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Re: [Cs-dev] ParCS

Date2010-06-07 02:35
FromTim Blechmann
SubjectRe: [Cs-dev] ParCS
> This appears to be what is happening, or part of it anyway, in
> SuperCollider:
> 
> http://lac.linuxaudio.org/2010/papers/32.pdf
> 
> If I'm not mistaken, the ideas are somewhat similar to the ParCS
> design. But it's absurd that they didn't implement off-line rendering
> (i.e. non-real-time rendering to a soundfile)...

just some comment about supernova.

- it exposes parallelism explicitly to the user by adding a new concept to 
the supercollider node graph (one sclang class, one new osc command for the 
server api)
- in contrast to csound, supernova does no automatic parallelization (it is 
actually not feasible for the supercollider node graph)
- off-line rendering is on my todo list (there is no `they', i am the only 
person working on supernova)
- at lac, there have been some discussions about merging the supernova 
sources into the supercollider source code repository. since the lac, i have 
been touring in asia, so i didn't have time to actually work on this. but i 
guess/hope it will somehow happen this year, maybe after the supercollider 
symposium ...
- to make some self-advertising, my master thesis will contain a section 
about parallel csound and how it compares with supernova. i hope, i will 
finish it in the next few months ...

cheers, tim


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Date2010-06-07 03:58
FromMichael Gogins
SubjectRe: [Cs-dev] ParCS
Thanks for your comments! Are you and John ffitch in communication?

Regards,
Mike

On Sun, Jun 6, 2010 at 9:35 PM, Tim Blechmann  wrote:
>> This appears to be what is happening, or part of it anyway, in
>> SuperCollider:
>>
>> http://lac.linuxaudio.org/2010/papers/32.pdf
>>
>> If I'm not mistaken, the ideas are somewhat similar to the ParCS
>> design. But it's absurd that they didn't implement off-line rendering
>> (i.e. non-real-time rendering to a soundfile)...
>
> just some comment about supernova.
>
> - it exposes parallelism explicitly to the user by adding a new concept to
> the supercollider node graph (one sclang class, one new osc command for the
> server api)
> - in contrast to csound, supernova does no automatic parallelization (it is
> actually not feasible for the supercollider node graph)
> - off-line rendering is on my todo list (there is no `they', i am the only
> person working on supernova)
> - at lac, there have been some discussions about merging the supernova
> sources into the supercollider source code repository. since the lac, i have
> been touring in asia, so i didn't have time to actually work on this. but i
> guess/hope it will somehow happen this year, maybe after the supercollider
> symposium ...
> - to make some self-advertising, my master thesis will contain a section
> about parallel csound and how it compares with supernova. i hope, i will
> finish it in the next few months ...
>
> cheers, tim
>
>
> ------------------------------------------------------------------------------
> ThinkGeek and WIRED's GeekDad team up for the Ultimate
> GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the
> lucky parental unit.  See the prize list and enter to win:
> http://p.sf.net/sfu/thinkgeek-promo
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

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