[Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa
Date | 2011-08-07 14:50 |
From | Steven Yi |
Subject | [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Hi All, I just got finished building FLTK on Mac Lion and found an issue with SConstruct, but I wasn't sure how to proceed. So for OSX Lion, FLTK 1.1.10 does not build universal as it uses Carbon. However, FLTK 1.3.x does build out of the box a universal i386/x86_64 build with Lion as it uses Cocoa. When building with the currently SConstruct, the build was failing. I traced it down to: elif getPlatform() == 'darwin': widgetsEnvironment.Append(LIBS = ['fltk', 'stdc++', 'pthread', 'm']) widgetsEnvironment.Append(LINKFLAGS = Split(''' -framework Carbon -framework CoreAudio -framework CoreMidi -framework ApplicationServices ''')) This has hardcoded link flags. The build was failing as the Cocoa classes were missing. Modifying it to add Cocoa: elif getPlatform() == 'darwin': widgetsEnvironment.Append(LIBS = ['fltk', 'stdc++', 'pthread', 'm']) widgetsEnvironment.Append(LINKFLAGS = Split(''' -framework Carbon -framework CoreAudio -framework CoreMidi -framework ApplicationServices -framework Cocoa ''')) Does get the widgets and virtual keyboard to build. A quick test shows the virtual keyboard works great with 1.3.x. However, in SConstruct I noticed that a few lines up we have for linux: widgetsEnvironment.ParseConfig('fltk-config --use-images --cflags --cxxflags --ldflags') I'm curious, is there any reason why we are not using fltk-config for Mac? At least for FLTK 1.3.x, doing "make install" installs fltk-config into /usr/local/bin. Thanks, steven ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-08-07 18:55 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
No reason, particularly. If fltk-config works on OSX, we can use it. Victor On 7 Aug 2011, at 14:50, Steven Yi wrote: > Hi All, > > I just got finished building FLTK on Mac Lion and found an issue with > SConstruct, but I wasn't sure how to proceed. So for OSX Lion, FLTK > 1.1.10 does not build universal as it uses Carbon. However, FLTK > 1.3.x does build out of the box a universal i386/x86_64 build with > Lion as it uses Cocoa. > > When building with the currently SConstruct, the build was failing. I > traced it down to: > > > elif getPlatform() == 'darwin': > widgetsEnvironment.Append(LIBS = ['fltk', 'stdc++', > 'pthread', 'm']) > widgetsEnvironment.Append(LINKFLAGS = Split(''' > -framework Carbon -framework CoreAudio -framework CoreMidi > -framework ApplicationServices > ''')) > > This has hardcoded link flags. The build was failing as the Cocoa > classes were missing. Modifying it to add Cocoa: > > > elif getPlatform() == 'darwin': > widgetsEnvironment.Append(LIBS = ['fltk', 'stdc++', > 'pthread', 'm']) > widgetsEnvironment.Append(LINKFLAGS = Split(''' > -framework Carbon -framework CoreAudio -framework CoreMidi > -framework ApplicationServices -framework Cocoa > ''')) > > Does get the widgets and virtual keyboard to build. A quick test shows > the virtual keyboard works great with 1.3.x. > > However, in SConstruct I noticed that a few lines up we have for > linux: > > widgetsEnvironment.ParseConfig('fltk-config --use-images --cflags > --cxxflags --ldflags') > > I'm curious, is there any reason why we are not using fltk-config for > Mac? At least for FLTK 1.3.x, doing "make install" installs > fltk-config into /usr/local/bin. > > Thanks, > steven > > ------------------------------------------------------------------------------ > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > The must-attend event for mobile developers. Connect with experts. > Get tools for creating Super Apps. See the latest technologies. > Sessions, hands-on labs, demos & much more. Register early & save! > http://p.sf.net/sfu/rim-blackberry-1 > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-08-07 19:58 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None |
Ah okay, I will modify and commit when I return home in a few hours, thanks! On Aug 7, 2011 1:55 PM, "Victor Lazzarini" <Victor.Lazzarini@nuim.ie> wrote:
> No reason, particularly. If fltk-config works on OSX, we can use it. > > Victor > On 7 Aug 2011, at 14:50, Steven Yi wrote: > >> Hi All, >> >> I just got finished building FLTK on Mac Lion and found an issue with >> SConstruct, but I wasn't sure how to proceed. So for OSX Lion, FLTK >> 1.1.10 does not build universal as it uses Carbon. However, FLTK >> 1.3.x does build out of the box a universal i386/x86_64 build with >> Lion as it uses Cocoa. >> >> When building with the currently SConstruct, the build was failing. I >> traced it down to: >> >> >> elif getPlatform() == 'darwin': >> widgetsEnvironment.Append(LIBS = ['fltk', 'stdc++', >> 'pthread', 'm']) >> widgetsEnvironment.Append(LINKFLAGS = Split(''' >> -framework Carbon -framework CoreAudio -framework CoreMidi >> -framework ApplicationServices >> ''')) >> >> This has hardcoded link flags. The build was failing as the Cocoa >> classes were missing. Modifying it to add Cocoa: >> >> >> elif getPlatform() == 'darwin': >> widgetsEnvironment.Append(LIBS = ['fltk', 'stdc++', >> 'pthread', 'm']) >> widgetsEnvironment.Append(LINKFLAGS = Split(''' >> -framework Carbon -framework CoreAudio -framework CoreMidi >> -framework ApplicationServices -framework Cocoa >> ''')) >> >> Does get the widgets and virtual keyboard to build. A quick test shows >> the virtual keyboard works great with 1.3.x. >> >> However, in SConstruct I noticed that a few lines up we have for >> linux: >> >> widgetsEnvironment.ParseConfig('fltk-config --use-images --cflags >> --cxxflags --ldflags') >> >> I'm curious, is there any reason why we are not using fltk-config for >> Mac? At least for FLTK 1.3.x, doing "make install" installs >> fltk-config into /usr/local/bin. >> >> Thanks, >> steven >> >> ------------------------------------------------------------------------------ >> BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA >> The must-attend event for mobile developers. Connect with experts. >> Get tools for creating Super Apps. See the latest technologies. >> Sessions, hands-on labs, demos & much more. Register early & save! >> http://p.sf.net/sfu/rim-blackberry-1 >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel > > Dr Victor Lazzarini > Senior Lecturer > Dept. of Music > NUI Maynooth Ireland > tel.: +353 1 708 3545 > Victor dot Lazzarini AT nuim dot ie > > > > > ------------------------------------------------------------------------------ > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > The must-attend event for mobile developers. Connect with experts. > Get tools for creating Super Apps. See the latest technologies. > Sessions, hands-on labs, demos & much more. Register early & save! > http://p.sf.net/sfu/rim-blackberry-1 > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel |
Date | 2011-08-07 21:02 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None |
I think we should possibly migrate to 1.3 on all OSX new releases (10.5-.7), what do you reckon? Victor On 7 Aug 2011, at 19:58, Steven Yi wrote:
Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie |
Date | 2011-08-07 21:50 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
That sounds good to me. I'm using 1.3.x here on Lion and will try to test some more with Iain McCurdy's examples. I still have my work Macbook that has 10.6, and on that machine I think I was using 1.3.x with MacPorts (must have been as it was a universal build there). Just FYI: I'm building all dependencies myself on my Lion machine now to match up with your setup. Should make things better for keeping in sync I think. I'll work on the fltk-config change now and will commit that shortly. Thanks! steven On Sun, Aug 7, 2011 at 4:02 PM, Victor Lazzarini |
Date | 2011-08-07 21:56 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Sounds good. I'll have a look at this during the week. Victor On 7 Aug 2011, at 21:50, Steven Yi wrote: > That sounds good to me. I'm using 1.3.x here on Lion and will try to > test some more with Iain McCurdy's examples. I still have my work > Macbook that has 10.6, and on that machine I think I was using 1.3.x > with MacPorts (must have been as it was a universal build there). > > Just FYI: I'm building all dependencies myself on my Lion machine now > to match up with your setup. Should make things better for keeping in > sync I think. > > I'll work on the fltk-config change now and will commit that shortly. > > Thanks! > steven > > On Sun, Aug 7, 2011 at 4:02 PM, Victor Lazzarini > |
Date | 2011-08-07 22:12 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Just FYI: I committed the fltk-config change for darwin and updated the wiki page with the commands I used to build: https://sourceforge.net/apps/mediawiki/csound/index.php?title=Building_Csound_on_OSX_Lion Thanks! steven On Sun, Aug 7, 2011 at 4:56 PM, Victor Lazzarini |
Date | 2011-08-08 14:37 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
OK, it all seems to work fine, I have upgraded to 1.3 and re-built with your SConstruct commits. One less problem moving to x86_64. Now, we'll have to solve the portmidi problem. Vicroe On 7 Aug 2011, at 22:12, Steven Yi wrote: > Just FYI: I committed the fltk-config change for darwin and updated > the wiki page with the commands I used to build: > > https://sourceforge.net/apps/mediawiki/csound/index.php?title=Building_Csound_on_OSX_Lion > > Thanks! > steven > > On Sun, Aug 7, 2011 at 4:56 PM, Victor Lazzarini > |
Date | 2011-08-08 15:08 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Yes I ran into issues with Portmidi as well on the Lion machine. I'm on the 10.6 machine and noticed I was able to install a universal build via ports. The portfile for portmidi (https://trac.macports.org/browser/trunk/dports/audio/portmidi/Portfile) shows that it uses some patches to build. The patches are at: https://trac.macports.org/browser/trunk/dports/audio/portmidi I'm going to experiment later today to see if those will fix allow to build universal on Lion. steven On Mon, Aug 8, 2011 at 9:37 AM, Victor Lazzarini |
Date | 2011-08-08 16:20 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Well the build didn't seem to be problematic. I modified the CMakeFiles.txt in portmidi to remove ppc as a build architecture and just left i386 and x86_64. I was able to build and install portmidi and build csound's portmidi lib with that. I wrote down the steps I did for using CMake to build portmidi on the wiki: https://sourceforge.net/apps/mediawiki/csound/index.php?title=Building_Csound_on_OSX_Lion I'm running into an issue now where the SConstruct I installed from ports is running with python 2.6, but the installed version on the system is 2.7 (the 2.6 was installed from ports). This is causing a problem with the logic in SConstruct and failing to build the python opcodes/interface. I'm going to remove that SCons and install manually to fix that and will update the wiki accordingly. On Mon, Aug 8, 2011 at 10:08 AM, Steven Yi |
Date | 2011-08-08 17:38 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
The problem is not the fat binary but the reentrancy, which is not guaranteed with portmidi. csound will crash. Victor On 8 Aug 2011, at 15:08, Steven Yi wrote: > Yes I ran into issues with Portmidi as well on the Lion machine. I'm > on the 10.6 machine and noticed I was able to install a universal > build via ports. The portfile for portmidi > (https://trac.macports.org/browser/trunk/dports/audio/portmidi/Portfile > ) > shows that it uses some patches to build. The patches are at: > > https://trac.macports.org/browser/trunk/dports/audio/portmidi > > I'm going to experiment later today to see if those will fix allow to > build universal on Lion. > > steven > > On Mon, Aug 8, 2011 at 9:37 AM, Victor Lazzarini > |
Date | 2011-08-08 17:39 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
yes, I had no problems building it on 10.6, but it crashes Csound when we try to load a second instance. Victor On 8 Aug 2011, at 16:20, Steven Yi wrote: > Well the build didn't seem to be problematic. I modified the > CMakeFiles.txt in portmidi to remove ppc as a build architecture and > just left i386 and x86_64. I was able to build and install portmidi > and build csound's portmidi lib with that. > > I wrote down the steps I did for using CMake to build portmidi on > the wiki: > > https://sourceforge.net/apps/mediawiki/csound/index.php?title=Building_Csound_on_OSX_Lion > > I'm running into an issue now where the SConstruct I installed from > ports is running with python 2.6, but the installed version on the > system is 2.7 (the 2.6 was installed from ports). This is causing a > problem with the logic in SConstruct and failing to build the python > opcodes/interface. I'm going to remove that SCons and install > manually to fix that and will update the wiki accordingly. > > On Mon, Aug 8, 2011 at 10:08 AM, Steven Yi |
Date | 2011-08-08 19:51 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Ah strange, I just ran blue with PortMIDI and using Csound API. I was able to run over and over. I think I'm creating a new instance of Csound per run, but I'll have to double check. I'll try to find that email with the C code you gave earlier to try to debug with that. On Mon, Aug 8, 2011 at 12:39 PM, Victor Lazzarini |
Date | 2011-08-08 20:17 |
From | Victor.Lazzarini@nuim.ie |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None None None |
Date | 2011-08-08 21:31 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
That'd be great. I searched my email and there was a thread 2005 (!!) about this issue, apparently affected Linux too at that time. I think it had to do with multiple instances running at the same time. The code for that was in Python. I think I found some test code you posted in an earlier thread. I'll give it a go after I finish up with my work day today and see if I can reproduce and if so diagnose. Thanks! steven On Mon, Aug 8, 2011 at 3:17 PM, |
Date | 2011-08-09 12:12 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | csound-test.c None None |
Here it goes On 8 Aug 2011, at 21:31, Steven Yi wrote: > That'd be great. I searched my email and there was a thread 2005 (!!) > about this issue, apparently affected Linux too at that time. I think > it had to do with multiple instances running at the same time. The > code for that was in Python. > > I think I found some test code you posted in an earlier thread. I'll > give it a go after I finish up with my work day today and see if I can > reproduce and if so diagnose. > > Thanks! > steven > > On Mon, Aug 8, 2011 at 3:17 PM, |
Date | 2011-08-09 16:29 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Hi Victor, I found this test file in my email archive and ran it with a lecture1.csd file that was something you had emailed previously. I got 4 runs of the CSD with portmidi and I did not get a crash. Hopefully will be the same on your side! BTW: For testing, I used a Korg Nanokey MIDI Keyboard. Thanks! steven On Tue, Aug 9, 2011 at 7:12 AM, Victor Lazzarini |
Date | 2011-08-09 16:36 |
From | Victor.Lazzarini@nuim.ie |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None None None |
Date | 2011-08-09 18:31 |
From | "Dr. Richard Boulanger" |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None |
Wonderful news! Is there any chance that there would be an Xcode project file that could be shared for the latest and future builds? Rick Richard Boulanger, Ph.D.
Professor of Electronic Production and Design Music Technology Division Berklee College of Music 1140 Boylston Street Boston, MA 02215 617-747-2485 (office) 774-488-9166 (cell) rboulanger@berklee.edu http://csounds.com/boulanger On Aug 9, 2011, at 11:36 AM, Victor.Lazzarini@nuim.ie wrote: Oh, well, that's grand then, we can build releases for 10.6 and 10.7 |
Date | 2011-08-09 18:41 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
An xcode project can be generated from the CMake project file: 1. clone a copy of csound5 from git 2. make a directory to store the cmake build for xcode (call it cs5xcode), put this directory at the same level as csound5 and not within it 3. cd into the cs5xcode folder, then type: cmake ../csound5 -G "Xcode" This will generate an xcode project. However, one thing to note, I last tested with Xcode 3.2.3 and the project files seemed to be a little strange when I tried on Lion and Xcode 4.1. I'm going to try to diagnose when I have some time, but may be a few days until that happens. Thanks! steven On Tue, Aug 9, 2011 at 1:31 PM, Dr. Richard Boulanger |
Date | 2011-08-09 18:44 |
From | "Dr. Richard Boulanger" |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None |
Dear Steven, This is fantastic news - for me and my students at Berklee - who are a bit more Xcode oriented. (We are a Mac school here - sorry.) Hopefully these notes/instructions will appear in your blog - and eventually in the manual too. Thanks -dB Richard Boulanger, Ph.D.
Professor of Electronic Production and Design Music Technology Division Berklee College of Music 1140 Boylston Street Boston, MA 02215 617-747-2485 (office) 774-488-9166 (cell) rboulanger@berklee.edu http://csounds.com/boulanger On Aug 9, 2011, at 1:41 PM, Steven Yi wrote:
|
Date | 2011-08-09 20:01 |
From | matt ingalls |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
YOU ARE AWESOME STEVEN! xcode project generated. tons of errors in xcode3 and xcode4, but this is big progress, nevertheless! -m On Aug 9, 2011, at 10:41 AM, Steven Yi wrote: > An xcode project can be generated from the CMake project file: > > 1. clone a copy of csound5 from git > 2. make a directory to store the cmake build for xcode (call it > cs5xcode), put this directory at the same level as csound5 and not > within it > 3. cd into the cs5xcode folder, then type: > > cmake ../csound5 -G "Xcode" > > This will generate an xcode project. > > However, one thing to note, I last tested with Xcode 3.2.3 and the > project files seemed to be a little strange when I tried on Lion and > Xcode 4.1. I'm going to try to diagnose when I have some time, but > may be a few days until that happens. > > Thanks! > steven > > > On Tue, Aug 9, 2011 at 1:31 PM, Dr. Richard Boulanger > |
Date | 2011-08-09 20:51 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Thanks Matt! Just to note, a lot of the work on the CMake files was done by Felipe as well. On Snow Leopard I was getting Xcode to compile alright earlier, but I'm not sure exactly what the differences are that make it not build on my Lion machine. I think it probably has to do with the Lion machine not using MacPorts for all the libs. On Lion though I'm getting tons of errors too. :P Hopefully will get it sorted out sooner rather than later! On Tue, Aug 9, 2011 at 3:01 PM, matt ingalls |
Date | 2011-08-13 16:37 |
From | Steven Yi |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Hi Matt, Just a note, I think I fixed up the build problems with XCode. There seemed to be a missing folder from the include path (or a new file was added to a new location that wasn't on the path, one or the other). Either way, I was able to get XCode building the application now, though I did have to turn off the interfaces builds as they weren't quite working within XCode. If you have a chance, could you update from git and let me know how it goes? In other news, I found that the static analyzer reported more issues that what Andres reported the other day. There were a number of warning where variables were assigned but never used (somewhat harmless), but the analyzer found some logic errors and possible NULL pointer dereferences that could be problematic. I'm away this weekend visiting family, but when I get back home I will modify the wiki to add step-by-step instructions for how to use CMake to generate Xcode projects, then will look at some of the analyzer warnings. Thanks! steven On Tue, Aug 9, 2011 at 3:51 PM, Steven Yi |
Date | 2011-08-13 17:19 |
From | "Dr. Richard Boulanger" |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Attachments | None None |
this is all such exciting news. i am so happy that you are working on this and can't wait to have an Xcode project that builds Csound5 from git... with instructions. It will be awesome! Good luck -dB Richard Boulanger, Ph.D.
Professor of Electronic Production and Design Music Technology Division Berklee College of Music 1140 Boylston Street Boston, MA 02215 617-747-2485 (office) 774-488-9166 (cell) rboulanger@berklee.edu http://csounds.com/boulanger On Aug 13, 2011, at 11:37 AM, Steven Yi wrote:
|
Date | 2011-08-14 08:10 |
From | jpff@cs.bath.ac.uk |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
> OK, it all seems to work fine, I have upgraded to 1.3 and re-built > with your SConstruct commits. Is there any difference with fltk 1.3? I ask as Both my Linux disributions package 1.1 ==John ff ------------------------------------------------------------------------------ FREE DOWNLOAD - uberSVN with Social Coding for Subversion. Subversion made easy with a complete admin console. Easy to use, easy to manage, easy to install, easy to extend. Get a Free download of the new open ALM Subversion platform now. http://p.sf.net/sfu/wandisco-dev2dev _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-08-14 09:57 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
1.3 appears to be the current stable release. Victor On 14 Aug 2011, at 08:10, jpff@cs.bath.ac.uk wrote: >> OK, it all seems to work fine, I have upgraded to 1.3 and re-built >> with your SConstruct commits. > > Is there any difference with fltk 1.3? I ask as Both my Linux > disributions package 1.1 > ==John ff > > > ------------------------------------------------------------------------------ > FREE DOWNLOAD - uberSVN with Social Coding for Subversion. > Subversion made easy with a complete admin console. Easy > to use, easy to manage, easy to install, easy to extend. > Get a Free download of the new open ALM Subversion platform now. > http://p.sf.net/sfu/wandisco-dev2dev > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie ------------------------------------------------------------------------------ FREE DOWNLOAD - uberSVN with Social Coding for Subversion. Subversion made easy with a complete admin console. Easy to use, easy to manage, easy to install, easy to extend. Get a Free download of the new open ALM Subversion platform now. http://p.sf.net/sfu/wandisco-dev2dev _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-08-14 10:09 |
From | jpff@cs.bath.ac.uk |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
> 1.3 appears to be the current stable release. > Yes, but it is not the one distributed with Debian nor OpenSuSE. Wonder about Ubuntu? ------------------------------------------------------------------------------ FREE DOWNLOAD - uberSVN with Social Coding for Subversion. Subversion made easy with a complete admin console. Easy to use, easy to manage, easy to install, easy to extend. Get a Free download of the new open ALM Subversion platform now. http://p.sf.net/sfu/wandisco-dev2dev _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-08-14 10:17 |
From | Andres Cabrera |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
Hi, It is there on testing and unstable, it's just not on stable which tends to have really old versions. Cheers, Andres On Sun, Aug 14, 2011 at 10:09 AM, |
Date | 2011-08-14 10:25 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] OSX: Lion, FLTK 1.3 and Cocoa |
On www.fltk.org, 1.3.0 is said to be "stable release" at the top of the page, on "quick info". Victor On 14 Aug 2011, at 10:17, Andres Cabrera wrote: > Hi, > > It is there on testing and unstable, it's just not on stable which > tends to have really old versions. > > Cheers, > Andres > > On Sun, Aug 14, 2011 at 10:09 AM, |