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Re: [Cs-dev] General Update

Date2005-02-26 00:20
FromVictor Lazzarini
SubjectRe: [Cs-dev] General Update
To use different versions of portaudio, is only necessary
to link to it dynamically, not statically (as in the
mingw windows csound 5). Then it's just a matter of
changing the dynamic module files (DLLs in windows).
Not necessary to bother with anything else.

I know that a few changes that were introduced
early this year seemed to mess up the audio in windows.
I will definitely deal with this issue, as soon as I have
time,
if no one gets there first.

The version I have has audio output that is not too bad,
comparable to 4.23.

Victor


>
> Victor,
>
> I guess this is one of the items on which you'll be
> working, right?
>
> I tried one of my recent realtime .csd's with an older
> version of Csound5 (Windows) - one on which FLTK is still
> working - and I couldn't believe how unusable the audio
> output was, either with native ASIO driver or the ASIO4ALL
> driver.
>
> Surely hope you'll be able to help in this area.
>
> Art Hunkins
>
> ----- Original Message -----
> From: 
> To: 
> Sent: Thursday, February 24, 2005 10:12 AM
> Subject: Re: [Cs-dev] General Update
>
>
> Istvan Varga's module system should enable using different
> versions of the PortAudio library (each with its own name)
> without changing any existing Csound code, I think. That's
> something that you could do yourself if you can build
> PortAudio.
>
> The prebuilt Windows executables in the CsoundVST file
> release use ASIO. If you build your own Csound executables
> , you can build with the PortAudio library that you
> rebuild with DirectSound or MME drivers instead, although
> you will get much worse latency (.02 seconds with
> DirectSound, possibly usable in live performance; much
> worse with MME). The choice of driver is controlled by the
> PortAudio library and how it is built. It is theoretically
> possible to build PortAudio with all drivers enabled but
> it never worked for me and I didn't want to spend time
> making it work since, after all, I am a Csound developer
> not a PortAudio developer. At some point I or another will
> try again to make a multi-driver setup.
>
>
>
> Original Message:
> -----------------
> From: Art Hunkins abhunkin@uncg.edu
> Date: Wed, 23 Feb 2005 23:44:07 -0500
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] General Update
>
>
> Steven (or Michael),
>
> Does this mean that ASIO is no longer the required driver
> for Windows Csound5?
>
> Art Hunkins
>
> ----- Original Message -----
> From: "steven yi" 
> To: 
> Sent: Wednesday, February 23, 2005 9:11 PM
> Subject: [Cs-dev] General Update
>
>
> > Hi All,
> >
> > I was able to get CS5 working on Windows again (foolish
> > mistake on my part in that the rtpa lib wasn't updated
> > in my OPCODEDIR).  Nice to be able to use moogladder
> again! >
> > So far, since I only have MME with the onboard
soundcard
> > , I have to say that it "feels" not as performant as
> > with csound4, I think simply due to things involving
> > tweaking for portaudio.  I've been using "-b 4096 -B
> 4096 -m0 -d -o dac3" and that's been doing well, but I
> > feel like the performance in realtime should be better.
> Any suggestions? >
> > Besides that, the tablei tweaks seem to so far have
> > yielded a bit of fruit with the DX7 emulation, but it's
> > hard to tell for me as I don't know if any drawbacks are
> > due to portaudio. I'm leaving now for home to try out on
> > Linux and will have a better testing scenario. I'll be
> profiling as well as will test in realtime and
> > non-realtime and check the readouts on all of that.
> >
> > Thanks all for the great work!
> > steven
> >
> >
> >
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