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Re: [Cs-dev] 5.03 Release Status

Date2006-08-16 03:10
From"Michael Gogins"
SubjectRe: [Cs-dev] 5.03 Release Status
As I write this I am uploading the final version of the Windows installers. 
That should be done in a few minutes. The Windows portion of the release is 
then complete. It looks to me like the entire release is complete -- the 
release status has been set to "active" and the files are publicly visible.

I appreciate your work testing the releases, by the way.

Regards,
Mike

----- Original Message ----- 
From: "David Akbari" 
To: "Developer discussions" 
Sent: Tuesday, August 15, 2006 10:03 PM
Subject: [Cs-dev] 5.03 Release Status


> Hi Developers and lurkers of this list!
>
>
> I've been quite out of the loop for some time while travelling and
> studying. I was wondering what the official status is of the 5.03
> release ? I seem to recall some discussion relating to a release date
> of 15 Aug 2006 however, I have also noticed some posts to this list
> indicating some loose ends that would be preferrably resolved prior to
> the official release.
>
> So I'm just wondering what the official status of the release is, so
> that I may effectively update cSounds.com with the most up-to-date
> information regarding the status of the release. Typically this
> involves testing the installers and packages on all 3 platforms as
> well as posting the official release notes in a news headline, with
> editorialized notes based on observations during testing. Since I have
> not seen the official release notes yet, I can only assume that there
> are still some miscellaneous omissions and will hold off on posting
> the information on cSounds.com (until the version release notes are
> officially released) but not on testing the installers.
>
> Best wishes to all of you, and congratulations on another version
> increment of this fine program we all share and love to make music
> with!
>
>
> -David
>
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> https://lists.sourceforge.net/lists/listinfo/csound-devel 


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Date2006-08-17 02:45
FromDavid Akbari
SubjectRe: [Cs-dev] 5.03 Release Status
Hi Mike,

On Aug 15, 2006, at 9:10 PM, Michael Gogins wrote:

> I appreciate your work testing the releases, by the way.

Of course, I and the community have you (and the other developers) to 
thank for creating such easy to use installers so that "the medium 
doesn't influence the message" and we are able to make music right away 
with Csound, despite all of the program's potential complications.

Anyway, I probably should've made another thread (or replied to the 
correct one lol) for this but I had a look at the tutorial.pdf on the 
SourceForge Project Download page and I thought it was an excellent 
primer for someone just getting into Csound. I also noticed a stub for 
the Mac OS X platform as well as Linux.

Now Linux can be a veritable hornet's nest when it comes to the 
infinite number of possible configurations so I should let a user more 
experienced than I try to tackle that. Fortunately though, Mac OS X 
isn't quite as variable and thus I've made some images similar to the 
ones you present in the tutorial for the Windows platform. (Portable 
Network Graphics format in a Win32 compatible .zip archive.)

http://www.csounds.com/akbari/tut_pngs.zip

I haven't had time to sit down and formally write these ideas nicely as 
you have, however the text that follows is a modified and annotated 
version of Victor Lazzarini's "readme.rtf" that comes with the OS X 
packages on SourceForge. Indicated in the text are the various images 
found in the above .zip archive. Hopefully this will lead to a more 
complete Csound tutorial.

Practically speaking, most users on OS X are probably going to be using 
MacCsound since all you basically have to do is run the app, type your 
Csound code, and press play. I have added a little bit to Victor's 
original text to reflect this, in addition to providing images. The 
note about environment variables on OS X is also pretty crucial as 
well, for those who would venture beyond MacCsound.

******************************************************

To install Csound 5 in your machine, just double-click
on Csound5.mpkg (001.png) and follow the instructions. This is
all you need to do. If however, you want only to install
a component, see below.

If you wish to install only the CsoundLib framework, use
CsoundLib.pkg (002-007.png); If you want to install the applications
(CsoundLib is required for them to work), you can use
CsoundApps.pkg (008.png & 009.png). The SupportLibs.pkg install support
libraries for Csound 5 (FLTK, Libsndfile, Liblo, portaudio v.19,
fluidsynth, libjack).

For MacCsound with Csound5 support (010.png), all you need to do is 
install the CsoundLib.pkg and drag the MacCsound application onto your 
hard disk somewhere. MacCsound uses the Framework installed by 
CsoundLib.pkg.

Important Note: Environment Variables

The Csound 5 framework sets the plugin opcode directory
automatically, so you do not have to do anything about it.
It is located inside the CsoundLib.Framework folder, under
Resources/Opcodes (Opcodes64 for doubles version).

However, at least one important environment variable
should be set by the user, for ease-of-use of Csound Applications.
This is SFDIR, the soundfile directory, where csound will
write and read the soundfiles it produces or uses.

To do that, you will have to create a file (if it does not exist),
in your home directory. Here's what you need to do:

1. Start 'Terminal' (in 'Applications/Utilities')
2. Create the '.MacOSX' directory. Type in:
      mkdir .MacOSX
3. Create a text file called environment.plist with TextEdit (or any 
other text editor) in your
     home directory
4. Into it, write the text shown below, changing
    [your_soundfile_directory] for the full path to your soundfile 
directory





      SFDIR
      [your_soundfile_directory]



An example of SFDIR full pathnames:

/users/victor/audio

(a folder called 'audio'  in the user victor home directory)

5. Move the file to the .MacOSX directory. In the Terminal window,
     type:
     mv environment.plist .MacOSX

6. If you want to add other environment variables, just follow the 
formula
     used for SFDIR, adding it to the environment.plist file. For a full 
list of
     useful environment variables for Csound, see the Csound Manual.




-David


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Date2007-03-07 02:48
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] 5.03 Release Status
AttachmentsNone  None  
In the manual, do we tell the users how to set the environment variables in Mac OS X?

if so... forgive me....
if not... maybe we cold add some of David's advice from this email.

-dB

On Aug 16, 2006, at 9:45 PM, David Akbari wrote:

Now Linux can be a veritable hornet's nest when it comes to the 

infinite number of possible configurations so I should let a user more 

experienced than I try to tackle that. Fortunately though, Mac OS X 

isn't quite as variable and thus I've made some images similar to the 

ones you present in the tutorial for the Windows platform. (Portable 

Network Graphics format in a Win32 compatible .zip archive.)


http://www.csounds.com/akbari/tut_pngs.zip


I haven't had time to sit down and formally write these ideas nicely as 

you have, however the text that follows is a modified and annotated 

version of Victor Lazzarini's "readme.rtf" that comes with the OS X 

packages on SourceForge. Indicated in the text are the various images 

found in the above .zip archive. Hopefully this will lead to a more 

complete Csound tutorial.


Practically speaking, most users on OS X are probably going to be using 

MacCsound since all you basically have to do is run the app, type your 

Csound code, and press play. I have added a little bit to Victor's 

original text to reflect this, in addition to providing images. The 

note about environment variables on OS X is also pretty crucial as 

well, for those who would venture beyond MacCsound.


******************************************************


To install Csound 5 in your machine, just double-click

on Csound5.mpkg (001.png) and follow the instructions. This is

all you need to do. If however, you want only to install

a component, see below.


If you wish to install only the CsoundLib framework, use

CsoundLib.pkg (002-007.png); If you want to install the applications

(CsoundLib is required for them to work), you can use

CsoundApps.pkg (008.png & 009.png). The SupportLibs.pkg install support

libraries for Csound 5 (FLTK, Libsndfile, Liblo, portaudio v.19,

fluidsynth, libjack).


For MacCsound with Csound5 support (010.png), all you need to do is 

install the CsoundLib.pkg and drag the MacCsound application onto your 

hard disk somewhere. MacCsound uses the Framework installed by 

CsoundLib.pkg.


Important Note: Environment Variables


The Csound 5 framework sets the plugin opcode directory

automatically, so you do not have to do anything about it.

It is located inside the CsoundLib.Framework folder, under

Resources/Opcodes (Opcodes64 for doubles version).


However, at least one important environment variable

should be set by the user, for ease-of-use of Csound Applications.

This is SFDIR, the soundfile directory, where csound will

write and read the soundfiles it produces or uses.


To do that, you will have to create a file (if it does not exist),

in your home directory. Here's what you need to do:


1. Start 'Terminal' (in 'Applications/Utilities')

2. Create the '.MacOSX' directory. Type in:

      mkdir .MacOSX

3. Create a text file called environment.plist with TextEdit (or any 

other text editor) in your

     home directory

4. Into it, write the text shown below, changing

    [your_soundfile_directory] for the full path to your soundfile 

directory


<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN"

"http://www.apple.com/DTDs/PropertyList-1.0.dtd";>

<plist version="1.0">

<dict>

      <key>SFDIR</key>

      <string>[your_soundfile_directory]</string>

</dict>

</plist>


An example of SFDIR full pathnames:


/users/victor/audio


(a folder called 'audio'  in the user victor home directory)


5. Move the file to the .MacOSX directory. In the Terminal window,

     type:

     mv environment.plist .MacOSX


6. If you want to add other environment variables, just follow the 

formula

     used for SFDIR, adding it to the environment.plist file. For a full 

list of

     useful environment variables for Csound, see the Csound Manual.





-David



-------------------------------------------------------------------------

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Get stuff done quickly with pre-integrated technology to make your job easier

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_______________________________________________

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https://lists.sourceforge.net/lists/listinfo/csound-devel



Date2007-03-07 14:08
FromAndres Cabrera
SubjectRe: [Cs-dev] 5.03 Release Status
Hi,

Yes, you can find it at:

http://www.csounds.com/manual/html/CommandEnvironment.html

But they shouldn't be necessary unless you are building from source.

Cheers,
Andres

Dr. Richard Boulanger wrote:
> In the manual, do we tell the users how to set the environment
> variables in Mac OS X?
>
> if so... forgive me....
> if not... maybe we cold add some of David's advice from this email.
>
> -dB
>
> On Aug 16, 2006, at 9:45 PM, David Akbari wrote:
>
>> Now Linux can be a veritable hornet's nest when it comes to the 
>>
>> infinite number of possible configurations so I should let a user more 
>>
>> experienced than I try to tackle that. Fortunately though, Mac OS X 
>>
>> isn't quite as variable and thus I've made some images similar to the 
>>
>> ones you present in the tutorial for the Windows platform. (Portable 
>>
>> Network Graphics format in a Win32 compatible .zip archive.)
>>
>>
>> http://www.csounds.com/akbari/tut_pngs.zip
>>
>>
>> I haven't had time to sit down and formally write these ideas nicely as 
>>
>> you have, however the text that follows is a modified and annotated 
>>
>> version of Victor Lazzarini's "readme.rtf" that comes with the OS X 
>>
>> packages on SourceForge. Indicated in the text are the various images 
>>
>> found in the above .zip archive. Hopefully this will lead to a more 
>>
>> complete Csound tutorial.
>>
>>
>> Practically speaking, most users on OS X are probably going to be using 
>>
>> MacCsound since all you basically have to do is run the app, type your 
>>
>> Csound code, and press play. I have added a little bit to Victor's 
>>
>> original text to reflect this, in addition to providing images. The 
>>
>> note about environment variables on OS X is also pretty crucial as 
>>
>> well, for those who would venture beyond MacCsound.
>>
>>
>> ******************************************************
>>
>>
>> To install Csound 5 in your machine, just double-click
>>
>> on Csound5.mpkg (001.png) and follow the instructions. This is
>>
>> all you need to do. If however, you want only to install
>>
>> a component, see below.
>>
>>
>> If you wish to install only the CsoundLib framework, use
>>
>> CsoundLib.pkg (002-007.png); If you want to install the applications
>>
>> (CsoundLib is required for them to work), you can use
>>
>> CsoundApps.pkg (008.png & 009.png). The SupportLibs.pkg install support
>>
>> libraries for Csound 5 (FLTK, Libsndfile, Liblo, portaudio v.19,
>>
>> fluidsynth, libjack).
>>
>>
>> For MacCsound with Csound5 support (010.png), all you need to do is 
>>
>> install the CsoundLib.pkg and drag the MacCsound application onto your 
>>
>> hard disk somewhere. MacCsound uses the Framework installed by 
>>
>> CsoundLib.pkg.
>>
>>
>> Important Note: Environment Variables
>>
>>
>> The Csound 5 framework sets the plugin opcode directory
>>
>> automatically, so you do not have to do anything about it.
>>
>> It is located inside the CsoundLib.Framework folder, under
>>
>> Resources/Opcodes (Opcodes64 for doubles version).
>>
>>
>> However, at least one important environment variable
>>
>> should be set by the user, for ease-of-use of Csound Applications.
>>
>> This is SFDIR, the soundfile directory, where csound will
>>
>> write and read the soundfiles it produces or uses.
>>
>>
>> To do that, you will have to create a file (if it does not exist),
>>
>> in your home directory. Here's what you need to do:
>>
>>
>> 1. Start 'Terminal' (in 'Applications/Utilities')
>>
>> 2. Create the '.MacOSX' directory. Type in:
>>
>>       mkdir .MacOSX
>>
>> 3. Create a text file called environment.plist with TextEdit (or any 
>>
>> other text editor) in your
>>
>>      home directory
>>
>> 4. Into it, write the text shown below, changing
>>
>>     [your_soundfile_directory] for the full path to your soundfile 
>>
>> directory
>>
>>
>> 
>>
>> >
>> "http://www.apple.com/DTDs/PropertyList-1.0.dtd";>
>>
>> 
>>
>> 
>>
>>       SFDIR
>>
>>       [your_soundfile_directory]
>>
>> 
>>
>> 
>>
>>
>> An example of SFDIR full pathnames:
>>
>>
>> /users/victor/audio
>>
>>
>> (a folder called 'audio'  in the user victor home directory)
>>
>>
>> 5. Move the file to the .MacOSX directory. In the Terminal window,
>>
>>      type:
>>
>>      mv environment.plist .MacOSX
>>
>>
>> 6. If you want to add other environment variables, just follow the 
>>
>> formula
>>
>>      used for SFDIR, adding it to the environment.plist file. For a full 
>>
>> list of
>>
>>      useful environment variables for Csound, see the Csound Manual.
>>
>>
>>
>>
>>
>> -David
>>
>>
>>
>> -------------------------------------------------------------------------
>>
>> Using Tomcat but need to do more? Need to support web services, security?
>>
>> Get stuff done quickly with pre-integrated technology to make your
>> job easier
>>
>> Download IBM WebSphere Application Server v.1.0.1 based on Apache
>> Geronimo
>>
>> http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
>> 
>>
>> _______________________________________________
>> 
>>
>> Csound-devel mailing list
>>
>> Csound-devel@lists.sourceforge.net
>> 
>>
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
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>   


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