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[Cs-dev] loading of plugin libraries...

Date2014-11-27 12:06
FromRory Walsh
Subject[Cs-dev] loading of plugin libraries...
Can I ask why all plugin opcodes get loaded on startup even if they
are not being used? Would it not be easier to load them only if
needed. I think it would make for a better user experience, certainly
on Windows. For one thing it would remove those annoying errors about
not having Python installed.

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Date2014-11-27 12:32
Fromjpff
SubjectRe: [Cs-dev] loading of plugin libraries...
That was my originaldesign, but... the parser needs to know the opcodes to 
parse, so tje plugins must be available.  Alternative is to have two data 
collections -- one of names and one of code,  That was tried earlier and 
the data became out of sync.  In fact it was so bad it was removed some 
versions ago.

==John




On Thu, 27 Nov 2014, Rory Walsh wrote:

> Can I ask why all plugin opcodes get loaded on startup even if they
> are not being used? Would it not be easier to load them only if
> needed. I think it would make for a better user experience, certainly
> on Windows. For one thing it would remove those annoying errors about
> not having Python installed.
>
> ------------------------------------------------------------------------------
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> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
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Date2014-11-27 12:36
FromRory Walsh
SubjectRe: [Cs-dev] loading of plugin libraries...
Thanks John. That's fair enough. I was just curious. Next question,
while I have you there, if opcodedir is not set, will Csound
automatically search the directory containing either csound.exe or
csound64.dll for the plugin opcodes?

On 27 November 2014 at 12:32, jpff  wrote:
> That was my originaldesign, but... the parser needs to know the opcodes to
> parse, so tje plugins must be available.  Alternative is to have two data
> collections -- one of names and one of code,  That was tried earlier and
> the data became out of sync.  In fact it was so bad it was removed some
> versions ago.
>
> ==John
>
>
>
>
> On Thu, 27 Nov 2014, Rory Walsh wrote:
>
>> Can I ask why all plugin opcodes get loaded on startup even if they
>> are not being used? Would it not be easier to load them only if
>> needed. I think it would make for a better user experience, certainly
>> on Windows. For one thing it would remove those annoying errors about
>> not having Python installed.
>>
>> ------------------------------------------------------------------------------
>> Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
>> from Actuate! Instantly Supercharge Your Business Reports and Dashboards
>> with Interactivity, Sharing, Native Excel Exports, App Integration & more
>> Get technology previously reserved for billion-dollar corporations, FREE
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>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
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Date2014-11-27 12:44
Fromjpff
SubjectRe: [Cs-dev] loading of plugin libraries...
That sounds like a windows question but basically no.  If compiled that 
way it looks in /usr/local/lib/csound or similar name, or current 
directory.

I am not totally sure as I always run with OPCODE6DIR pointing to 
the development tree


On Thu, 27 Nov 2014, Rory Walsh wrote:

> Thanks John. That's fair enough. I was just curious. Next question,
> while I have you there, if opcodedir is not set, will Csound
> automatically search the directory containing either csound.exe or
> csound64.dll for the plugin opcodes?
>
> On 27 November 2014 at 12:32, jpff  wrote:
>> That was my originaldesign, but... the parser needs to know the opcodes to
>> parse, so tje plugins must be available.  Alternative is to have two data
>> collections -- one of names and one of code,  That was tried earlier and
>> the data became out of sync.  In fact it was so bad it was removed some
>> versions ago.
>>
>> ==John
>>
>>
>>
>>
>> On Thu, 27 Nov 2014, Rory Walsh wrote:
>>
>>> Can I ask why all plugin opcodes get loaded on startup even if they
>>> are not being used? Would it not be easier to load them only if
>>> needed. I think it would make for a better user experience, certainly
>>> on Windows. For one thing it would remove those annoying errors about
>>> not having Python installed.
>>>
>>> ------------------------------------------------------------------------------
>>> Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
>>> from Actuate! Instantly Supercharge Your Business Reports and Dashboards
>>> with Interactivity, Sharing, Native Excel Exports, App Integration & more
>>> Get technology previously reserved for billion-dollar corporations, FREE
>>> http://pubads.g.doubleclick.net/gampad/clk?id=157005751&iu=/4140/ostg.clktrk
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
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>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
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Date2014-11-27 12:47
FromRory Walsh
SubjectRe: [Cs-dev] loading of plugin libraries...
It is something that I'm trying to figure out on Windows. Would it
break things if by default it looked in the same directory as the
Csound lib?

On 27 November 2014 at 12:44, jpff  wrote:
> That sounds like a windows question but basically no.  If compiled that
> way it looks in /usr/local/lib/csound or similar name, or current
> directory.
>
> I am not totally sure as I always run with OPCODE6DIR pointing to
> the development tree
>
>
> On Thu, 27 Nov 2014, Rory Walsh wrote:
>
>> Thanks John. That's fair enough. I was just curious. Next question,
>> while I have you there, if opcodedir is not set, will Csound
>> automatically search the directory containing either csound.exe or
>> csound64.dll for the plugin opcodes?
>>
>> On 27 November 2014 at 12:32, jpff  wrote:
>>> That was my originaldesign, but... the parser needs to know the opcodes to
>>> parse, so tje plugins must be available.  Alternative is to have two data
>>> collections -- one of names and one of code,  That was tried earlier and
>>> the data became out of sync.  In fact it was so bad it was removed some
>>> versions ago.
>>>
>>> ==John
>>>
>>>
>>>
>>>
>>> On Thu, 27 Nov 2014, Rory Walsh wrote:
>>>
>>>> Can I ask why all plugin opcodes get loaded on startup even if they
>>>> are not being used? Would it not be easier to load them only if
>>>> needed. I think it would make for a better user experience, certainly
>>>> on Windows. For one thing it would remove those annoying errors about
>>>> not having Python installed.
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
>>>> from Actuate! Instantly Supercharge Your Business Reports and Dashboards
>>>> with Interactivity, Sharing, Native Excel Exports, App Integration & more
>>>> Get technology previously reserved for billion-dollar corporations, FREE
>>>> http://pubads.g.doubleclick.net/gampad/clk?id=157005751&iu=/4140/ostg.clktrk
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
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>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
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Date2014-11-27 16:24
FromMichael Gogins
SubjectRe: [Cs-dev] loading of plugin libraries...
AttachmentsNone  None  

I experimented with this. Defaulting to the exe dir worked for me but caused problems for others so I reverted to requiring the environment variable to be set.

Your host can set the environment variable in code before running Csound, of course.

Regards,
Mike

On Nov 27, 2014 7:47 AM, "Rory Walsh" <rorywalsh@ear.ie> wrote:
It is something that I'm trying to figure out on Windows. Would it
break things if by default it looked in the same directory as the
Csound lib?

On 27 November 2014 at 12:44, jpff <jpff@codemist.co.uk> wrote:
> That sounds like a windows question but basically no.  If compiled that
> way it looks in /usr/local/lib/csound or similar name, or current
> directory.
>
> I am not totally sure as I always run with OPCODE6DIR pointing to
> the development tree
>
>
> On Thu, 27 Nov 2014, Rory Walsh wrote:
>
>> Thanks John. That's fair enough. I was just curious. Next question,
>> while I have you there, if opcodedir is not set, will Csound
>> automatically search the directory containing either csound.exe or
>> csound64.dll for the plugin opcodes?
>>
>> On 27 November 2014 at 12:32, jpff <jpff@codemist.co.uk> wrote:
>>> That was my originaldesign, but... the parser needs to know the opcodes to
>>> parse, so tje plugins must be available.  Alternative is to have two data
>>> collections -- one of names and one of code,  That was tried earlier and
>>> the data became out of sync.  In fact it was so bad it was removed some
>>> versions ago.
>>>
>>> ==John
>>>
>>>
>>>
>>>
>>> On Thu, 27 Nov 2014, Rory Walsh wrote:
>>>
>>>> Can I ask why all plugin opcodes get loaded on startup even if they
>>>> are not being used? Would it not be easier to load them only if
>>>> needed. I think it would make for a better user experience, certainly
>>>> on Windows. For one thing it would remove those annoying errors about
>>>> not having Python installed.
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
>>>> from Actuate! Instantly Supercharge Your Business Reports and Dashboards
>>>> with Interactivity, Sharing, Native Excel Exports, App Integration & more
>>>> Get technology previously reserved for billion-dollar corporations, FREE
>>>> http://pubads.g.doubleclick.net/gampad/clk?id=157005751&iu=/4140/ostg.clktrk
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
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>>> with Interactivity, Sharing, Native Excel Exports, App Integration & more
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>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
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>>
>
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Date2014-11-27 16:50
FromRory Walsh
SubjectRe: [Cs-dev] loading of plugin libraries...
Thanks Mike. That exactly what I'm doing.

On 27 November 2014 at 16:24, Michael Gogins  wrote:
> I experimented with this. Defaulting to the exe dir worked for me but caused
> problems for others so I reverted to requiring the environment variable to
> be set.
>
> Your host can set the environment variable in code before running Csound, of
> course.
>
> Regards,
> Mike
>
> On Nov 27, 2014 7:47 AM, "Rory Walsh"  wrote:
>>
>> It is something that I'm trying to figure out on Windows. Would it
>> break things if by default it looked in the same directory as the
>> Csound lib?
>>
>> On 27 November 2014 at 12:44, jpff  wrote:
>> > That sounds like a windows question but basically no.  If compiled that
>> > way it looks in /usr/local/lib/csound or similar name, or current
>> > directory.
>> >
>> > I am not totally sure as I always run with OPCODE6DIR pointing to
>> > the development tree
>> >
>> >
>> > On Thu, 27 Nov 2014, Rory Walsh wrote:
>> >
>> >> Thanks John. That's fair enough. I was just curious. Next question,
>> >> while I have you there, if opcodedir is not set, will Csound
>> >> automatically search the directory containing either csound.exe or
>> >> csound64.dll for the plugin opcodes?
>> >>
>> >> On 27 November 2014 at 12:32, jpff  wrote:
>> >>> That was my originaldesign, but... the parser needs to know the
>> >>> opcodes to
>> >>> parse, so tje plugins must be available.  Alternative is to have two
>> >>> data
>> >>> collections -- one of names and one of code,  That was tried earlier
>> >>> and
>> >>> the data became out of sync.  In fact it was so bad it was removed
>> >>> some
>> >>> versions ago.
>> >>>
>> >>> ==John
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> On Thu, 27 Nov 2014, Rory Walsh wrote:
>> >>>
>> >>>> Can I ask why all plugin opcodes get loaded on startup even if they
>> >>>> are not being used? Would it not be easier to load them only if
>> >>>> needed. I think it would make for a better user experience, certainly
>> >>>> on Windows. For one thing it would remove those annoying errors about
>> >>>> not having Python installed.
>> >>>>
>> >>>>
>> >>>> ------------------------------------------------------------------------------
>> >>>> Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
>> >>>> from Actuate! Instantly Supercharge Your Business Reports and
>> >>>> Dashboards
>> >>>> with Interactivity, Sharing, Native Excel Exports, App Integration &
>> >>>> more
>> >>>> Get technology previously reserved for billion-dollar corporations,
>> >>>> FREE
>> >>>>
>> >>>> http://pubads.g.doubleclick.net/gampad/clk?id=157005751&iu=/4140/ostg.clktrk
>> >>>> _______________________________________________
>> >>>> Csound-devel mailing list
>> >>>> Csound-devel@lists.sourceforge.net
>> >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>>>
>> >>>
>> >>>
>> >>> ------------------------------------------------------------------------------
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>> >>> _______________________________________________
>> >>> Csound-devel mailing list
>> >>> Csound-devel@lists.sourceforge.net
>> >>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >>
>> >>
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>> >>
>> >
>> >
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>>
>>
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>
>
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