| Just a couple of words to add here (following on John):
Sounds like there are several ways of dealing with this "_" issue. Since you
developers are *doing* it, you guys decide. Of course, that includes just
letting the flogged horse lie!
My only practical interest is that Csound5 and CsoundAV end up with the same
syntax. I originally proposed changing FLsetVal_i to FLsetVali - just like
Gab (in AV) had changed all the other FLTK opcodes with underscores (AV
currently allows for *either* version). Don't know why he didn't change
FLsetVal_i at the same time, but he didn't. Meanwhile, Luis piped up that
FLsetVal_i was *working* in Csound4, Linux edition.
I can't imagine that eventually Gab would mind adding FLsetVali as an
alternative format in AV. For my purposes, of course, the main objective is
to have AV and CS5 syntax in harmony!
Art Hunkins
To: Csound Developers Discussion List
Subject: [CSOUND-DEV:4857] Re: Latest WinCsound5
From: jpff@codemist.co.uk
Date: Tue, 29 Jun 2004 21:01:59 +0100
As _ is not an allowed symbol in an opcode the -z mechanism knows that
when it reads an _ it has finished the opcode name and only the
arguments differ.
This is amongst the reason I keep says _ in NOT A VALID CHARACTER
IN AN OPCODE. It may work in some cases, but that does not make it
valid. With the mythical new parser this ca (a) be enforced and (b)
relaxed.
==John ffitch |