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Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows

Date2008-04-16 00:19
Fromvictor
SubjectRe: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows
Well, to be fair, I did make one change in SConstruct (line 2107):

        if getPlatform() != 'win32':
         acEnvironment.Prepend(LIBS = csndModule)
        else:  acEnvironment.Prepend(LIBS = 'csnd')

I did not think it made any difference, but on reverting, I got the
same errors as you. The linker was trying to link to _csnd.pyd
and failing miserably. Now it seems to be correct (linking to csnd.dll).

I am committing the changes as we speak

Victor

----- Original Message ----- 
From: "Michael Gogins" 
To: "Developer discussions" 
Sent: Tuesday, April 15, 2008 11:35 PM
Subject: Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows


> Yes, as I said before, I tried building with SConstruct and it failed in 
> the
> same way. I am going to try it again right now, as thoroughly as I can. It
> doesn't make sense.
>
> Regards,
> Mike
> ----- Original Message ----- 
> From: "victor" 
> To: "Developer discussions" 
> Sent: Tuesday, April 15, 2008 6:01 PM
> Subject: Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on 
> Windows
>
>
>> Did you try building with SConstruct? I can build CsoundAC here without
>> any
>> problems
>> (on Windows).
>>
>> Victor
>>
>> ----- Original Message ----- 
>> From: "Michael Gogins" 
>> To: "Developer discussions" 
>> Sent: Tuesday, April 15, 2008 3:26 AM
>> Subject: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows
>>
>>
>>> _csnd.pyd fails to link:
>>>
>>> g++ -shared -mwindows -mno-cygwin -Wl,--enable-auto-import -Wl,--enable-runtime-pseudo-reloc
>>> -module -Wl,--add-stdcall-alias -o _csn
>>> d.pyd
>>> interfaces\python_interface_wrap.o -L. -L. -LD:\usr\local\lib -L. -L. -LU:\libsndfile-1_0_17
>>> -LU:\portaudio\build\msvc\Win32\R
>>> elease -LU:\portmidi\pm_win -LU:\portmidi\porttime\Release -LU:\portmidi\pm_win\Release
>>> -LU:\fltk-mingw\lib -LU:\zlib -LU:\libpng-1.
>>> 2.24\.libs -LU:\Python25\libs -LU:\LuaJIT-1.1.4 -LU:\Tcl\lib -LU:\fluidsynth\winbuild
>>> -LU:\dxsdk\Lib\x86 -LU:\liblo -LU:\pthreads\Pr
>>> e-built.2\lib -LU:\pd\bin -lpython25 -lstdc++ -lcsound64 -lsndfile -lportaudio
>>> -lportmidi -lfltk -llo -lsndfile -ladvapi32 -lcomctl3
>>> 2 -lcomdlg32 -lglu32 -lkernel32 -lmsvcrt -lodbc32 -lodbccp32 -lole32 -loleaut32
>>> -lshell32 -luser32 -luuid -lwinmm -lwinspool -lws2_3
>>> 2 -lwsock32 -ladvapi32 -lcomctl32 -lcomdlg32 -lglu32 -lkernel32 -lodbc32
>>> -lodbccp32
>>> -lole32 -loleaut32 -lshell32 -luser32 -luuid -lw
>>> inmm -lwinspool -lws2_32 -lwsock32 -lbufferoverflowu -lwinmm csnd.dll
>>> libcsnd.a csnd.def -Wl,--out-implib,lib_csnd.a -Wl,--output-de
>>> f,_csnd.def
>>> Creating library file: lib_csnd.a
>>> d000000.o:(.idata$2+0x0): multiple definition of `_head_csnd_dll'
>>> libcsnd.a(d000000.o):(.idata$2+0x0): first defined here
>>> d000160.o:(.idata$7+0x0): multiple definition of `csnd_dll_iname'
>>> libcsnd.a(d000406.o):(.idata$7+0x0): first defined here
>>> Cannot export _ZTV10CsoundFile: symbol not found
>>> Cannot export _ZTV8CppSound: symbol not found
>>> collect2: ld returned 1 exit status
>>> scons: *** [_csnd.pyd] Error 1
>>> scons: building terminated because of errors.
>>>
>>> If I try to fix that by making csnd a static library, then the Python
>>> message callback in csnd, which brings in Python, is linked with
>>> CsoundVST.
>>> However, CsoundVST must never link with Python.
>>>
>>> If I try to fix that, then there are multiple Python import symbols in
>>> the
>>> CsoundAC link.
>>>
>>> There may be more problems, but that is where I quit.
>>>
>>> Regards,
>>> Mike
>>>
>>>
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