| Thanks for your comments! Are you and John ffitch in communication?
Regards,
Mike
On Sun, Jun 6, 2010 at 9:35 PM, Tim Blechmann wrote:
>> This appears to be what is happening, or part of it anyway, in
>> SuperCollider:
>>
>> http://lac.linuxaudio.org/2010/papers/32.pdf
>>
>> If I'm not mistaken, the ideas are somewhat similar to the ParCS
>> design. But it's absurd that they didn't implement off-line rendering
>> (i.e. non-real-time rendering to a soundfile)...
>
> just some comment about supernova.
>
> - it exposes parallelism explicitly to the user by adding a new concept to
> the supercollider node graph (one sclang class, one new osc command for the
> server api)
> - in contrast to csound, supernova does no automatic parallelization (it is
> actually not feasible for the supercollider node graph)
> - off-line rendering is on my todo list (there is no `they', i am the only
> person working on supernova)
> - at lac, there have been some discussions about merging the supernova
> sources into the supercollider source code repository. since the lac, i have
> been touring in asia, so i didn't have time to actually work on this. but i
> guess/hope it will somehow happen this year, maybe after the supercollider
> symposium ...
> - to make some self-advertising, my master thesis will contain a section
> about parallel csound and how it compares with supernova. i hope, i will
> finish it in the next few months ...
>
> cheers, tim
>
>
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--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com
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