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Re: [Cs-dev] Update for Emscripten

Date2014-11-21 19:35
FromSteven Yi
SubjectRe: [Cs-dev] Update for Emscripten
Attachmentscsound_orc.y  None  None  
Hey Ed,

I tried just #ifdef'ing out the problem functions in Engine/csound_orc.y.  This seemed to compile but now I'm getting an infinite loop at startup.  (Note, this is buiding with -DBUILD_MULTI_CORE=0 in build.sh).  Could you give this csound_orc.y a try (just drop into Engine and rebuild with build.sh in emscripten folder)?

steven


On Wed Nov 19 2014 at 10:51:49 AM Edward Costello <phasereset@gmail.com> wrote:
Yeah cool man, whenever you get a chance is great. Looking forward to seeing how it performs with the new builds of Emscripten.
Ed


On 19 Nov 2014, at 14:47, Steven Yi <stevenyi@gmail.com> wrote:

Thanks Ed, I'm now getting the error reported.  I think what happened is that I had set BUILD_MULTI_CORE=0 thinking that would get rid of the multicore stuff for CS6. However, the codebase as it is today assumes you're building with multicore (hence the missing symbol) and doesn't really work without that flag enabled.  I turned that back on to 1, but now there's compilation issues having to get around not having pthreads. Just need to go through and add some more #ifdef __EMSCRIPTEN__ in there, or need to #ifdef out the the calls to the parallel code in csound_orc.y.  

I'm flying out this morning for a conference and I have some last minute things to do for a presentation tomorrow. I'll take a look at this sometime Friday or after. 

On Wed Nov 19 2014 at 6:15:10 AM Edward Costello <phasereset@gmail.com> wrote:
Find the CsoundObj.js attached, had a look at the source and csp_orc_sa_instr_add_tree is not implemented as asm.js it’s just left as a stub for some reason.



On 18 Nov 2014, at 17:01, Steven Yi <stevenyi@gmail.com> wrote:

Hi Ed,

Could you send any changes you've made to CsoundObj.js and other files here?  I can probably help better if I can reproduce the issue locally.

steven

On Mon Nov 17 2014 at 6:27:19 PM Edward Costello <phasereset@gmail.com> wrote:
Ok, so that error actually isn’t an error, it’s just a warning that all the javascript hasn’t loaded yet.
So I can instantiate Csound now, I had to change some of the cwrap functions in the constructor as you used to be able to give the input/output arguments to the C function without square braces if there was only 1 argument, now you have to put them always in square braces, so that will have to change.
e.g from this: 

var _process = cwrap('CsoundObj_process', 'number', ['number', 'number', 'number', 'number']);

to this: 

var _process = cwrap('CsoundObj_process', ['number'], ['number', 'number', 'number', 'number']);

But now I am getting crashes when I try to compile an orchestra with this:

missing function: csp_orc_sa_instr_add_tree libcsound.js:1



On 16 Nov 2014, at 23:26, Edward Costello <phasereset@gmail.com> wrote:

Ok,

I did a fresh clone and it builds fine now. Unfortunately it won’t run, I’m getting this weird error:

run() called, but dependencies remain, so not running libcsound.js:1

I need to investigate further, I’ll have a look tomorrow and if I don’t come up with anything I’ll ask on the mailing list.
Ed

On 16 Nov 2014, at 19:59, Michael Gogins <michael.gogins@gmail.com> wrote:

Are you building in the develop branch? The CMake files there look, at a hasty glance, OK for this. I removed the dependency on PTHREAD_LIBRARY for libcsnd6 on WIndows, and I don't see it for other platforms either, maybe you did not clean up everything first; you can always remove your entire source tree and clone it again.

Regards,
Mike


-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com

On Sun, Nov 16, 2014 at 12:51 PM, Edward Costello <EDWARD.COSTELLO@nuim.ie> wrote:
Tried compiling there with the latest and I get this:

CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
PTHREAD_LIBRARY
    linked by target "libcsnd6" in directory /Volumes/Data/Dropbox/Programming/csound/interfaces

Any ideas?

> On 13 Nov 2014, at 11:59, Edward Costello <EDWARD.COSTELLO@nuim.ie> wrote:
>
> Hey,
>
> Yeah no problem I’ll look into it on the weekend, and let you know what I find out. That error is unfamiliar, but on first impressions it looks like the function that it’s trying to call has been optimised out by the emscripten compiler.
>
>> On 13 Nov 2014, at 01:56, Steven Yi <stevenyi@gmail.com> wrote:
>>
>> Hi All,
>>
>> I just spent a couple hours looking into getting Csound to build with Emscripten again.  I just completed changes and pushed to GIT.  I ended up using #ifndef __EMSCRIPTEN__ around any code that used pthreads.  I had to do a few other things as well.  As it is, I'm now able to compile Csound with Emscripten.  However, the example page is not working.  I get an exception in the console:
>>
>> TypeError: argTypes.every is not a function
>>
>> and then libcsound fails to load.
>>
>> Ed: Could you take a look into this?  I'm not sure if you've run into this before or not.  Perhaps it's something new having to do with using emsdk 1.25.0.
>>
>> Otherwise, I tested compiling the desktop build here on OSX and that worked alright.  If you are doing a build and have any issues after the changes I committed, please report them here.
>>
>> Thanks,
>> steven
>


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