchestra compile: real: 0.003s, CPU: 0.003s
Sorting score
Elapsed time at end of score sort: real: 0.003s, CPU: 0.003s
displays suppressed
0dBFS level = 32768.0
orch now loaded
audio buffered in 1024 sample-frame blocks
 *** error: unknown rtaudio module: 'PortAudio'
Failed to initialise real time audio output
inactive allocs returned to freespace
end of score.		   overall amps:      0.0
	   overall samples out of range:        0
1 errors in performance
Elapsed time at end of performance: real: 0.003s, CPU: 0.003s
users-MacBook-Pro:Desktop user$ 

============End of Error message=====================================

 Now... I do not know what I don't know again... :). 

Your comment and advice will really help me overcome this.... situation...

Thank you again all csounders!!!!  

Have a great day!!!

Best,

~GB



On Nov 23, 2012, at 2:57 PM, Victor Lazzarini  wrote:

> Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty
> 
> On 23 Nov 2012, at 22:44, Gaebalsa wrote:
> 
>> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
>> 
>> ======================Error Message===============================
>> 
>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
>> 
>> ======================End of Error Message==========================
>> 
>> It is what I typed in Terminal. I may have very simple and basic mistake….
>> 
>> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include 
>> 
>> Or It still need libraries or plugins for run this Host app without csound installation. 
>> 
>> I am really thank you for your help and hope to hear from you again.
>> 
>> Best,
>> 
>> ~GB
>> 
>> 
>> 
>> 
>> 
>> 
>> On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:
>> 
>>> Ah, I forgot that the CMake files are setup for just default
>>> architecture.  You can try using:
>>> 
>>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>>> 
>>> or modifying the XCode project settings for the libcsound target
>>> manuall in the generated xcode project.
>>> 
>>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>>> chapter 35 and libcsound.a which I built.
>>> 
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> 
>> ------------------------------------------------------------------------------
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> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
> 
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Date2012-11-24 08:06
FromVictor Lazzarini
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Is this other machine different (e.g. OS version, CPU type, etc)? There is some incompatibility between the plugins and the executable, so the plugins cannot be loaded.
For instance if your plugins are only i386 and your executable universal (i386 -  x86_64), this could have happened if the the two OS are different versions (10.5 and 10.6)


On 23 Nov 2012, at 23:52, Gaebalsa wrote:

> 
> When I build the csound library from csound5 source code and "sudo make install" the "csound/plugins-5.2" folder automatically created and filled with a bunch of plugins. 
> 
> The application works fine with this plugins folder (I just change the folder name plugins 5.2 to plugins).. However, my goal is about running application without installing csound.
> 
> So, I built Csound static library and compiled the example2.c from "audio programming book DVD chapter 35" with this static library.
> 
> Now, I move compiled example2 application to another machine which is not install csound and tried to execute this. 
> 
> But, it gave me a line of  error message.
> 
> ======error message ==========
> 
> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory).
> 
> ======End of error message=======
> 
> 
> So I also copied "usr/local/lib/csound/plugins" folder to new machine with plugins and executed it. It gave me another error message.
> 
> ======= error message========================================
> 
> Csound version 5.18.02 (float samples) Nov 23 2012
> WARNING: could not open library '/usr/local/lib/csound/plugins/csladspa.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libampmidid.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libcellular.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libcmidi.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libcontrol.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libcs_date.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libdoppler.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libfareygen.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libfractalnoise.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libimage.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libjacko.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libjackTransport.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libmixer.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libosc.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libpmidi.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libpy.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/librtauhal.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/librtjack.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/librtpa.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libscansyn.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libsignalflowgraph.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libstdutil.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libsystem_call.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libudprecv.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libudpsend.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libvirtual.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libwidgets.dylib' (-1)
> WARNING: could not open library '/usr/local/lib/csound/plugins/libwiimote.dylib' (-1)
> UnifiedCSD: /Users/user/Desktop/example2.csd
> Creating options
> Creating orchestra
> Creating score
> Parsing successful!
> Elapsed time at end of orchestra compile: real: 0.003s, CPU: 0.003s
> Sorting score
> Elapsed time at end of score sort: real: 0.003s, CPU: 0.003s
> displays suppressed
> 0dBFS level = 32768.0
> orch now loaded
> audio buffered in 1024 sample-frame blocks
> *** error: unknown rtaudio module: 'PortAudio'
> Failed to initialise real time audio output
> inactive allocs returned to freespace
> end of score.		   overall amps:      0.0
> 	   overall samples out of range:        0
> 1 errors in performance
> Elapsed time at end of performance: real: 0.003s, CPU: 0.003s
> users-MacBook-Pro:Desktop user$ 
> 
> ============End of Error message=====================================
> 
> Now... I do not know what I don't know again... :). 
> 
> Your comment and advice will really help me overcome this.... situation...
> 
> Thank you again all csounders!!!!  
> 
> Have a great day!!!
> 
> Best,
> 
> ~GB
> 
> 
> 
> On Nov 23, 2012, at 2:57 PM, Victor Lazzarini  wrote:
> 
>> Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty
>> 
>> On 23 Nov 2012, at 22:44, Gaebalsa wrote:
>> 
>>> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
>>> 
>>> ======================Error Message===============================
>>> 
>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
>>> 
>>> ======================End of Error Message==========================
>>> 
>>> It is what I typed in Terminal. I may have very simple and basic mistake….
>>> 
>>> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include 
>>> 
>>> Or It still need libraries or plugins for run this Host app without csound installation. 
>>> 
>>> I am really thank you for your help and hope to hear from you again.
>>> 
>>> Best,
>>> 
>>> ~GB
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:
>>> 
>>>> Ah, I forgot that the CMake files are setup for just default
>>>> architecture.  You can try using:
>>>> 
>>>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>>>> 
>>>> or modifying the XCode project settings for the libcsound target
>>>> manuall in the generated xcode project.
>>>> 
>>>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>>>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>>>> chapter 35 and libcsound.a which I built.
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>> Pricing starts from $795 for 25 servers or applications!
>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
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>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> 
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------------
>> Monitor your physical, virtual and cloud infrastructure from a single
>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
>> http://p.sf.net/sfu/zoho_dev2dev_nov
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> 
> ------------------------------------------------------------------------------
> Monitor your physical, virtual and cloud infrastructure from a single
> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
> Pricing starts from $795 for 25 servers or applications!
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> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
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Date2012-11-24 08:20
FromGaebalsa
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Both machines are Mac OSX 10.8.2. and I compiled the static  library with a command below.
"cmake ../csound5 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" . 

Only difference between two computer is whether Csound is installed.

By the way, do I need to copy the plugins folder to other machine, too?

I do not know what I am missing...
May be I have missed really basic and simple thing...

Best,

~GB

On Nov 24, 2012, at 12:06 AM, Victor Lazzarini  wrote:

> Is this other machine different (e.g. OS version, CPU type, etc)? There is some incompatibility between the plugins and the executable, so the plugins cannot be loaded.
> For instance if your plugins are only i386 and your executable universal (i386 -  x86_64), this could have happened if the the two OS are different versions (10.5 and 10.6)
> 
> 
> On 23 Nov 2012, at 23:52, Gaebalsa wrote:
> 
>> 
>> When I build the csound library from csound5 source code and "sudo make install" the "csound/plugins-5.2" folder automatically created and filled with a bunch of plugins. 
>> 
>> The application works fine with this plugins folder (I just change the folder name plugins 5.2 to plugins).. However, my goal is about running application without installing csound.
>> 
>> So, I built Csound static library and compiled the example2.c from "audio programming book DVD chapter 35" with this static library.
>> 
>> Now, I move compiled example2 application to another machine which is not install csound and tried to execute this. 
>> 
>> But, it gave me a line of  error message.
>> 
>> ======error message ==========
>> 
>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory).
>> 
>> ======End of error message=======
>> 
>> 
>> So I also copied "usr/local/lib/csound/plugins" folder to new machine with plugins and executed it. It gave me another error message.
>> 
>> ======= error message========================================
>> 
>> Csound version 5.18.02 (float samples) Nov 23 2012
>> WARNING: could not open library '/usr/local/lib/csound/plugins/csladspa.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libampmidid.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcellular.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcmidi.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcontrol.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcs_date.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libdoppler.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfareygen.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfractalnoise.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libimage.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjacko.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjackTransport.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libmixer.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libosc.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpmidi.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpy.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtauhal.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtjack.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtpa.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libscansyn.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsignalflowgraph.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libstdutil.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsystem_call.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudprecv.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudpsend.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libvirtual.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwidgets.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwiimote.dylib' (-1)
>> UnifiedCSD: /Users/user/Desktop/example2.csd
>> Creating options
>> Creating orchestra
>> Creating score
>> Parsing successful!
>> Elapsed time at end of orchestra compile: real: 0.003s, CPU: 0.003s
>> Sorting score
>> Elapsed time at end of score sort: real: 0.003s, CPU: 0.003s
>> displays suppressed
>> 0dBFS level = 32768.0
>> orch now loaded
>> audio buffered in 1024 sample-frame blocks
>> *** error: unknown rtaudio module: 'PortAudio'
>> Failed to initialise real time audio output
>> inactive allocs returned to freespace
>> end of score.		   overall amps:      0.0
>> 	   overall samples out of range:        0
>> 1 errors in performance
>> Elapsed time at end of performance: real: 0.003s, CPU: 0.003s
>> users-MacBook-Pro:Desktop user$ 
>> 
>> ============End of Error message=====================================
>> 
>> Now... I do not know what I don't know again... :). 
>> 
>> Your comment and advice will really help me overcome this.... situation...
>> 
>> Thank you again all csounders!!!!  
>> 
>> Have a great day!!!
>> 
>> Best,
>> 
>> ~GB
>> 
>> 
>> 
>> On Nov 23, 2012, at 2:57 PM, Victor Lazzarini  wrote:
>> 
>>> Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty
>>> 
>>> On 23 Nov 2012, at 22:44, Gaebalsa wrote:
>>> 
>>>> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
>>>> 
>>>> ======================Error Message===============================
>>>> 
>>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
>>>> 
>>>> ======================End of Error Message==========================
>>>> 
>>>> It is what I typed in Terminal. I may have very simple and basic mistake….
>>>> 
>>>> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include 
>>>> 
>>>> Or It still need libraries or plugins for run this Host app without csound installation. 
>>>> 
>>>> I am really thank you for your help and hope to hear from you again.
>>>> 
>>>> Best,
>>>> 
>>>> ~GB
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:
>>>> 
>>>>> Ah, I forgot that the CMake files are setup for just default
>>>>> architecture.  You can try using:
>>>>> 
>>>>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>>>>> 
>>>>> or modifying the XCode project settings for the libcsound target
>>>>> manuall in the generated xcode project.
>>>>> 
>>>>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>>>>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>>>>> chapter 35 and libcsound.a which I built.
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>>> Pricing starts from $795 for 25 servers or applications!
>>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>> Pricing starts from $795 for 25 servers or applications!
>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> 
>> ------------------------------------------------------------------------------
>> Monitor your physical, virtual and cloud infrastructure from a single
>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
>> http://p.sf.net/sfu/zoho_dev2dev_nov
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
> 
> ------------------------------------------------------------------------------
> Monitor your physical, virtual and cloud infrastructure from a single
> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
> Pricing starts from $795 for 25 servers or applications!
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> https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------
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Date2012-11-24 10:04
FromJustin Smith
SubjectRe: [Cs-dev] CsoundAPI Static Linking
AttachmentsNone  None  
The plugins are loaded at runtime, even if csound itself is statically compiled. So yes, you do need the plugins directory to exist on the machine that is running the executable.


On Sat, Nov 24, 2012 at 12:20 AM, Gaebalsa <gaebalsa@gmail.com> wrote:
Both machines are Mac OSX 10.8.2. and I compiled the static  library with a command below.
"cmake ../csound5 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" .

Only difference between two computer is whether Csound is installed.

By the way, do I need to copy the plugins folder to other machine, too?

I do not know what I am missing...
May be I have missed really basic and simple thing...

Best,

~GB

On Nov 24, 2012, at 12:06 AM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:

> Is this other machine different (e.g. OS version, CPU type, etc)? There is some incompatibility between the plugins and the executable, so the plugins cannot be loaded.
> For instance if your plugins are only i386 and your executable universal (i386 -  x86_64), this could have happened if the the two OS are different versions (10.5 and 10.6)
>
>
> On 23 Nov 2012, at 23:52, Gaebalsa wrote:
>
>>
>> When I build the csound library from csound5 source code and "sudo make install" the "csound/plugins-5.2" folder automatically created and filled with a bunch of plugins.
>>
>> The application works fine with this plugins folder (I just change the folder name plugins 5.2 to plugins).. However, my goal is about running application without installing csound.
>>
>> So, I built Csound static library and compiled the example2.c from "audio programming book DVD chapter 35" with this static library.
>>
>> Now, I move compiled example2 application to another machine which is not install csound and tried to execute this.
>>
>> But, it gave me a line of  error message.
>>
>> ======error message ==========
>>
>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory).
>>
>> ======End of error message=======
>>
>>
>> So I also copied "usr/local/lib/csound/plugins" folder to new machine with plugins and executed it. It gave me another error message.
>>
>> ======= error message========================================
>>
>> Csound version 5.18.02 (float samples) Nov 23 2012
>> WARNING: could not open library '/usr/local/lib/csound/plugins/csladspa.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libampmidid.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcellular.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcmidi.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcontrol.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcs_date.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libdoppler.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfareygen.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfractalnoise.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libimage.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjacko.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjackTransport.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libmixer.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libosc.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpmidi.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpy.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtauhal.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtjack.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtpa.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libscansyn.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsignalflowgraph.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libstdutil.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsystem_call.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudprecv.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudpsend.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libvirtual.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwidgets.dylib' (-1)
>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwiimote.dylib' (-1)
>> UnifiedCSD: /Users/user/Desktop/example2.csd
>> Creating options
>> Creating orchestra
>> Creating score
>> Parsing successful!
>> Elapsed time at end of orchestra compile: real: 0.003s, CPU: 0.003s
>> Sorting score
>> Elapsed time at end of score sort: real: 0.003s, CPU: 0.003s
>> displays suppressed
>> 0dBFS level = 32768.0
>> orch now loaded
>> audio buffered in 1024 sample-frame blocks
>> *** error: unknown rtaudio module: 'PortAudio'
>> Failed to initialise real time audio output
>> inactive allocs returned to freespace
>> end of score.                   overall amps:      0.0
>>         overall samples out of range:        0
>> 1 errors in performance
>> Elapsed time at end of performance: real: 0.003s, CPU: 0.003s
>> users-MacBook-Pro:Desktop user$
>>
>> ============End of Error message=====================================
>>
>> Now... I do not know what I don't know again... :).
>>
>> Your comment and advice will really help me overcome this.... situation...
>>
>> Thank you again all csounders!!!!
>>
>> Have a great day!!!
>>
>> Best,
>>
>> ~GB
>>
>>
>>
>> On Nov 23, 2012, at 2:57 PM, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
>>
>>> Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty
>>>
>>> On 23 Nov 2012, at 22:44, Gaebalsa wrote:
>>>
>>>> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
>>>>
>>>> ======================Error Message===============================
>>>>
>>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
>>>>
>>>> ======================End of Error Message==========================
>>>>
>>>> It is what I typed in Terminal. I may have very simple and basic mistake….
>>>>
>>>> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include
>>>>
>>>> Or It still need libraries or plugins for run this Host app without csound installation.
>>>>
>>>> I am really thank you for your help and hope to hear from you again.
>>>>
>>>> Best,
>>>>
>>>> ~GB
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Nov 23, 2012, at 11:57 AM, Steven Yi <stevenyi@gmail.com> wrote:
>>>>
>>>>> Ah, I forgot that the CMake files are setup for just default
>>>>> architecture.  You can try using:
>>>>>
>>>>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>>>>>
>>>>> or modifying the XCode project settings for the libcsound target
>>>>> manuall in the generated xcode project.
>>>>>
>>>>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa <gaebalsa@gmail.com> wrote:
>>>>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>>>>> chapter 35 and libcsound.a which I built.
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>>> Pricing starts from $795 for 25 servers or applications!
>>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>> Pricing starts from $795 for 25 servers or applications!
>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>> ------------------------------------------------------------------------------
>> Monitor your physical, virtual and cloud infrastructure from a single
>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
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>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
> ------------------------------------------------------------------------------
> Monitor your physical, virtual and cloud infrastructure from a single
> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
> Pricing starts from $795 for 25 servers or applications!
> http://p.sf.net/sfu/zoho_dev2dev_nov
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> https://lists.sourceforge.net/lists/listinfo/csound-devel


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Date2012-11-24 13:09
FromSteven Yi
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Hi GB and all,

A couple of things: first is, unlike the SCons build, the CMake one
was not setting the default OPCODEDIR to the folder in
/Library/Frameworks.  I have fixed that for cs5 and cs6 (now in GIT).

For GB's issue, with libcsound.a you get a pretty full set of opcodes
and a working csound engine, same as you get with iPhone.  However,
you don't get audio I/O out of the box.  This is because we have
plugins for audio I/O.  What you're seeing when you run is that, by
default, the driver for audio is set to use PortAudio, but that plugin
can not be found.  You can remedy this one of two ways:

1. Package the opcodes library directory with your application, then
set OPCODEDIR (or OPCODEDIR64) to that folder.  I don't recall the
code to find the directory where your .app is installed, but it should
be easy to search online.

2. You can do what the iOS build does, which is explicitly set the
rtaudio plugin to null to tell Csound not to use a plugin for audio,
then handle taking the audio generated from Csound and output to
CoreAudio yourself. I think the code in the iOS build (look at
CsoundObj.m) might be able to work as-is. (Which makes me wonder too,
if CsoundObj is usable as-is for desktop applications.)

Hope that helps!
steven

On Sat, Nov 24, 2012 at 8:20 AM, Gaebalsa  wrote:
> Both machines are Mac OSX 10.8.2. and I compiled the static  library with a command below.
> "cmake ../csound5 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" .
>
> Only difference between two computer is whether Csound is installed.
>
> By the way, do I need to copy the plugins folder to other machine, too?
>
> I do not know what I am missing...
> May be I have missed really basic and simple thing...
>
> Best,
>
> ~GB
>
> On Nov 24, 2012, at 12:06 AM, Victor Lazzarini  wrote:
>
>> Is this other machine different (e.g. OS version, CPU type, etc)? There is some incompatibility between the plugins and the executable, so the plugins cannot be loaded.
>> For instance if your plugins are only i386 and your executable universal (i386 -  x86_64), this could have happened if the the two OS are different versions (10.5 and 10.6)
>>
>>
>> On 23 Nov 2012, at 23:52, Gaebalsa wrote:
>>
>>>
>>> When I build the csound library from csound5 source code and "sudo make install" the "csound/plugins-5.2" folder automatically created and filled with a bunch of plugins.
>>>
>>> The application works fine with this plugins folder (I just change the folder name plugins 5.2 to plugins).. However, my goal is about running application without installing csound.
>>>
>>> So, I built Csound static library and compiled the example2.c from "audio programming book DVD chapter 35" with this static library.
>>>
>>> Now, I move compiled example2 application to another machine which is not install csound and tried to execute this.
>>>
>>> But, it gave me a line of  error message.
>>>
>>> ======error message ==========
>>>
>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory).
>>>
>>> ======End of error message=======
>>>
>>>
>>> So I also copied "usr/local/lib/csound/plugins" folder to new machine with plugins and executed it. It gave me another error message.
>>>
>>> ======= error message========================================
>>>
>>> Csound version 5.18.02 (float samples) Nov 23 2012
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/csladspa.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libampmidid.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcellular.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcmidi.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcontrol.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcs_date.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libdoppler.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfareygen.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfractalnoise.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libimage.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjacko.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjackTransport.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libmixer.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libosc.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpmidi.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpy.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtauhal.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtjack.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtpa.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libscansyn.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsignalflowgraph.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libstdutil.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsystem_call.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudprecv.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudpsend.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libvirtual.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwidgets.dylib' (-1)
>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwiimote.dylib' (-1)
>>> UnifiedCSD: /Users/user/Desktop/example2.csd
>>> Creating options
>>> Creating orchestra
>>> Creating score
>>> Parsing successful!
>>> Elapsed time at end of orchestra compile: real: 0.003s, CPU: 0.003s
>>> Sorting score
>>> Elapsed time at end of score sort: real: 0.003s, CPU: 0.003s
>>> displays suppressed
>>> 0dBFS level = 32768.0
>>> orch now loaded
>>> audio buffered in 1024 sample-frame blocks
>>> *** error: unknown rtaudio module: 'PortAudio'
>>> Failed to initialise real time audio output
>>> inactive allocs returned to freespace
>>> end of score.                   overall amps:      0.0
>>>         overall samples out of range:        0
>>> 1 errors in performance
>>> Elapsed time at end of performance: real: 0.003s, CPU: 0.003s
>>> users-MacBook-Pro:Desktop user$
>>>
>>> ============End of Error message=====================================
>>>
>>> Now... I do not know what I don't know again... :).
>>>
>>> Your comment and advice will really help me overcome this.... situation...
>>>
>>> Thank you again all csounders!!!!
>>>
>>> Have a great day!!!
>>>
>>> Best,
>>>
>>> ~GB
>>>
>>>
>>>
>>> On Nov 23, 2012, at 2:57 PM, Victor Lazzarini  wrote:
>>>
>>>> Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty
>>>>
>>>> On 23 Nov 2012, at 22:44, Gaebalsa wrote:
>>>>
>>>>> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
>>>>>
>>>>> ======================Error Message===============================
>>>>>
>>>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
>>>>>
>>>>> ======================End of Error Message==========================
>>>>>
>>>>> It is what I typed in Terminal. I may have very simple and basic mistake….
>>>>>
>>>>> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include
>>>>>
>>>>> Or It still need libraries or plugins for run this Host app without csound installation.
>>>>>
>>>>> I am really thank you for your help and hope to hear from you again.
>>>>>
>>>>> Best,
>>>>>
>>>>> ~GB
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:
>>>>>
>>>>>> Ah, I forgot that the CMake files are setup for just default
>>>>>> architecture.  You can try using:
>>>>>>
>>>>>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>>>>>>
>>>>>> or modifying the XCode project settings for the libcsound target
>>>>>> manuall in the generated xcode project.
>>>>>>
>>>>>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>>>>>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>>>>>> chapter 35 and libcsound.a which I built.
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>>>> Pricing starts from $795 for 25 servers or applications!
>>>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>>> Pricing starts from $795 for 25 servers or applications!
>>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>> Dr Victor Lazzarini
>>>> Senior Lecturer
>>>> Dept. of Music
>>>> NUI Maynooth Ireland
>>>> tel.: +353 1 708 3545
>>>> Victor dot Lazzarini AT nuim dot ie
>>>>
>>>>
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Monitor your physical, virtual and cloud infrastructure from a single
>>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>>> Pricing starts from $795 for 25 servers or applications!
>>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Monitor your physical, virtual and cloud infrastructure from a single
>>> web console. Get in-depth insight into apps, servers, databases, vmware,
>>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>>> Pricing starts from $795 for 25 servers or applications!
>>> http://p.sf.net/sfu/zoho_dev2dev_nov
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Monitor your physical, virtual and cloud infrastructure from a single
>> web console. Get in-depth insight into apps, servers, databases, vmware,
>> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
>> Pricing starts from $795 for 25 servers or applications!
>> http://p.sf.net/sfu/zoho_dev2dev_nov
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> Monitor your physical, virtual and cloud infrastructure from a single
> web console. Get in-depth insight into apps, servers, databases, vmware,
> SAP, cloud infrastructure, etc. Download 30-day Free Trial.
> Pricing starts from $795 for 25 servers or applications!
> http://p.sf.net/sfu/zoho_dev2dev_nov
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> https://lists.sourceforge.net/lists/listinfo/csound-devel

------------------------------------------------------------------------------
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Date2012-11-24 20:30
FromGaebalsa
SubjectRe: [Cs-dev] CsoundAPI Static Linking
Great Thank you.
You make it clear. I will try to build the desktop app with 2nd option.. It looks worth wasting my time~ :)

Thank you csounders! I appreciate your kind answers. 

I may get back here soon with another issues!

Have a great weekend!

BEST,

~GB

    
On Nov 24, 2012, at 5:09 AM, Steven Yi  wrote:

> Hi GB and all,
> 
> A couple of things: first is, unlike the SCons build, the CMake one
> was not setting the default OPCODEDIR to the folder in
> /Library/Frameworks.  I have fixed that for cs5 and cs6 (now in GIT).
> 
> For GB's issue, with libcsound.a you get a pretty full set of opcodes
> and a working csound engine, same as you get with iPhone.  However,
> you don't get audio I/O out of the box.  This is because we have
> plugins for audio I/O.  What you're seeing when you run is that, by
> default, the driver for audio is set to use PortAudio, but that plugin
> can not be found.  You can remedy this one of two ways:
> 
> 1. Package the opcodes library directory with your application, then
> set OPCODEDIR (or OPCODEDIR64) to that folder.  I don't recall the
> code to find the directory where your .app is installed, but it should
> be easy to search online.
> 
> 2. You can do what the iOS build does, which is explicitly set the
> rtaudio plugin to null to tell Csound not to use a plugin for audio,
> then handle taking the audio generated from Csound and output to
> CoreAudio yourself. I think the code in the iOS build (look at
> CsoundObj.m) might be able to work as-is. (Which makes me wonder too,
> if CsoundObj is usable as-is for desktop applications.)
> 
> Hope that helps!
> steven
> 
> On Sat, Nov 24, 2012 at 8:20 AM, Gaebalsa  wrote:
>> Both machines are Mac OSX 10.8.2. and I compiled the static  library with a command below.
>> "cmake ../csound5 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" .
>> 
>> Only difference between two computer is whether Csound is installed.
>> 
>> By the way, do I need to copy the plugins folder to other machine, too?
>> 
>> I do not know what I am missing...
>> May be I have missed really basic and simple thing...
>> 
>> Best,
>> 
>> ~GB
>> 
>> On Nov 24, 2012, at 12:06 AM, Victor Lazzarini  wrote:
>> 
>>> Is this other machine different (e.g. OS version, CPU type, etc)? There is some incompatibility between the plugins and the executable, so the plugins cannot be loaded.
>>> For instance if your plugins are only i386 and your executable universal (i386 -  x86_64), this could have happened if the the two OS are different versions (10.5 and 10.6)
>>> 
>>> 
>>> On 23 Nov 2012, at 23:52, Gaebalsa wrote:
>>> 
>>>> 
>>>> When I build the csound library from csound5 source code and "sudo make install" the "csound/plugins-5.2" folder automatically created and filled with a bunch of plugins.
>>>> 
>>>> The application works fine with this plugins folder (I just change the folder name plugins 5.2 to plugins).. However, my goal is about running application without installing csound.
>>>> 
>>>> So, I built Csound static library and compiled the example2.c from "audio programming book DVD chapter 35" with this static library.
>>>> 
>>>> Now, I move compiled example2 application to another machine which is not install csound and tried to execute this.
>>>> 
>>>> But, it gave me a line of  error message.
>>>> 
>>>> ======error message ==========
>>>> 
>>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory).
>>>> 
>>>> ======End of error message=======
>>>> 
>>>> 
>>>> So I also copied "usr/local/lib/csound/plugins" folder to new machine with plugins and executed it. It gave me another error message.
>>>> 
>>>> ======= error message========================================
>>>> 
>>>> Csound version 5.18.02 (float samples) Nov 23 2012
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/csladspa.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libampmidid.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcellular.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcmidi.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcontrol.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libcs_date.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libdoppler.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfareygen.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libfractalnoise.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libimage.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjacko.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libjackTransport.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libmixer.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libosc.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpmidi.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libpy.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtauhal.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtjack.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/librtpa.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libscansyn.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsignalflowgraph.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libstdutil.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libsystem_call.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudprecv.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libudpsend.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libvirtual.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwidgets.dylib' (-1)
>>>> WARNING: could not open library '/usr/local/lib/csound/plugins/libwiimote.dylib' (-1)
>>>> UnifiedCSD: /Users/user/Desktop/example2.csd
>>>> Creating options
>>>> Creating orchestra
>>>> Creating score
>>>> Parsing successful!
>>>> Elapsed time at end of orchestra compile: real: 0.003s, CPU: 0.003s
>>>> Sorting score
>>>> Elapsed time at end of score sort: real: 0.003s, CPU: 0.003s
>>>> displays suppressed
>>>> 0dBFS level = 32768.0
>>>> orch now loaded
>>>> audio buffered in 1024 sample-frame blocks
>>>> *** error: unknown rtaudio module: 'PortAudio'
>>>> Failed to initialise real time audio output
>>>> inactive allocs returned to freespace
>>>> end of score.                   overall amps:      0.0
>>>>        overall samples out of range:        0
>>>> 1 errors in performance
>>>> Elapsed time at end of performance: real: 0.003s, CPU: 0.003s
>>>> users-MacBook-Pro:Desktop user$
>>>> 
>>>> ============End of Error message=====================================
>>>> 
>>>> Now... I do not know what I don't know again... :).
>>>> 
>>>> Your comment and advice will really help me overcome this.... situation...
>>>> 
>>>> Thank you again all csounders!!!!
>>>> 
>>>> Have a great day!!!
>>>> 
>>>> Best,
>>>> 
>>>> ~GB
>>>> 
>>>> 
>>>> 
>>>> On Nov 23, 2012, at 2:57 PM, Victor Lazzarini  wrote:
>>>> 
>>>>> Set your OPCODEDIR and OPCODEDIR64 environment variables to point to where the plugins are, or make them empty
>>>>> 
>>>>> On 23 Nov 2012, at 22:44, Gaebalsa wrote:
>>>>> 
>>>>>> It complete to compile the libraries and .c file. There is new error message both Xcode and Terminal.
>>>>>> 
>>>>>> ======================Error Message===============================
>>>>>> 
>>>>>> Error opening plugin directory '/usr/local/lib/csound/plugins': No such file or directory
>>>>>> 
>>>>>> ======================End of Error Message==========================
>>>>>> 
>>>>>> It is what I typed in Terminal. I may have very simple and basic mistake….
>>>>>> 
>>>>>> gcc example2.c /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libcsoundbuildagain.a /Users/user/Desktop/cSoundAPI/cSoundAPI/libs/libsndfilex86_64.a -o example2 -I/Users/user/Desktop/cSoundAPI/cSoundAPI/include
>>>>>> 
>>>>>> Or It still need libraries or plugins for run this Host app without csound installation.
>>>>>> 
>>>>>> I am really thank you for your help and hope to hear from you again.
>>>>>> 
>>>>>> Best,
>>>>>> 
>>>>>> ~GB
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On Nov 23, 2012, at 11:57 AM, Steven Yi  wrote:
>>>>>> 
>>>>>>> Ah, I forgot that the CMake files are setup for just default
>>>>>>> architecture.  You can try using:
>>>>>>> 
>>>>>>> cmake ../csound6 -G Xcode -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"
>>>>>>> 
>>>>>>> or modifying the XCode project settings for the libcsound target
>>>>>>> manuall in the generated xcode project.
>>>>>>> 
>>>>>>> On Fri, Nov 23, 2012 at 7:45 AM, Gaebalsa  wrote:
>>>>>>>> I created new Xcode project and put example2.c and example2.csd from DVD
>>>>>>>> chapter 35 and libcsound.a which I built.
>>>>>>> 
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> Monitor your physical, virtual and cloud infrastructure from a single
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>>>>>> 
>>>>>> 
>>>>>> ------------------------------------------------------------------------------
>>>>>> Monitor your physical, virtual and cloud infrastructure from a single
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>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>> 
>>>>> Dr Victor Lazzarini
>>>>> Senior Lecturer
>>>>> Dept. of Music
>>>>> NUI Maynooth Ireland
>>>>> tel.: +353 1 708 3545
>>>>> Victor dot Lazzarini AT nuim dot ie
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> Monitor your physical, virtual and cloud infrastructure from a single
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>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>>> 
>>>> ------------------------------------------------------------------------------
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>>>> _______________________________________________
>>>> Csound-devel mailing list
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>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------------------------
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>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> 
>> ------------------------------------------------------------------------------
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> 
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