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[Cs-dev] CMake

Date2010-07-23 15:43
FromSteven Yi
Subject[Cs-dev] CMake
Hi All,

Does anyone know much about CMake to know if it'd be feasible to use
for Csound?  (I think I heard Michael mentioning he has quite some
experience with it.)  The reason it is appealing to me at the moment
is that it can generate project files for IDE's like XCode, Eclipse,
etc.  This would certainly make debugging and profiling a much simpler
task (for me at least!).

Anyone have any thoughts about it?

Thanks!
steven

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Date2010-07-23 17:05
FromMichael Gogins
SubjectRe: [Cs-dev] CMake
I have experience with many build systems including Microsoft project
files, CodeBlocks project files, make, gmake, qmake, Ant, CMake, bjam,
scons.

It is an advantage of CMake that it creates project files, this is
what we do where I work. I have also built directly using CMake at
work.However, I prefer scons because I find it easier to create,.
maintain, and use builds, especially across platforms.

I have not found that I need actually need project files to debug or
profile Csound. What is your specific situation?

Regards,
Mike

On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi  wrote:
> Hi All,
>
> Does anyone know much about CMake to know if it'd be feasible to use
> for Csound?  (I think I heard Michael mentioning he has quite some
> experience with it.)  The reason it is appealing to me at the moment
> is that it can generate project files for IDE's like XCode, Eclipse,
> etc.  This would certainly make debugging and profiling a much simpler
> task (for me at least!).
>
> Anyone have any thoughts about it?
>
> Thanks!
> steven
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Sprint
> What will you do first with EVO, the first 4G phone?
> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

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Date2010-07-23 18:06
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Hi Michael,

For myself, when I worked on Csound in the past, I would use Eclipse
as a simple code editor just for syntax-highlighting, but would
compile and use gdb and gprof from the commandline.  I don't
particularly enjoy doing gdb from the commandline and setting up
things for gprof was always a pain, so I rarely used it.  I use IDE's
pretty much for all of my job work (Eclipse and XCode) and my personal
projects (mostly Netbeans these days, for blue and RubyOnRails
projects).

Having a full project for Eclipse would be nice to take advantage of
the entire CDT tools there. If I was working on Mac, I'd probably want
to use XCode.  Regardless, I find I simply work faster with IDE's than
without.

Having CTest support also looks interesting to me, though I am still
reading up on CMake/CTest.

As a sidenote, the current Sconstruct file has gotten a bit unruly in
my opinion.  There's some practices in the file that I think need to
change, specifically the whole build by enabling a flag rather than
automatically building if all dependencies are met.  I'd also prefer
if all of the source were organized under a src folder,  all
intermediary build artifacts were built into a build folder (object
files, etc.), and all final build artifacts put into a dist folder.
This kind of organization is a common setup in projects I see today
across programming languages and build environments.

I do like how SConstruct2 has used SConscript files to better
modularize the project's build system.  Is that being maintained
today?

Thanks!
steven



On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
 wrote:
> I have experience with many build systems including Microsoft project
> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake, bjam,
> scons.
>
> It is an advantage of CMake that it creates project files, this is
> what we do where I work. I have also built directly using CMake at
> work.However, I prefer scons because I find it easier to create,.
> maintain, and use builds, especially across platforms.
>
> I have not found that I need actually need project files to debug or
> profile Csound. What is your specific situation?
>
> Regards,
> Mike
>
> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi  wrote:
>> Hi All,
>>
>> Does anyone know much about CMake to know if it'd be feasible to use
>> for Csound?  (I think I heard Michael mentioning he has quite some
>> experience with it.)  The reason it is appealing to me at the moment
>> is that it can generate project files for IDE's like XCode, Eclipse,
>> etc.  This would certainly make debugging and profiling a much simpler
>> task (for me at least!).
>>
>> Anyone have any thoughts about it?
>>
>> Thanks!
>> steven
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Sprint
>> What will you do first with EVO, the first 4G phone?
>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Sprint
> What will you do first with EVO, the first 4G phone?
> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2010-07-23 18:35
FromMichael Gogins
SubjectRe: [Cs-dev] CMake
Nobody is maintaining SConstruct2 as far as I know. In my opinion, it
was a mistake.

It would have been much better if the head version SConstruct had
simply been incrementally improved. I believe that, as is all too
often the case in software engineering, once something has been worked
on for a while it has so much work invested in it that it becomes very
difficult to just redo it from scratch -- but then the people who
start the new project typically don't really see that until it's too
late. I have seen this several times at work, to the tune of millions
of dollars a pop.

You are right about the unruliness of the current SConstruct. This
needs to be fixed.

One way to fix it is to introduce internal 'builder' functions along
the lines of the ones that already exist in SCons itself. These would
just be Python functions like makeCommand, makeObject,
makeSharedObject, makeSharedLibrary, makePythonExtension,
makeLuaExtension, etc. that would have sub-builders or cases for the
different platforms and take a target name, location, and set of
sources. We are sort of a quarter of the way already in that we have
something more or less like this for certain types of targets. This
can of course be done incrementally -- both by target, and by
platform.

I agree in principle with your directory suggestions as well but I'm
not sure they are worth the trouble of changing CVS around. It is
possible to get SCons to build in separate directories, to copy
sources there, etc.

For the same reason as with SConstruct2, I think changing to CMake
might well be a mistake.

Of course, if a CMake system suddenly turned up that was better than
the SConstruct, I would adopt it. But it would have to build all the
major targets, do the install, and work on all 3 major platforms
first.

I know that CMake works fine on Windows, Linux, and Solaris, but what
about OS X?

Regards,
Mike

On Fri, Jul 23, 2010 at 1:06 PM, Steven Yi  wrote:
> Hi Michael,
>
> For myself, when I worked on Csound in the past, I would use Eclipse
> as a simple code editor just for syntax-highlighting, but would
> compile and use gdb and gprof from the commandline.  I don't
> particularly enjoy doing gdb from the commandline and setting up
> things for gprof was always a pain, so I rarely used it.  I use IDE's
> pretty much for all of my job work (Eclipse and XCode) and my personal
> projects (mostly Netbeans these days, for blue and RubyOnRails
> projects).
>
> Having a full project for Eclipse would be nice to take advantage of
> the entire CDT tools there. If I was working on Mac, I'd probably want
> to use XCode.  Regardless, I find I simply work faster with IDE's than
> without.
>
> Having CTest support also looks interesting to me, though I am still
> reading up on CMake/CTest.
>
> As a sidenote, the current Sconstruct file has gotten a bit unruly in
> my opinion.  There's some practices in the file that I think need to
> change, specifically the whole build by enabling a flag rather than
> automatically building if all dependencies are met.  I'd also prefer
> if all of the source were organized under a src folder,  all
> intermediary build artifacts were built into a build folder (object
> files, etc.), and all final build artifacts put into a dist folder.
> This kind of organization is a common setup in projects I see today
> across programming languages and build environments.
>
> I do like how SConstruct2 has used SConscript files to better
> modularize the project's build system.  Is that being maintained
> today?
>
> Thanks!
> steven
>
>
>
> On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
>  wrote:
>> I have experience with many build systems including Microsoft project
>> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake, bjam,
>> scons.
>>
>> It is an advantage of CMake that it creates project files, this is
>> what we do where I work. I have also built directly using CMake at
>> work.However, I prefer scons because I find it easier to create,.
>> maintain, and use builds, especially across platforms.
>>
>> I have not found that I need actually need project files to debug or
>> profile Csound. What is your specific situation?
>>
>> Regards,
>> Mike
>>
>> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi  wrote:
>>> Hi All,
>>>
>>> Does anyone know much about CMake to know if it'd be feasible to use
>>> for Csound?  (I think I heard Michael mentioning he has quite some
>>> experience with it.)  The reason it is appealing to me at the moment
>>> is that it can generate project files for IDE's like XCode, Eclipse,
>>> etc.  This would certainly make debugging and profiling a much simpler
>>> task (for me at least!).
>>>
>>> Anyone have any thoughts about it?
>>>
>>> Thanks!
>>> steven
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Sprint
>>> What will you do first with EVO, the first 4G phone?
>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Sprint
>> What will you do first with EVO, the first 4G phone?
>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Sprint
> What will you do first with EVO, the first 4G phone?
> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

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Date2010-07-23 18:45
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Re: OSX, I can't say much as I'm just reading up on CMake now.  I read
the article about KDE's transition to CMake and how it worked for
different Linux distros, then worked on OSX, and then on Windows, and
found that encouraging, considering KDE is orders of magnitude bigger
and more complex a project than Csound is.

Again, the use of IDE's is the main reason why I'm interested in
CMake.  If that wasn't a goal, I'd be fine to stick with SCons and
just fix it up.

I'm going out of town this weekend (actually to NYC, perhaps we can
have brunch together if you're in town!  I'll email you off list), but
will start experimenting with a CMake build next week as a sort of
research task.

Thanks!
steven

On Fri, Jul 23, 2010 at 1:35 PM, Michael Gogins
 wrote:
> Nobody is maintaining SConstruct2 as far as I know. In my opinion, it
> was a mistake.
>
> It would have been much better if the head version SConstruct had
> simply been incrementally improved. I believe that, as is all too
> often the case in software engineering, once something has been worked
> on for a while it has so much work invested in it that it becomes very
> difficult to just redo it from scratch -- but then the people who
> start the new project typically don't really see that until it's too
> late. I have seen this several times at work, to the tune of millions
> of dollars a pop.
>
> You are right about the unruliness of the current SConstruct. This
> needs to be fixed.
>
> One way to fix it is to introduce internal 'builder' functions along
> the lines of the ones that already exist in SCons itself. These would
> just be Python functions like makeCommand, makeObject,
> makeSharedObject, makeSharedLibrary, makePythonExtension,
> makeLuaExtension, etc. that would have sub-builders or cases for the
> different platforms and take a target name, location, and set of
> sources. We are sort of a quarter of the way already in that we have
> something more or less like this for certain types of targets. This
> can of course be done incrementally -- both by target, and by
> platform.
>
> I agree in principle with your directory suggestions as well but I'm
> not sure they are worth the trouble of changing CVS around. It is
> possible to get SCons to build in separate directories, to copy
> sources there, etc.
>
> For the same reason as with SConstruct2, I think changing to CMake
> might well be a mistake.
>
> Of course, if a CMake system suddenly turned up that was better than
> the SConstruct, I would adopt it. But it would have to build all the
> major targets, do the install, and work on all 3 major platforms
> first.
>
> I know that CMake works fine on Windows, Linux, and Solaris, but what
> about OS X?
>
> Regards,
> Mike
>
> On Fri, Jul 23, 2010 at 1:06 PM, Steven Yi  wrote:
>> Hi Michael,
>>
>> For myself, when I worked on Csound in the past, I would use Eclipse
>> as a simple code editor just for syntax-highlighting, but would
>> compile and use gdb and gprof from the commandline.  I don't
>> particularly enjoy doing gdb from the commandline and setting up
>> things for gprof was always a pain, so I rarely used it.  I use IDE's
>> pretty much for all of my job work (Eclipse and XCode) and my personal
>> projects (mostly Netbeans these days, for blue and RubyOnRails
>> projects).
>>
>> Having a full project for Eclipse would be nice to take advantage of
>> the entire CDT tools there. If I was working on Mac, I'd probably want
>> to use XCode.  Regardless, I find I simply work faster with IDE's than
>> without.
>>
>> Having CTest support also looks interesting to me, though I am still
>> reading up on CMake/CTest.
>>
>> As a sidenote, the current Sconstruct file has gotten a bit unruly in
>> my opinion.  There's some practices in the file that I think need to
>> change, specifically the whole build by enabling a flag rather than
>> automatically building if all dependencies are met.  I'd also prefer
>> if all of the source were organized under a src folder,  all
>> intermediary build artifacts were built into a build folder (object
>> files, etc.), and all final build artifacts put into a dist folder.
>> This kind of organization is a common setup in projects I see today
>> across programming languages and build environments.
>>
>> I do like how SConstruct2 has used SConscript files to better
>> modularize the project's build system.  Is that being maintained
>> today?
>>
>> Thanks!
>> steven
>>
>>
>>
>> On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
>>  wrote:
>>> I have experience with many build systems including Microsoft project
>>> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake, bjam,
>>> scons.
>>>
>>> It is an advantage of CMake that it creates project files, this is
>>> what we do where I work. I have also built directly using CMake at
>>> work.However, I prefer scons because I find it easier to create,.
>>> maintain, and use builds, especially across platforms.
>>>
>>> I have not found that I need actually need project files to debug or
>>> profile Csound. What is your specific situation?
>>>
>>> Regards,
>>> Mike
>>>
>>> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi  wrote:
>>>> Hi All,
>>>>
>>>> Does anyone know much about CMake to know if it'd be feasible to use
>>>> for Csound?  (I think I heard Michael mentioning he has quite some
>>>> experience with it.)  The reason it is appealing to me at the moment
>>>> is that it can generate project files for IDE's like XCode, Eclipse,
>>>> etc.  This would certainly make debugging and profiling a much simpler
>>>> task (for me at least!).
>>>>
>>>> Anyone have any thoughts about it?
>>>>
>>>> Thanks!
>>>> steven
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Sprint
>>>> What will you do first with EVO, the first 4G phone?
>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Sprint
>>> What will you do first with EVO, the first 4G phone?
>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Sprint
>> What will you do first with EVO, the first 4G phone?
>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Sprint
> What will you do first with EVO, the first 4G phone?
> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

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Date2010-07-23 18:55
FromVictor Lazzarini
SubjectRe: [Cs-dev] CMake
portmidi uses CMake, but I agree with Michael Gogins, i would not like  
to change now. Why don't you ask the Scons developers to add an  
Eclipse target? They already support visual studio.

Victor


On 23 Jul 2010, at 18:45, Steven Yi wrote:

> Re: OSX, I can't say much as I'm just reading up on CMake now.  I read
> the article about KDE's transition to CMake and how it worked for
> different Linux distros, then worked on OSX, and then on Windows, and
> found that encouraging, considering KDE is orders of magnitude bigger
> and more complex a project than Csound is.
>
> Again, the use of IDE's is the main reason why I'm interested in
> CMake.  If that wasn't a goal, I'd be fine to stick with SCons and
> just fix it up.
>
> I'm going out of town this weekend (actually to NYC, perhaps we can
> have brunch together if you're in town!  I'll email you off list), but
> will start experimenting with a CMake build next week as a sort of
> research task.
>
> Thanks!
> steven
>
> On Fri, Jul 23, 2010 at 1:35 PM, Michael Gogins
>  wrote:
>> Nobody is maintaining SConstruct2 as far as I know. In my opinion, it
>> was a mistake.
>>
>> It would have been much better if the head version SConstruct had
>> simply been incrementally improved. I believe that, as is all too
>> often the case in software engineering, once something has been  
>> worked
>> on for a while it has so much work invested in it that it becomes  
>> very
>> difficult to just redo it from scratch -- but then the people who
>> start the new project typically don't really see that until it's too
>> late. I have seen this several times at work, to the tune of millions
>> of dollars a pop.
>>
>> You are right about the unruliness of the current SConstruct. This
>> needs to be fixed.
>>
>> One way to fix it is to introduce internal 'builder' functions along
>> the lines of the ones that already exist in SCons itself. These would
>> just be Python functions like makeCommand, makeObject,
>> makeSharedObject, makeSharedLibrary, makePythonExtension,
>> makeLuaExtension, etc. that would have sub-builders or cases for the
>> different platforms and take a target name, location, and set of
>> sources. We are sort of a quarter of the way already in that we have
>> something more or less like this for certain types of targets. This
>> can of course be done incrementally -- both by target, and by
>> platform.
>>
>> I agree in principle with your directory suggestions as well but I'm
>> not sure they are worth the trouble of changing CVS around. It is
>> possible to get SCons to build in separate directories, to copy
>> sources there, etc.
>>
>> For the same reason as with SConstruct2, I think changing to CMake
>> might well be a mistake.
>>
>> Of course, if a CMake system suddenly turned up that was better than
>> the SConstruct, I would adopt it. But it would have to build all the
>> major targets, do the install, and work on all 3 major platforms
>> first.
>>
>> I know that CMake works fine on Windows, Linux, and Solaris, but what
>> about OS X?
>>
>> Regards,
>> Mike
>>
>> On Fri, Jul 23, 2010 at 1:06 PM, Steven Yi   
>> wrote:
>>> Hi Michael,
>>>
>>> For myself, when I worked on Csound in the past, I would use Eclipse
>>> as a simple code editor just for syntax-highlighting, but would
>>> compile and use gdb and gprof from the commandline.  I don't
>>> particularly enjoy doing gdb from the commandline and setting up
>>> things for gprof was always a pain, so I rarely used it.  I use  
>>> IDE's
>>> pretty much for all of my job work (Eclipse and XCode) and my  
>>> personal
>>> projects (mostly Netbeans these days, for blue and RubyOnRails
>>> projects).
>>>
>>> Having a full project for Eclipse would be nice to take advantage of
>>> the entire CDT tools there. If I was working on Mac, I'd probably  
>>> want
>>> to use XCode.  Regardless, I find I simply work faster with IDE's  
>>> than
>>> without.
>>>
>>> Having CTest support also looks interesting to me, though I am still
>>> reading up on CMake/CTest.
>>>
>>> As a sidenote, the current Sconstruct file has gotten a bit unruly  
>>> in
>>> my opinion.  There's some practices in the file that I think need to
>>> change, specifically the whole build by enabling a flag rather than
>>> automatically building if all dependencies are met.  I'd also prefer
>>> if all of the source were organized under a src folder,  all
>>> intermediary build artifacts were built into a build folder (object
>>> files, etc.), and all final build artifacts put into a dist folder.
>>> This kind of organization is a common setup in projects I see today
>>> across programming languages and build environments.
>>>
>>> I do like how SConstruct2 has used SConscript files to better
>>> modularize the project's build system.  Is that being maintained
>>> today?
>>>
>>> Thanks!
>>> steven
>>>
>>>
>>>
>>> On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
>>>  wrote:
>>>> I have experience with many build systems including Microsoft  
>>>> project
>>>> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake,  
>>>> bjam,
>>>> scons.
>>>>
>>>> It is an advantage of CMake that it creates project files, this is
>>>> what we do where I work. I have also built directly using CMake at
>>>> work.However, I prefer scons because I find it easier to create,.
>>>> maintain, and use builds, especially across platforms.
>>>>
>>>> I have not found that I need actually need project files to debug  
>>>> or
>>>> profile Csound. What is your specific situation?
>>>>
>>>> Regards,
>>>> Mike
>>>>
>>>> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi   
>>>> wrote:
>>>>> Hi All,
>>>>>
>>>>> Does anyone know much about CMake to know if it'd be feasible to  
>>>>> use
>>>>> for Csound?  (I think I heard Michael mentioning he has quite some
>>>>> experience with it.)  The reason it is appealing to me at the  
>>>>> moment
>>>>> is that it can generate project files for IDE's like XCode,  
>>>>> Eclipse,
>>>>> etc.  This would certainly make debugging and profiling a much  
>>>>> simpler
>>>>> task (for me at least!).
>>>>>
>>>>> Anyone have any thoughts about it?
>>>>>
>>>>> Thanks!
>>>>> steven
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Sprint
>>>>> What will you do first with EVO, the first 4G phone?
>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Gogins
>>>> Irreducible Productions
>>>> http://www.michael-gogins.com
>>>> Michael dot Gogins at gmail dot com
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Sprint
>>>> What will you do first with EVO, the first 4G phone?
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>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
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>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Sprint
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
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Date2010-07-23 18:57
FromVictor Lazzarini
SubjectRe: [Cs-dev] CMake
By the way:
http://www.scons.org/wiki/IDEIntegration#head-479b0cf4e01c9fea275a1cdb398b73515e6fce7d

On 23 Jul 2010, at 18:45, Steven Yi wrote:

> Re: OSX, I can't say much as I'm just reading up on CMake now.  I read
> the article about KDE's transition to CMake and how it worked for
> different Linux distros, then worked on OSX, and then on Windows, and
> found that encouraging, considering KDE is orders of magnitude bigger
> and more complex a project than Csound is.
>
> Again, the use of IDE's is the main reason why I'm interested in
> CMake.  If that wasn't a goal, I'd be fine to stick with SCons and
> just fix it up.
>
> I'm going out of town this weekend (actually to NYC, perhaps we can
> have brunch together if you're in town!  I'll email you off list), but
> will start experimenting with a CMake build next week as a sort of
> research task.
>
> Thanks!
> steven
>
> On Fri, Jul 23, 2010 at 1:35 PM, Michael Gogins
>  wrote:
>> Nobody is maintaining SConstruct2 as far as I know. In my opinion, it
>> was a mistake.
>>
>> It would have been much better if the head version SConstruct had
>> simply been incrementally improved. I believe that, as is all too
>> often the case in software engineering, once something has been  
>> worked
>> on for a while it has so much work invested in it that it becomes  
>> very
>> difficult to just redo it from scratch -- but then the people who
>> start the new project typically don't really see that until it's too
>> late. I have seen this several times at work, to the tune of millions
>> of dollars a pop.
>>
>> You are right about the unruliness of the current SConstruct. This
>> needs to be fixed.
>>
>> One way to fix it is to introduce internal 'builder' functions along
>> the lines of the ones that already exist in SCons itself. These would
>> just be Python functions like makeCommand, makeObject,
>> makeSharedObject, makeSharedLibrary, makePythonExtension,
>> makeLuaExtension, etc. that would have sub-builders or cases for the
>> different platforms and take a target name, location, and set of
>> sources. We are sort of a quarter of the way already in that we have
>> something more or less like this for certain types of targets. This
>> can of course be done incrementally -- both by target, and by
>> platform.
>>
>> I agree in principle with your directory suggestions as well but I'm
>> not sure they are worth the trouble of changing CVS around. It is
>> possible to get SCons to build in separate directories, to copy
>> sources there, etc.
>>
>> For the same reason as with SConstruct2, I think changing to CMake
>> might well be a mistake.
>>
>> Of course, if a CMake system suddenly turned up that was better than
>> the SConstruct, I would adopt it. But it would have to build all the
>> major targets, do the install, and work on all 3 major platforms
>> first.
>>
>> I know that CMake works fine on Windows, Linux, and Solaris, but what
>> about OS X?
>>
>> Regards,
>> Mike
>>
>> On Fri, Jul 23, 2010 at 1:06 PM, Steven Yi   
>> wrote:
>>> Hi Michael,
>>>
>>> For myself, when I worked on Csound in the past, I would use Eclipse
>>> as a simple code editor just for syntax-highlighting, but would
>>> compile and use gdb and gprof from the commandline.  I don't
>>> particularly enjoy doing gdb from the commandline and setting up
>>> things for gprof was always a pain, so I rarely used it.  I use  
>>> IDE's
>>> pretty much for all of my job work (Eclipse and XCode) and my  
>>> personal
>>> projects (mostly Netbeans these days, for blue and RubyOnRails
>>> projects).
>>>
>>> Having a full project for Eclipse would be nice to take advantage of
>>> the entire CDT tools there. If I was working on Mac, I'd probably  
>>> want
>>> to use XCode.  Regardless, I find I simply work faster with IDE's  
>>> than
>>> without.
>>>
>>> Having CTest support also looks interesting to me, though I am still
>>> reading up on CMake/CTest.
>>>
>>> As a sidenote, the current Sconstruct file has gotten a bit unruly  
>>> in
>>> my opinion.  There's some practices in the file that I think need to
>>> change, specifically the whole build by enabling a flag rather than
>>> automatically building if all dependencies are met.  I'd also prefer
>>> if all of the source were organized under a src folder,  all
>>> intermediary build artifacts were built into a build folder (object
>>> files, etc.), and all final build artifacts put into a dist folder.
>>> This kind of organization is a common setup in projects I see today
>>> across programming languages and build environments.
>>>
>>> I do like how SConstruct2 has used SConscript files to better
>>> modularize the project's build system.  Is that being maintained
>>> today?
>>>
>>> Thanks!
>>> steven
>>>
>>>
>>>
>>> On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
>>>  wrote:
>>>> I have experience with many build systems including Microsoft  
>>>> project
>>>> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake,  
>>>> bjam,
>>>> scons.
>>>>
>>>> It is an advantage of CMake that it creates project files, this is
>>>> what we do where I work. I have also built directly using CMake at
>>>> work.However, I prefer scons because I find it easier to create,.
>>>> maintain, and use builds, especially across platforms.
>>>>
>>>> I have not found that I need actually need project files to debug  
>>>> or
>>>> profile Csound. What is your specific situation?
>>>>
>>>> Regards,
>>>> Mike
>>>>
>>>> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi   
>>>> wrote:
>>>>> Hi All,
>>>>>
>>>>> Does anyone know much about CMake to know if it'd be feasible to  
>>>>> use
>>>>> for Csound?  (I think I heard Michael mentioning he has quite some
>>>>> experience with it.)  The reason it is appealing to me at the  
>>>>> moment
>>>>> is that it can generate project files for IDE's like XCode,  
>>>>> Eclipse,
>>>>> etc.  This would certainly make debugging and profiling a much  
>>>>> simpler
>>>>> task (for me at least!).
>>>>>
>>>>> Anyone have any thoughts about it?
>>>>>
>>>>> Thanks!
>>>>> steven
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Sprint
>>>>> What will you do first with EVO, the first 4G phone?
>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Gogins
>>>> Irreducible Productions
>>>> http://www.michael-gogins.com
>>>> Michael dot Gogins at gmail dot com
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Sprint
>>>> What will you do first with EVO, the first 4G phone?
>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Sprint
>>> What will you do first with EVO, the first 4G phone?
>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Sprint
>> What will you do first with EVO, the first 4G phone?
>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
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Date2010-07-23 18:59
FromSteven Yi
SubjectRe: [Cs-dev] CMake
I tried this plugin many years ago when it first came out and it was
very immature and did not work at all.  It has gone unmaintained since
then, so it's not an option.

Regardless, I'm interested to give it a try with CMake.  If it works
out and can be a drop-in replacement that works everywhere, great, if
not, no big deal, as I'm interested to learn CMake anyways. :)

On Fri, Jul 23, 2010 at 1:57 PM, Victor Lazzarini
 wrote:
> By the way:
> http://www.scons.org/wiki/IDEIntegration#head-479b0cf4e01c9fea275a1cdb398b73515e6fce7d
>
> On 23 Jul 2010, at 18:45, Steven Yi wrote:
>
>> Re: OSX, I can't say much as I'm just reading up on CMake now.  I read
>> the article about KDE's transition to CMake and how it worked for
>> different Linux distros, then worked on OSX, and then on Windows, and
>> found that encouraging, considering KDE is orders of magnitude bigger
>> and more complex a project than Csound is.
>>
>> Again, the use of IDE's is the main reason why I'm interested in
>> CMake.  If that wasn't a goal, I'd be fine to stick with SCons and
>> just fix it up.
>>
>> I'm going out of town this weekend (actually to NYC, perhaps we can
>> have brunch together if you're in town!  I'll email you off list), but
>> will start experimenting with a CMake build next week as a sort of
>> research task.
>>
>> Thanks!
>> steven
>>
>> On Fri, Jul 23, 2010 at 1:35 PM, Michael Gogins
>>  wrote:
>>> Nobody is maintaining SConstruct2 as far as I know. In my opinion, it
>>> was a mistake.
>>>
>>> It would have been much better if the head version SConstruct had
>>> simply been incrementally improved. I believe that, as is all too
>>> often the case in software engineering, once something has been
>>> worked
>>> on for a while it has so much work invested in it that it becomes
>>> very
>>> difficult to just redo it from scratch -- but then the people who
>>> start the new project typically don't really see that until it's too
>>> late. I have seen this several times at work, to the tune of millions
>>> of dollars a pop.
>>>
>>> You are right about the unruliness of the current SConstruct. This
>>> needs to be fixed.
>>>
>>> One way to fix it is to introduce internal 'builder' functions along
>>> the lines of the ones that already exist in SCons itself. These would
>>> just be Python functions like makeCommand, makeObject,
>>> makeSharedObject, makeSharedLibrary, makePythonExtension,
>>> makeLuaExtension, etc. that would have sub-builders or cases for the
>>> different platforms and take a target name, location, and set of
>>> sources. We are sort of a quarter of the way already in that we have
>>> something more or less like this for certain types of targets. This
>>> can of course be done incrementally -- both by target, and by
>>> platform.
>>>
>>> I agree in principle with your directory suggestions as well but I'm
>>> not sure they are worth the trouble of changing CVS around. It is
>>> possible to get SCons to build in separate directories, to copy
>>> sources there, etc.
>>>
>>> For the same reason as with SConstruct2, I think changing to CMake
>>> might well be a mistake.
>>>
>>> Of course, if a CMake system suddenly turned up that was better than
>>> the SConstruct, I would adopt it. But it would have to build all the
>>> major targets, do the install, and work on all 3 major platforms
>>> first.
>>>
>>> I know that CMake works fine on Windows, Linux, and Solaris, but what
>>> about OS X?
>>>
>>> Regards,
>>> Mike
>>>
>>> On Fri, Jul 23, 2010 at 1:06 PM, Steven Yi 
>>> wrote:
>>>> Hi Michael,
>>>>
>>>> For myself, when I worked on Csound in the past, I would use Eclipse
>>>> as a simple code editor just for syntax-highlighting, but would
>>>> compile and use gdb and gprof from the commandline.  I don't
>>>> particularly enjoy doing gdb from the commandline and setting up
>>>> things for gprof was always a pain, so I rarely used it.  I use
>>>> IDE's
>>>> pretty much for all of my job work (Eclipse and XCode) and my
>>>> personal
>>>> projects (mostly Netbeans these days, for blue and RubyOnRails
>>>> projects).
>>>>
>>>> Having a full project for Eclipse would be nice to take advantage of
>>>> the entire CDT tools there. If I was working on Mac, I'd probably
>>>> want
>>>> to use XCode.  Regardless, I find I simply work faster with IDE's
>>>> than
>>>> without.
>>>>
>>>> Having CTest support also looks interesting to me, though I am still
>>>> reading up on CMake/CTest.
>>>>
>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>> in
>>>> my opinion.  There's some practices in the file that I think need to
>>>> change, specifically the whole build by enabling a flag rather than
>>>> automatically building if all dependencies are met.  I'd also prefer
>>>> if all of the source were organized under a src folder,  all
>>>> intermediary build artifacts were built into a build folder (object
>>>> files, etc.), and all final build artifacts put into a dist folder.
>>>> This kind of organization is a common setup in projects I see today
>>>> across programming languages and build environments.
>>>>
>>>> I do like how SConstruct2 has used SConscript files to better
>>>> modularize the project's build system.  Is that being maintained
>>>> today?
>>>>
>>>> Thanks!
>>>> steven
>>>>
>>>>
>>>>
>>>> On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
>>>>  wrote:
>>>>> I have experience with many build systems including Microsoft
>>>>> project
>>>>> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake,
>>>>> bjam,
>>>>> scons.
>>>>>
>>>>> It is an advantage of CMake that it creates project files, this is
>>>>> what we do where I work. I have also built directly using CMake at
>>>>> work.However, I prefer scons because I find it easier to create,.
>>>>> maintain, and use builds, especially across platforms.
>>>>>
>>>>> I have not found that I need actually need project files to debug
>>>>> or
>>>>> profile Csound. What is your specific situation?
>>>>>
>>>>> Regards,
>>>>> Mike
>>>>>
>>>>> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi 
>>>>> wrote:
>>>>>> Hi All,
>>>>>>
>>>>>> Does anyone know much about CMake to know if it'd be feasible to
>>>>>> use
>>>>>> for Csound?  (I think I heard Michael mentioning he has quite some
>>>>>> experience with it.)  The reason it is appealing to me at the
>>>>>> moment
>>>>>> is that it can generate project files for IDE's like XCode,
>>>>>> Eclipse,
>>>>>> etc.  This would certainly make debugging and profiling a much
>>>>>> simpler
>>>>>> task (for me at least!).
>>>>>>
>>>>>> Anyone have any thoughts about it?
>>>>>>
>>>>>> Thanks!
>>>>>> steven
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Sprint
>>>>>> What will you do first with EVO, the first 4G phone?
>>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://www.michael-gogins.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Sprint
>>>>> What will you do first with EVO, the first 4G phone?
>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Sprint
>>>> What will you do first with EVO, the first 4G phone?
>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Sprint
>>> What will you do first with EVO, the first 4G phone?
>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
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>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
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Date2010-07-23 21:15
Fromandy fillebrown
SubjectRe: [Cs-dev] CMake
I am also interested in learning CMake and will be willing to help
with a CMake build for Csound if it means I can use it in an IDE.
Currently, I'm using a minimal dependency qmake build, which I'm in
the process of cleaning up to make available.  It's only meant for
Windows, but it works well with the QtCreator IDE, which is fantastic,
imo.  Regardless, I've spent a lot of time looking over the SConstruct
in recent weeks which may prove beneficial if the build system is
switched to CMake.

Cheers,
~ andy.f



On Fri, Jul 23, 2010 at 1:59 PM, Steven Yi  wrote:
> I tried this plugin many years ago when it first came out and it was
> very immature and did not work at all.  It has gone unmaintained since
> then, so it's not an option.
>
> Regardless, I'm interested to give it a try with CMake.  If it works
> out and can be a drop-in replacement that works everywhere, great, if
> not, no big deal, as I'm interested to learn CMake anyways. :)
>
> On Fri, Jul 23, 2010 at 1:57 PM, Victor Lazzarini
>  wrote:
>> By the way:
>> http://www.scons.org/wiki/IDEIntegration#head-479b0cf4e01c9fea275a1cdb398b73515e6fce7d
>>
>> On 23 Jul 2010, at 18:45, Steven Yi wrote:
>>
>>> Re: OSX, I can't say much as I'm just reading up on CMake now.  I read
>>> the article about KDE's transition to CMake and how it worked for
>>> different Linux distros, then worked on OSX, and then on Windows, and
>>> found that encouraging, considering KDE is orders of magnitude bigger
>>> and more complex a project than Csound is.
>>>
>>> Again, the use of IDE's is the main reason why I'm interested in
>>> CMake.  If that wasn't a goal, I'd be fine to stick with SCons and
>>> just fix it up.
>>>
>>> I'm going out of town this weekend (actually to NYC, perhaps we can
>>> have brunch together if you're in town!  I'll email you off list), but
>>> will start experimenting with a CMake build next week as a sort of
>>> research task.
>>>
>>> Thanks!
>>> steven
>>>
>>> On Fri, Jul 23, 2010 at 1:35 PM, Michael Gogins
>>>  wrote:
>>>> Nobody is maintaining SConstruct2 as far as I know. In my opinion, it
>>>> was a mistake.
>>>>
>>>> It would have been much better if the head version SConstruct had
>>>> simply been incrementally improved. I believe that, as is all too
>>>> often the case in software engineering, once something has been
>>>> worked
>>>> on for a while it has so much work invested in it that it becomes
>>>> very
>>>> difficult to just redo it from scratch -- but then the people who
>>>> start the new project typically don't really see that until it's too
>>>> late. I have seen this several times at work, to the tune of millions
>>>> of dollars a pop.
>>>>
>>>> You are right about the unruliness of the current SConstruct. This
>>>> needs to be fixed.
>>>>
>>>> One way to fix it is to introduce internal 'builder' functions along
>>>> the lines of the ones that already exist in SCons itself. These would
>>>> just be Python functions like makeCommand, makeObject,
>>>> makeSharedObject, makeSharedLibrary, makePythonExtension,
>>>> makeLuaExtension, etc. that would have sub-builders or cases for the
>>>> different platforms and take a target name, location, and set of
>>>> sources. We are sort of a quarter of the way already in that we have
>>>> something more or less like this for certain types of targets. This
>>>> can of course be done incrementally -- both by target, and by
>>>> platform.
>>>>
>>>> I agree in principle with your directory suggestions as well but I'm
>>>> not sure they are worth the trouble of changing CVS around. It is
>>>> possible to get SCons to build in separate directories, to copy
>>>> sources there, etc.
>>>>
>>>> For the same reason as with SConstruct2, I think changing to CMake
>>>> might well be a mistake.
>>>>
>>>> Of course, if a CMake system suddenly turned up that was better than
>>>> the SConstruct, I would adopt it. But it would have to build all the
>>>> major targets, do the install, and work on all 3 major platforms
>>>> first.
>>>>
>>>> I know that CMake works fine on Windows, Linux, and Solaris, but what
>>>> about OS X?
>>>>
>>>> Regards,
>>>> Mike
>>>>
>>>> On Fri, Jul 23, 2010 at 1:06 PM, Steven Yi 
>>>> wrote:
>>>>> Hi Michael,
>>>>>
>>>>> For myself, when I worked on Csound in the past, I would use Eclipse
>>>>> as a simple code editor just for syntax-highlighting, but would
>>>>> compile and use gdb and gprof from the commandline.  I don't
>>>>> particularly enjoy doing gdb from the commandline and setting up
>>>>> things for gprof was always a pain, so I rarely used it.  I use
>>>>> IDE's
>>>>> pretty much for all of my job work (Eclipse and XCode) and my
>>>>> personal
>>>>> projects (mostly Netbeans these days, for blue and RubyOnRails
>>>>> projects).
>>>>>
>>>>> Having a full project for Eclipse would be nice to take advantage of
>>>>> the entire CDT tools there. If I was working on Mac, I'd probably
>>>>> want
>>>>> to use XCode.  Regardless, I find I simply work faster with IDE's
>>>>> than
>>>>> without.
>>>>>
>>>>> Having CTest support also looks interesting to me, though I am still
>>>>> reading up on CMake/CTest.
>>>>>
>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>> in
>>>>> my opinion.  There's some practices in the file that I think need to
>>>>> change, specifically the whole build by enabling a flag rather than
>>>>> automatically building if all dependencies are met.  I'd also prefer
>>>>> if all of the source were organized under a src folder,  all
>>>>> intermediary build artifacts were built into a build folder (object
>>>>> files, etc.), and all final build artifacts put into a dist folder.
>>>>> This kind of organization is a common setup in projects I see today
>>>>> across programming languages and build environments.
>>>>>
>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>> modularize the project's build system.  Is that being maintained
>>>>> today?
>>>>>
>>>>> Thanks!
>>>>> steven
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jul 23, 2010 at 12:05 PM, Michael Gogins
>>>>>  wrote:
>>>>>> I have experience with many build systems including Microsoft
>>>>>> project
>>>>>> files, CodeBlocks project files, make, gmake, qmake, Ant, CMake,
>>>>>> bjam,
>>>>>> scons.
>>>>>>
>>>>>> It is an advantage of CMake that it creates project files, this is
>>>>>> what we do where I work. I have also built directly using CMake at
>>>>>> work.However, I prefer scons because I find it easier to create,.
>>>>>> maintain, and use builds, especially across platforms.
>>>>>>
>>>>>> I have not found that I need actually need project files to debug
>>>>>> or
>>>>>> profile Csound. What is your specific situation?
>>>>>>
>>>>>> Regards,
>>>>>> Mike
>>>>>>
>>>>>> On Fri, Jul 23, 2010 at 10:43 AM, Steven Yi 
>>>>>> wrote:
>>>>>>> Hi All,
>>>>>>>
>>>>>>> Does anyone know much about CMake to know if it'd be feasible to
>>>>>>> use
>>>>>>> for Csound?  (I think I heard Michael mentioning he has quite some
>>>>>>> experience with it.)  The reason it is appealing to me at the
>>>>>>> moment
>>>>>>> is that it can generate project files for IDE's like XCode,
>>>>>>> Eclipse,
>>>>>>> etc.  This would certainly make debugging and profiling a much
>>>>>>> simpler
>>>>>>> task (for me at least!).
>>>>>>>
>>>>>>> Anyone have any thoughts about it?
>>>>>>>
>>>>>>> Thanks!
>>>>>>> steven
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> This SF.net email is sponsored by Sprint
>>>>>>> What will you do first with EVO, the first 4G phone?
>>>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://www.michael-gogins.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> This SF.net email is sponsored by Sprint
>>>>>> What will you do first with EVO, the first 4G phone?
>>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> This SF.net email is sponsored by Sprint
>>>>> What will you do first with EVO, the first 4G phone?
>>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Gogins
>>>> Irreducible Productions
>>>> http://www.michael-gogins.com
>>>> Michael dot Gogins at gmail dot com
>>>>
>>>> ------------------------------------------------------------------------------
>>>> This SF.net email is sponsored by Sprint
>>>> What will you do first with EVO, the first 4G phone?
>>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Sprint
>>> What will you do first with EVO, the first 4G phone?
>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.net email is sponsored by Sprint
>> What will you do first with EVO, the first 4G phone?
>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Sprint
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Date2010-07-29 17:46
FromFelipe Sateler
SubjectRe: [Cs-dev] CMake
Attachmentssignature.asc  None  None  
On 23/07/10 13:06, Steven Yi wrote:

> As a sidenote, the current Sconstruct file has gotten a bit unruly in
> my opinion.  There's some practices in the file that I think need to
> change, specifically the whole build by enabling a flag rather than
> automatically building if all dependencies are met. 

Well, a while ago I argued in favor of precisely this behaviour, as it
makes it easier for packagers to be deterministic about automated
package builds on uncontrolled (by the maintainer) machines, like it
happens in the debian buildd network. In fact, in SContruct2 I made it
an error to pass buildSomething=1 and not have the headers installed
instead of silently not building the something, precisely for this reason.

> I'd also prefer
> if all of the source were organized under a src folder,  all
> intermediary build artifacts were built into a build folder (object
> files, etc.), and all final build artifacts put into a dist folder.
> This kind of organization is a common setup in projects I see today
> across programming languages and build environments.
> 
> I do like how SConstruct2 has used SConscript files to better
> modularize the project's build system.  Is that being maintained
> today?

Unfortunately not. I started it as a project to modularize SConstruct
and make it easier for packagers such as myself to build csound, but I
clearly could not keep up with it. First, I got complicated by
university taking away most of my time. Also, at some point I asked for
testing, and the fact that scons puts the result files in the SConscript
directory was not well received (particularly because it places the
plugins, the shared lib and the csound executable in different
locations, making it hard for csound development). And I could not
figure out how to tweak that in scons.

As for the CMake suggestion, I did that a while ago when I was first
taking over csound packaging in debian. I hate scons so much that my
first approach at packaging csound was to replace the build system (hah,
rookie mistake :p). I even mailed this list with a proof-of-concept
build system (incomplete, but working), but it was not well received at
the time, due to the fact that scons is working, and a cmake
implementation is not (yet). That is when I tried making SContruct a
sane piece of code by copying it over as SConstruct2 and slowly moving
things away into SConscript files, since it seemed a faster way to get a
fully functional build script, but I failed for the above reasons.


For what it is worth, I fully support moving away from scons and into
cmake. I can even try helping out.

-- 
Saludos,
Felipe Sateler


Date2010-07-29 18:21
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Hi Felipe,

Andy Fillebrown and I have started working with CMake but we're both
still learning it. It'd be nice to get your involvement.  I setup a
private repository on bitbucket.org (uses mercurial for source
control) so that Andy and I can work on this until it's ready for more
general testing.  If you're interested (or anyone else), sign up on
bitbucket.org and email me your username and I will add it to the
read/write access control list.

Thanks!
steven


On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler  wrote:
> On 23/07/10 13:06, Steven Yi wrote:
>
>> As a sidenote, the current Sconstruct file has gotten a bit unruly in
>> my opinion.  There's some practices in the file that I think need to
>> change, specifically the whole build by enabling a flag rather than
>> automatically building if all dependencies are met.
>
> Well, a while ago I argued in favor of precisely this behaviour, as it
> makes it easier for packagers to be deterministic about automated
> package builds on uncontrolled (by the maintainer) machines, like it
> happens in the debian buildd network. In fact, in SContruct2 I made it
> an error to pass buildSomething=1 and not have the headers installed
> instead of silently not building the something, precisely for this reason.
>
>> I'd also prefer
>> if all of the source were organized under a src folder,  all
>> intermediary build artifacts were built into a build folder (object
>> files, etc.), and all final build artifacts put into a dist folder.
>> This kind of organization is a common setup in projects I see today
>> across programming languages and build environments.
>>
>> I do like how SConstruct2 has used SConscript files to better
>> modularize the project's build system.  Is that being maintained
>> today?
>
> Unfortunately not. I started it as a project to modularize SConstruct
> and make it easier for packagers such as myself to build csound, but I
> clearly could not keep up with it. First, I got complicated by
> university taking away most of my time. Also, at some point I asked for
> testing, and the fact that scons puts the result files in the SConscript
> directory was not well received (particularly because it places the
> plugins, the shared lib and the csound executable in different
> locations, making it hard for csound development). And I could not
> figure out how to tweak that in scons.
>
> As for the CMake suggestion, I did that a while ago when I was first
> taking over csound packaging in debian. I hate scons so much that my
> first approach at packaging csound was to replace the build system (hah,
> rookie mistake :p). I even mailed this list with a proof-of-concept
> build system (incomplete, but working), but it was not well received at
> the time, due to the fact that scons is working, and a cmake
> implementation is not (yet). That is when I tried making SContruct a
> sane piece of code by copying it over as SConstruct2 and slowly moving
> things away into SConscript files, since it seemed a faster way to get a
> fully functional build script, but I failed for the above reasons.
>
>
> For what it is worth, I fully support moving away from scons and into
> cmake. I can even try helping out.
>
> --
> Saludos,
> Felipe Sateler
>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>

------------------------------------------------------------------------------
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Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
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Date2010-07-29 18:42
FromVictor Lazzarini
SubjectRe: [Cs-dev] CMake
The only problem I see with this is that while CMake might be better  
I'm not sure whether I look forward to having to learn it in order to  
work in Csound development. I would prefer to keep using scons which I  
know fairly well by now.

Victor

On 29 Jul 2010, at 18:21, Steven Yi wrote:

> Hi Felipe,
>
> Andy Fillebrown and I have started working with CMake but we're both
> still learning it. It'd be nice to get your involvement.  I setup a
> private repository on bitbucket.org (uses mercurial for source
> control) so that Andy and I can work on this until it's ready for more
> general testing.  If you're interested (or anyone else), sign up on
> bitbucket.org and email me your username and I will add it to the
> read/write access control list.
>
> Thanks!
> steven
>
>
> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler  
>  wrote:
>> On 23/07/10 13:06, Steven Yi wrote:
>>
>>> As a sidenote, the current Sconstruct file has gotten a bit unruly  
>>> in
>>> my opinion.  There's some practices in the file that I think need to
>>> change, specifically the whole build by enabling a flag rather than
>>> automatically building if all dependencies are met.
>>
>> Well, a while ago I argued in favor of precisely this behaviour, as  
>> it
>> makes it easier for packagers to be deterministic about automated
>> package builds on uncontrolled (by the maintainer) machines, like it
>> happens in the debian buildd network. In fact, in SContruct2 I made  
>> it
>> an error to pass buildSomething=1 and not have the headers installed
>> instead of silently not building the something, precisely for this  
>> reason.
>>
>>> I'd also prefer
>>> if all of the source were organized under a src folder,  all
>>> intermediary build artifacts were built into a build folder (object
>>> files, etc.), and all final build artifacts put into a dist folder.
>>> This kind of organization is a common setup in projects I see today
>>> across programming languages and build environments.
>>>
>>> I do like how SConstruct2 has used SConscript files to better
>>> modularize the project's build system.  Is that being maintained
>>> today?
>>
>> Unfortunately not. I started it as a project to modularize SConstruct
>> and make it easier for packagers such as myself to build csound,  
>> but I
>> clearly could not keep up with it. First, I got complicated by
>> university taking away most of my time. Also, at some point I asked  
>> for
>> testing, and the fact that scons puts the result files in the  
>> SConscript
>> directory was not well received (particularly because it places the
>> plugins, the shared lib and the csound executable in different
>> locations, making it hard for csound development). And I could not
>> figure out how to tweak that in scons.
>>
>> As for the CMake suggestion, I did that a while ago when I was first
>> taking over csound packaging in debian. I hate scons so much that my
>> first approach at packaging csound was to replace the build system  
>> (hah,
>> rookie mistake :p). I even mailed this list with a proof-of-concept
>> build system (incomplete, but working), but it was not well  
>> received at
>> the time, due to the fact that scons is working, and a cmake
>> implementation is not (yet). That is when I tried making SContruct a
>> sane piece of code by copying it over as SConstruct2 and slowly  
>> moving
>> things away into SConscript files, since it seemed a faster way to  
>> get a
>> fully functional build script, but I failed for the above reasons.
>>
>>
>> For what it is worth, I fully support moving away from scons and into
>> cmake. I can even try helping out.
>>
>> --
>> Saludos,
>> Felipe Sateler
>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
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Date2010-07-29 18:46
FromFelipe Sateler
SubjectRe: [Cs-dev] CMake
Attachmentssignature.asc  None  None  
My account is fsateler. I have never used mercurial, but I regularly use
git. I suspect both are similar, but I might need some handholding at
first. How do I checkout your private repository?

On 29/07/10 13:21, Steven Yi wrote:
> Hi Felipe,
> 
> Andy Fillebrown and I have started working with CMake but we're both
> still learning it. It'd be nice to get your involvement.  I setup a
> private repository on bitbucket.org (uses mercurial for source
> control) so that Andy and I can work on this until it's ready for more
> general testing.  If you're interested (or anyone else), sign up on
> bitbucket.org and email me your username and I will add it to the
> read/write access control list.
> 
> Thanks!
> steven
> 
> 
> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler  wrote:
>> On 23/07/10 13:06, Steven Yi wrote:
>>
>>> As a sidenote, the current Sconstruct file has gotten a bit unruly in
>>> my opinion.  There's some practices in the file that I think need to
>>> change, specifically the whole build by enabling a flag rather than
>>> automatically building if all dependencies are met.
>>
>> Well, a while ago I argued in favor of precisely this behaviour, as it
>> makes it easier for packagers to be deterministic about automated
>> package builds on uncontrolled (by the maintainer) machines, like it
>> happens in the debian buildd network. In fact, in SContruct2 I made it
>> an error to pass buildSomething=1 and not have the headers installed
>> instead of silently not building the something, precisely for this reason.
>>
>>> I'd also prefer
>>> if all of the source were organized under a src folder,  all
>>> intermediary build artifacts were built into a build folder (object
>>> files, etc.), and all final build artifacts put into a dist folder.
>>> This kind of organization is a common setup in projects I see today
>>> across programming languages and build environments.
>>>
>>> I do like how SConstruct2 has used SConscript files to better
>>> modularize the project's build system.  Is that being maintained
>>> today?
>>
>> Unfortunately not. I started it as a project to modularize SConstruct
>> and make it easier for packagers such as myself to build csound, but I
>> clearly could not keep up with it. First, I got complicated by
>> university taking away most of my time. Also, at some point I asked for
>> testing, and the fact that scons puts the result files in the SConscript
>> directory was not well received (particularly because it places the
>> plugins, the shared lib and the csound executable in different
>> locations, making it hard for csound development). And I could not
>> figure out how to tweak that in scons.
>>
>> As for the CMake suggestion, I did that a while ago when I was first
>> taking over csound packaging in debian. I hate scons so much that my
>> first approach at packaging csound was to replace the build system (hah,
>> rookie mistake :p). I even mailed this list with a proof-of-concept
>> build system (incomplete, but working), but it was not well received at
>> the time, due to the fact that scons is working, and a cmake
>> implementation is not (yet). That is when I tried making SContruct a
>> sane piece of code by copying it over as SConstruct2 and slowly moving
>> things away into SConscript files, since it seemed a faster way to get a
>> fully functional build script, but I failed for the above reasons.
>>
>>
>> For what it is worth, I fully support moving away from scons and into
>> cmake. I can even try helping out.
>>
>> --
>> Saludos,
>> Felipe Sateler
>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
> 
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel


-- 
Saludos,
Felipe Sateler


Date2010-07-29 18:49
FromSteven Yi
SubjectRe: [Cs-dev] CMake
I've added you on bitbucket.org and will email you offlist the site
info.  Thanks!

On Thu, Jul 29, 2010 at 1:46 PM, Felipe Sateler  wrote:
> My account is fsateler. I have never used mercurial, but I regularly use
> git. I suspect both are similar, but I might need some handholding at
> first. How do I checkout your private repository?
>
> On 29/07/10 13:21, Steven Yi wrote:
>> Hi Felipe,
>>
>> Andy Fillebrown and I have started working with CMake but we're both
>> still learning it. It'd be nice to get your involvement.  I setup a
>> private repository on bitbucket.org (uses mercurial for source
>> control) so that Andy and I can work on this until it's ready for more
>> general testing.  If you're interested (or anyone else), sign up on
>> bitbucket.org and email me your username and I will add it to the
>> read/write access control list.
>>
>> Thanks!
>> steven
>>
>>
>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler  wrote:
>>> On 23/07/10 13:06, Steven Yi wrote:
>>>
>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly in
>>>> my opinion.  There's some practices in the file that I think need to
>>>> change, specifically the whole build by enabling a flag rather than
>>>> automatically building if all dependencies are met.
>>>
>>> Well, a while ago I argued in favor of precisely this behaviour, as it
>>> makes it easier for packagers to be deterministic about automated
>>> package builds on uncontrolled (by the maintainer) machines, like it
>>> happens in the debian buildd network. In fact, in SContruct2 I made it
>>> an error to pass buildSomething=1 and not have the headers installed
>>> instead of silently not building the something, precisely for this reason.
>>>
>>>> I'd also prefer
>>>> if all of the source were organized under a src folder,  all
>>>> intermediary build artifacts were built into a build folder (object
>>>> files, etc.), and all final build artifacts put into a dist folder.
>>>> This kind of organization is a common setup in projects I see today
>>>> across programming languages and build environments.
>>>>
>>>> I do like how SConstruct2 has used SConscript files to better
>>>> modularize the project's build system.  Is that being maintained
>>>> today?
>>>
>>> Unfortunately not. I started it as a project to modularize SConstruct
>>> and make it easier for packagers such as myself to build csound, but I
>>> clearly could not keep up with it. First, I got complicated by
>>> university taking away most of my time. Also, at some point I asked for
>>> testing, and the fact that scons puts the result files in the SConscript
>>> directory was not well received (particularly because it places the
>>> plugins, the shared lib and the csound executable in different
>>> locations, making it hard for csound development). And I could not
>>> figure out how to tweak that in scons.
>>>
>>> As for the CMake suggestion, I did that a while ago when I was first
>>> taking over csound packaging in debian. I hate scons so much that my
>>> first approach at packaging csound was to replace the build system (hah,
>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>> build system (incomplete, but working), but it was not well received at
>>> the time, due to the fact that scons is working, and a cmake
>>> implementation is not (yet). That is when I tried making SContruct a
>>> sane piece of code by copying it over as SConstruct2 and slowly moving
>>> things away into SConscript files, since it seemed a faster way to get a
>>> fully functional build script, but I failed for the above reasons.
>>>
>>>
>>> For what it is worth, I fully support moving away from scons and into
>>> cmake. I can even try helping out.
>>>
>>> --
>>> Saludos,
>>> Felipe Sateler
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> --
> Saludos,
> Felipe Sateler
>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>

------------------------------------------------------------------------------
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Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
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Date2010-07-29 22:21
Fromjohn ffitch
SubjectRe: [Cs-dev] CMake
>>>>> "Victor" == Victor Lazzarini  writes:

 Victor> The only problem I see with this is that while CMake might be better  
 Victor> I'm not sure whether I look forward to having to learn it in order to  
 Victor> work in Csound development. I would prefer to keep using scons which I  
 Victor> know fairly well by now.

+1

==John ffitch

------------------------------------------------------------------------------
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Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
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Date2010-07-29 23:15
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Well, I'm certainly not interested to do work that's not necessary as
much as anyone else.  However the interest to look at CMake is because
SCons is not at all capable of doing what I'm interested in for IDE
Integration. If Scons could do it, then I wouldn't even bother with
this.

It seems there is interest beyond just me as well.  We'll give it a
try and see how it turns out.


On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
 wrote:
> The only problem I see with this is that while CMake might be better
> I'm not sure whether I look forward to having to learn it in order to
> work in Csound development. I would prefer to keep using scons which I
> know fairly well by now.
>
> Victor
>
> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>
>> Hi Felipe,
>>
>> Andy Fillebrown and I have started working with CMake but we're both
>> still learning it. It'd be nice to get your involvement.  I setup a
>> private repository on bitbucket.org (uses mercurial for source
>> control) so that Andy and I can work on this until it's ready for more
>> general testing.  If you're interested (or anyone else), sign up on
>> bitbucket.org and email me your username and I will add it to the
>> read/write access control list.
>>
>> Thanks!
>> steven
>>
>>
>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>  wrote:
>>> On 23/07/10 13:06, Steven Yi wrote:
>>>
>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>> in
>>>> my opinion.  There's some practices in the file that I think need to
>>>> change, specifically the whole build by enabling a flag rather than
>>>> automatically building if all dependencies are met.
>>>
>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>> it
>>> makes it easier for packagers to be deterministic about automated
>>> package builds on uncontrolled (by the maintainer) machines, like it
>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>> it
>>> an error to pass buildSomething=1 and not have the headers installed
>>> instead of silently not building the something, precisely for this
>>> reason.
>>>
>>>> I'd also prefer
>>>> if all of the source were organized under a src folder,  all
>>>> intermediary build artifacts were built into a build folder (object
>>>> files, etc.), and all final build artifacts put into a dist folder.
>>>> This kind of organization is a common setup in projects I see today
>>>> across programming languages and build environments.
>>>>
>>>> I do like how SConstruct2 has used SConscript files to better
>>>> modularize the project's build system.  Is that being maintained
>>>> today?
>>>
>>> Unfortunately not. I started it as a project to modularize SConstruct
>>> and make it easier for packagers such as myself to build csound,
>>> but I
>>> clearly could not keep up with it. First, I got complicated by
>>> university taking away most of my time. Also, at some point I asked
>>> for
>>> testing, and the fact that scons puts the result files in the
>>> SConscript
>>> directory was not well received (particularly because it places the
>>> plugins, the shared lib and the csound executable in different
>>> locations, making it hard for csound development). And I could not
>>> figure out how to tweak that in scons.
>>>
>>> As for the CMake suggestion, I did that a while ago when I was first
>>> taking over csound packaging in debian. I hate scons so much that my
>>> first approach at packaging csound was to replace the build system
>>> (hah,
>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>> build system (incomplete, but working), but it was not well
>>> received at
>>> the time, due to the fact that scons is working, and a cmake
>>> implementation is not (yet). That is when I tried making SContruct a
>>> sane piece of code by copying it over as SConstruct2 and slowly
>>> moving
>>> things away into SConscript files, since it seemed a faster way to
>>> get a
>>> fully functional build script, but I failed for the above reasons.
>>>
>>>
>>> For what it is worth, I fully support moving away from scons and into
>>> cmake. I can even try helping out.
>>>
>>> --
>>> Saludos,
>>> Felipe Sateler
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2010-07-29 23:25
FromVictor Lazzarini
SubjectRe: [Cs-dev] CMake
But the real question is: are we talking here about substituting scons  
and thus requiring some of us to learn a different build system? I'm  
not sure I like that idea.

Victor
On 29 Jul 2010, at 23:15, Steven Yi wrote:

> Well, I'm certainly not interested to do work that's not necessary as
> much as anyone else.  However the interest to look at CMake is because
> SCons is not at all capable of doing what I'm interested in for IDE
> Integration. If Scons could do it, then I wouldn't even bother with
> this.
>
> It seems there is interest beyond just me as well.  We'll give it a
> try and see how it turns out.
>
>
> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>  wrote:
>> The only problem I see with this is that while CMake might be better
>> I'm not sure whether I look forward to having to learn it in order to
>> work in Csound development. I would prefer to keep using scons  
>> which I
>> know fairly well by now.
>>
>> Victor
>>
>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>
>>> Hi Felipe,
>>>
>>> Andy Fillebrown and I have started working with CMake but we're both
>>> still learning it. It'd be nice to get your involvement.  I setup a
>>> private repository on bitbucket.org (uses mercurial for source
>>> control) so that Andy and I can work on this until it's ready for  
>>> more
>>> general testing.  If you're interested (or anyone else), sign up on
>>> bitbucket.org and email me your username and I will add it to the
>>> read/write access control list.
>>>
>>> Thanks!
>>> steven
>>>
>>>
>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>  wrote:
>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>
>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>> in
>>>>> my opinion.  There's some practices in the file that I think  
>>>>> need to
>>>>> change, specifically the whole build by enabling a flag rather  
>>>>> than
>>>>> automatically building if all dependencies are met.
>>>>
>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>> it
>>>> makes it easier for packagers to be deterministic about automated
>>>> package builds on uncontrolled (by the maintainer) machines, like  
>>>> it
>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>> it
>>>> an error to pass buildSomething=1 and not have the headers  
>>>> installed
>>>> instead of silently not building the something, precisely for this
>>>> reason.
>>>>
>>>>> I'd also prefer
>>>>> if all of the source were organized under a src folder,  all
>>>>> intermediary build artifacts were built into a build folder  
>>>>> (object
>>>>> files, etc.), and all final build artifacts put into a dist  
>>>>> folder.
>>>>> This kind of organization is a common setup in projects I see  
>>>>> today
>>>>> across programming languages and build environments.
>>>>>
>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>> modularize the project's build system.  Is that being maintained
>>>>> today?
>>>>
>>>> Unfortunately not. I started it as a project to modularize  
>>>> SConstruct
>>>> and make it easier for packagers such as myself to build csound,
>>>> but I
>>>> clearly could not keep up with it. First, I got complicated by
>>>> university taking away most of my time. Also, at some point I asked
>>>> for
>>>> testing, and the fact that scons puts the result files in the
>>>> SConscript
>>>> directory was not well received (particularly because it places the
>>>> plugins, the shared lib and the csound executable in different
>>>> locations, making it hard for csound development). And I could not
>>>> figure out how to tweak that in scons.
>>>>
>>>> As for the CMake suggestion, I did that a while ago when I was  
>>>> first
>>>> taking over csound packaging in debian. I hate scons so much that  
>>>> my
>>>> first approach at packaging csound was to replace the build system
>>>> (hah,
>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>> build system (incomplete, but working), but it was not well
>>>> received at
>>>> the time, due to the fact that scons is working, and a cmake
>>>> implementation is not (yet). That is when I tried making  
>>>> SContruct a
>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>> moving
>>>> things away into SConscript files, since it seemed a faster way to
>>>> get a
>>>> fully functional build script, but I failed for the above reasons.
>>>>
>>>>
>>>> For what it is worth, I fully support moving away from scons and  
>>>> into
>>>> cmake. I can even try helping out.
>>>>
>>>> --
>>>> Saludos,
>>>> Felipe Sateler
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a  
>>>> share
>>>> of $1 Million in cash or HP Products. Visit us here for more  
>>>> details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a  
>>> share
>>> of $1 Million in cash or HP Products. Visit us here for more  
>>> details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2010-07-29 23:40
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Well, I imagine that's a possibility. I figure it won't hurt to at
least take a look and give it a try; who knows, maybe you'll find it
interesting too. :)  First we have to get it working, then from there
we can look at something functional and evaluate from there.

On 7/29/10, Victor Lazzarini  wrote:
> But the real question is: are we talking here about substituting scons
> and thus requiring some of us to learn a different build system? I'm
> not sure I like that idea.
>
> Victor
> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>
>> Well, I'm certainly not interested to do work that's not necessary as
>> much as anyone else.  However the interest to look at CMake is because
>> SCons is not at all capable of doing what I'm interested in for IDE
>> Integration. If Scons could do it, then I wouldn't even bother with
>> this.
>>
>> It seems there is interest beyond just me as well.  We'll give it a
>> try and see how it turns out.
>>
>>
>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>  wrote:
>>> The only problem I see with this is that while CMake might be better
>>> I'm not sure whether I look forward to having to learn it in order to
>>> work in Csound development. I would prefer to keep using scons
>>> which I
>>> know fairly well by now.
>>>
>>> Victor
>>>
>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>
>>>> Hi Felipe,
>>>>
>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>> private repository on bitbucket.org (uses mercurial for source
>>>> control) so that Andy and I can work on this until it's ready for
>>>> more
>>>> general testing.  If you're interested (or anyone else), sign up on
>>>> bitbucket.org and email me your username and I will add it to the
>>>> read/write access control list.
>>>>
>>>> Thanks!
>>>> steven
>>>>
>>>>
>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>  wrote:
>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>
>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>> in
>>>>>> my opinion.  There's some practices in the file that I think
>>>>>> need to
>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>> than
>>>>>> automatically building if all dependencies are met.
>>>>>
>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>> it
>>>>> makes it easier for packagers to be deterministic about automated
>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>> it
>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>> it
>>>>> an error to pass buildSomething=1 and not have the headers
>>>>> installed
>>>>> instead of silently not building the something, precisely for this
>>>>> reason.
>>>>>
>>>>>> I'd also prefer
>>>>>> if all of the source were organized under a src folder,  all
>>>>>> intermediary build artifacts were built into a build folder
>>>>>> (object
>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>> folder.
>>>>>> This kind of organization is a common setup in projects I see
>>>>>> today
>>>>>> across programming languages and build environments.
>>>>>>
>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>> modularize the project's build system.  Is that being maintained
>>>>>> today?
>>>>>
>>>>> Unfortunately not. I started it as a project to modularize
>>>>> SConstruct
>>>>> and make it easier for packagers such as myself to build csound,
>>>>> but I
>>>>> clearly could not keep up with it. First, I got complicated by
>>>>> university taking away most of my time. Also, at some point I asked
>>>>> for
>>>>> testing, and the fact that scons puts the result files in the
>>>>> SConscript
>>>>> directory was not well received (particularly because it places the
>>>>> plugins, the shared lib and the csound executable in different
>>>>> locations, making it hard for csound development). And I could not
>>>>> figure out how to tweak that in scons.
>>>>>
>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>> first
>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>> my
>>>>> first approach at packaging csound was to replace the build system
>>>>> (hah,
>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>> build system (incomplete, but working), but it was not well
>>>>> received at
>>>>> the time, due to the fact that scons is working, and a cmake
>>>>> implementation is not (yet). That is when I tried making
>>>>> SContruct a
>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>> moving
>>>>> things away into SConscript files, since it seemed a faster way to
>>>>> get a
>>>>> fully functional build script, but I failed for the above reasons.
>>>>>
>>>>>
>>>>> For what it is worth, I fully support moving away from scons and
>>>>> into
>>>>> cmake. I can even try helping out.
>>>>>
>>>>> --
>>>>> Saludos,
>>>>> Felipe Sateler
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>> share
>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>> details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>> share
>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>> details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

-- 
Sent from my mobile device

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
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Date2010-07-30 00:52
FromMichael Gogins
SubjectRe: [Cs-dev] CMake
I repeat, you do not need a complete build system in order to have a
project to enable easy debugging. You can create a project
specifically for debugging instead. This is true in all IDEs that I
have used.

If you do get CMake working for everything and it is roughly as easy
to use and maintain as SCons, however, I would support a change. But
please re-read the previous paragraph.

Regards,
Mike

On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi  wrote:
> Well, I imagine that's a possibility. I figure it won't hurt to at
> least take a look and give it a try; who knows, maybe you'll find it
> interesting too. :)  First we have to get it working, then from there
> we can look at something functional and evaluate from there.
>
> On 7/29/10, Victor Lazzarini  wrote:
>> But the real question is: are we talking here about substituting scons
>> and thus requiring some of us to learn a different build system? I'm
>> not sure I like that idea.
>>
>> Victor
>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>
>>> Well, I'm certainly not interested to do work that's not necessary as
>>> much as anyone else.  However the interest to look at CMake is because
>>> SCons is not at all capable of doing what I'm interested in for IDE
>>> Integration. If Scons could do it, then I wouldn't even bother with
>>> this.
>>>
>>> It seems there is interest beyond just me as well.  We'll give it a
>>> try and see how it turns out.
>>>
>>>
>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>  wrote:
>>>> The only problem I see with this is that while CMake might be better
>>>> I'm not sure whether I look forward to having to learn it in order to
>>>> work in Csound development. I would prefer to keep using scons
>>>> which I
>>>> know fairly well by now.
>>>>
>>>> Victor
>>>>
>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>
>>>>> Hi Felipe,
>>>>>
>>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>>> private repository on bitbucket.org (uses mercurial for source
>>>>> control) so that Andy and I can work on this until it's ready for
>>>>> more
>>>>> general testing.  If you're interested (or anyone else), sign up on
>>>>> bitbucket.org and email me your username and I will add it to the
>>>>> read/write access control list.
>>>>>
>>>>> Thanks!
>>>>> steven
>>>>>
>>>>>
>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>  wrote:
>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>
>>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>>> in
>>>>>>> my opinion.  There's some practices in the file that I think
>>>>>>> need to
>>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>>> than
>>>>>>> automatically building if all dependencies are met.
>>>>>>
>>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>>> it
>>>>>> makes it easier for packagers to be deterministic about automated
>>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>>> it
>>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>>> it
>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>> installed
>>>>>> instead of silently not building the something, precisely for this
>>>>>> reason.
>>>>>>
>>>>>>> I'd also prefer
>>>>>>> if all of the source were organized under a src folder,  all
>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>> (object
>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>> folder.
>>>>>>> This kind of organization is a common setup in projects I see
>>>>>>> today
>>>>>>> across programming languages and build environments.
>>>>>>>
>>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>>> modularize the project's build system.  Is that being maintained
>>>>>>> today?
>>>>>>
>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>> SConstruct
>>>>>> and make it easier for packagers such as myself to build csound,
>>>>>> but I
>>>>>> clearly could not keep up with it. First, I got complicated by
>>>>>> university taking away most of my time. Also, at some point I asked
>>>>>> for
>>>>>> testing, and the fact that scons puts the result files in the
>>>>>> SConscript
>>>>>> directory was not well received (particularly because it places the
>>>>>> plugins, the shared lib and the csound executable in different
>>>>>> locations, making it hard for csound development). And I could not
>>>>>> figure out how to tweak that in scons.
>>>>>>
>>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>>> first
>>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>>> my
>>>>>> first approach at packaging csound was to replace the build system
>>>>>> (hah,
>>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>>> build system (incomplete, but working), but it was not well
>>>>>> received at
>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>> implementation is not (yet). That is when I tried making
>>>>>> SContruct a
>>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>>> moving
>>>>>> things away into SConscript files, since it seemed a faster way to
>>>>>> get a
>>>>>> fully functional build script, but I failed for the above reasons.
>>>>>>
>>>>>>
>>>>>> For what it is worth, I fully support moving away from scons and
>>>>>> into
>>>>>> cmake. I can even try helping out.
>>>>>>
>>>>>> --
>>>>>> Saludos,
>>>>>> Felipe Sateler
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>> share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>> details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>> share
>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>> details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> --
> Sent from my mobile device
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
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Date2010-07-30 01:21
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Yes, I'm well aware that a project can be setup to debug. I've tried
doing so in Eclipse and Netbeans and felt doing so was not
satisfactory. Considering I'm often on a number of machines with
different OS's, being able to use a tool like CMake to create projects
for IDE's is much preferred than trying to hand setup these projects.
If it works and can work with multiple IDE's and we don't have to
maintain separate projects, all the better.

Note: beyond debugging, I am interested in the IDE being able to fully
work with the code. (Refactoring tools, class browsers, source code
linking, auto-suggest, etc.) I never found much luck in trying to do
this by hand.

My early impression is that beyond IDE project file generation, the
encouragement of out-of-source builds will be extremely useful. It
will allow easily building float or double, debug or release in
parallel as they can all be built to separate folders. This solves
another big annoyance of having multiple copies of CVS checked out to
maintain a debug and release build.

Anyways, these are all interests and notes at this point. I'll be
continuing to research to see how it all works out.


On 7/29/10, Michael Gogins  wrote:
> I repeat, you do not need a complete build system in order to have a
> project to enable easy debugging. You can create a project
> specifically for debugging instead. This is true in all IDEs that I
> have used.
>
> If you do get CMake working for everything and it is roughly as easy
> to use and maintain as SCons, however, I would support a change. But
> please re-read the previous paragraph.
>
> Regards,
> Mike
>
> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi  wrote:
>> Well, I imagine that's a possibility. I figure it won't hurt to at
>> least take a look and give it a try; who knows, maybe you'll find it
>> interesting too. :)  First we have to get it working, then from there
>> we can look at something functional and evaluate from there.
>>
>> On 7/29/10, Victor Lazzarini  wrote:
>>> But the real question is: are we talking here about substituting scons
>>> and thus requiring some of us to learn a different build system? I'm
>>> not sure I like that idea.
>>>
>>> Victor
>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>
>>>> Well, I'm certainly not interested to do work that's not necessary as
>>>> much as anyone else.  However the interest to look at CMake is because
>>>> SCons is not at all capable of doing what I'm interested in for IDE
>>>> Integration. If Scons could do it, then I wouldn't even bother with
>>>> this.
>>>>
>>>> It seems there is interest beyond just me as well.  We'll give it a
>>>> try and see how it turns out.
>>>>
>>>>
>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>  wrote:
>>>>> The only problem I see with this is that while CMake might be better
>>>>> I'm not sure whether I look forward to having to learn it in order to
>>>>> work in Csound development. I would prefer to keep using scons
>>>>> which I
>>>>> know fairly well by now.
>>>>>
>>>>> Victor
>>>>>
>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>
>>>>>> Hi Felipe,
>>>>>>
>>>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>>>> private repository on bitbucket.org (uses mercurial for source
>>>>>> control) so that Andy and I can work on this until it's ready for
>>>>>> more
>>>>>> general testing.  If you're interested (or anyone else), sign up on
>>>>>> bitbucket.org and email me your username and I will add it to the
>>>>>> read/write access control list.
>>>>>>
>>>>>> Thanks!
>>>>>> steven
>>>>>>
>>>>>>
>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>  wrote:
>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>
>>>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>>>> in
>>>>>>>> my opinion.  There's some practices in the file that I think
>>>>>>>> need to
>>>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>>>> than
>>>>>>>> automatically building if all dependencies are met.
>>>>>>>
>>>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>>>> it
>>>>>>> makes it easier for packagers to be deterministic about automated
>>>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>>>> it
>>>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>>>> it
>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>> installed
>>>>>>> instead of silently not building the something, precisely for this
>>>>>>> reason.
>>>>>>>
>>>>>>>> I'd also prefer
>>>>>>>> if all of the source were organized under a src folder,  all
>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>> (object
>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>> folder.
>>>>>>>> This kind of organization is a common setup in projects I see
>>>>>>>> today
>>>>>>>> across programming languages and build environments.
>>>>>>>>
>>>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>>>> modularize the project's build system.  Is that being maintained
>>>>>>>> today?
>>>>>>>
>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>> SConstruct
>>>>>>> and make it easier for packagers such as myself to build csound,
>>>>>>> but I
>>>>>>> clearly could not keep up with it. First, I got complicated by
>>>>>>> university taking away most of my time. Also, at some point I asked
>>>>>>> for
>>>>>>> testing, and the fact that scons puts the result files in the
>>>>>>> SConscript
>>>>>>> directory was not well received (particularly because it places the
>>>>>>> plugins, the shared lib and the csound executable in different
>>>>>>> locations, making it hard for csound development). And I could not
>>>>>>> figure out how to tweak that in scons.
>>>>>>>
>>>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>>>> first
>>>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>>>> my
>>>>>>> first approach at packaging csound was to replace the build system
>>>>>>> (hah,
>>>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>> received at
>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>> SContruct a
>>>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>>>> moving
>>>>>>> things away into SConscript files, since it seemed a faster way to
>>>>>>> get a
>>>>>>> fully functional build script, but I failed for the above reasons.
>>>>>>>
>>>>>>>
>>>>>>> For what it is worth, I fully support moving away from scons and
>>>>>>> into
>>>>>>> cmake. I can even try helping out.
>>>>>>>
>>>>>>> --
>>>>>>> Saludos,
>>>>>>> Felipe Sateler
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>> share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>> details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>> share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>> details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> --
>> Sent from my mobile device
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

-- 
Sent from my mobile device

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2010-07-30 04:22
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Just a sidenote, I was able to compile libcsound and the csound
executable just now with CMake via Eclipse.  Of course, there's still
quite a bit to do, but I'm finding it encouraging.

I also found information on CPack
(http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
various archive formats.

On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi  wrote:
> Yes, I'm well aware that a project can be setup to debug. I've tried
> doing so in Eclipse and Netbeans and felt doing so was not
> satisfactory. Considering I'm often on a number of machines with
> different OS's, being able to use a tool like CMake to create projects
> for IDE's is much preferred than trying to hand setup these projects.
> If it works and can work with multiple IDE's and we don't have to
> maintain separate projects, all the better.
>
> Note: beyond debugging, I am interested in the IDE being able to fully
> work with the code. (Refactoring tools, class browsers, source code
> linking, auto-suggest, etc.) I never found much luck in trying to do
> this by hand.
>
> My early impression is that beyond IDE project file generation, the
> encouragement of out-of-source builds will be extremely useful. It
> will allow easily building float or double, debug or release in
> parallel as they can all be built to separate folders. This solves
> another big annoyance of having multiple copies of CVS checked out to
> maintain a debug and release build.
>
> Anyways, these are all interests and notes at this point. I'll be
> continuing to research to see how it all works out.
>
>
> On 7/29/10, Michael Gogins  wrote:
>> I repeat, you do not need a complete build system in order to have a
>> project to enable easy debugging. You can create a project
>> specifically for debugging instead. This is true in all IDEs that I
>> have used.
>>
>> If you do get CMake working for everything and it is roughly as easy
>> to use and maintain as SCons, however, I would support a change. But
>> please re-read the previous paragraph.
>>
>> Regards,
>> Mike
>>
>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi  wrote:
>>> Well, I imagine that's a possibility. I figure it won't hurt to at
>>> least take a look and give it a try; who knows, maybe you'll find it
>>> interesting too. :)  First we have to get it working, then from there
>>> we can look at something functional and evaluate from there.
>>>
>>> On 7/29/10, Victor Lazzarini  wrote:
>>>> But the real question is: are we talking here about substituting scons
>>>> and thus requiring some of us to learn a different build system? I'm
>>>> not sure I like that idea.
>>>>
>>>> Victor
>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>
>>>>> Well, I'm certainly not interested to do work that's not necessary as
>>>>> much as anyone else.  However the interest to look at CMake is because
>>>>> SCons is not at all capable of doing what I'm interested in for IDE
>>>>> Integration. If Scons could do it, then I wouldn't even bother with
>>>>> this.
>>>>>
>>>>> It seems there is interest beyond just me as well.  We'll give it a
>>>>> try and see how it turns out.
>>>>>
>>>>>
>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>  wrote:
>>>>>> The only problem I see with this is that while CMake might be better
>>>>>> I'm not sure whether I look forward to having to learn it in order to
>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>> which I
>>>>>> know fairly well by now.
>>>>>>
>>>>>> Victor
>>>>>>
>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>
>>>>>>> Hi Felipe,
>>>>>>>
>>>>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>>>>> private repository on bitbucket.org (uses mercurial for source
>>>>>>> control) so that Andy and I can work on this until it's ready for
>>>>>>> more
>>>>>>> general testing.  If you're interested (or anyone else), sign up on
>>>>>>> bitbucket.org and email me your username and I will add it to the
>>>>>>> read/write access control list.
>>>>>>>
>>>>>>> Thanks!
>>>>>>> steven
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>  wrote:
>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>
>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>>>>> in
>>>>>>>>> my opinion.  There's some practices in the file that I think
>>>>>>>>> need to
>>>>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>>>>> than
>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>
>>>>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>>>>> it
>>>>>>>> makes it easier for packagers to be deterministic about automated
>>>>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>>>>> it
>>>>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>>>>> it
>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>> installed
>>>>>>>> instead of silently not building the something, precisely for this
>>>>>>>> reason.
>>>>>>>>
>>>>>>>>> I'd also prefer
>>>>>>>>> if all of the source were organized under a src folder,  all
>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>> (object
>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>> folder.
>>>>>>>>> This kind of organization is a common setup in projects I see
>>>>>>>>> today
>>>>>>>>> across programming languages and build environments.
>>>>>>>>>
>>>>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>>>>> modularize the project's build system.  Is that being maintained
>>>>>>>>> today?
>>>>>>>>
>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>> SConstruct
>>>>>>>> and make it easier for packagers such as myself to build csound,
>>>>>>>> but I
>>>>>>>> clearly could not keep up with it. First, I got complicated by
>>>>>>>> university taking away most of my time. Also, at some point I asked
>>>>>>>> for
>>>>>>>> testing, and the fact that scons puts the result files in the
>>>>>>>> SConscript
>>>>>>>> directory was not well received (particularly because it places the
>>>>>>>> plugins, the shared lib and the csound executable in different
>>>>>>>> locations, making it hard for csound development). And I could not
>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>
>>>>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>>>>> first
>>>>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>>>>> my
>>>>>>>> first approach at packaging csound was to replace the build system
>>>>>>>> (hah,
>>>>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>> received at
>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>> SContruct a
>>>>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>>>>> moving
>>>>>>>> things away into SConscript files, since it seemed a faster way to
>>>>>>>> get a
>>>>>>>> fully functional build script, but I failed for the above reasons.
>>>>>>>>
>>>>>>>>
>>>>>>>> For what it is worth, I fully support moving away from scons and
>>>>>>>> into
>>>>>>>> cmake. I can even try helping out.
>>>>>>>>
>>>>>>>> --
>>>>>>>> Saludos,
>>>>>>>> Felipe Sateler
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>> share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>> details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>> share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>> details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> --
>>> Sent from my mobile device
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> --
> Sent from my mobile device
>

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2010-07-30 20:48
FromMichael Gogins
SubjectRe: [Cs-dev] CMake
Well, I wouldn't spend my time doing this, but if you get it to work,
I can see the advantages. Good luck!

I hope you will be testing on all 3 platforms as you go along.

Best,
Mike

On Thu, Jul 29, 2010 at 11:22 PM, Steven Yi  wrote:
> Just a sidenote, I was able to compile libcsound and the csound
> executable just now with CMake via Eclipse.  Of course, there's still
> quite a bit to do, but I'm finding it encouraging.
>
> I also found information on CPack
> (http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
> supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
> various archive formats.
>
> On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi  wrote:
>> Yes, I'm well aware that a project can be setup to debug. I've tried
>> doing so in Eclipse and Netbeans and felt doing so was not
>> satisfactory. Considering I'm often on a number of machines with
>> different OS's, being able to use a tool like CMake to create projects
>> for IDE's is much preferred than trying to hand setup these projects.
>> If it works and can work with multiple IDE's and we don't have to
>> maintain separate projects, all the better.
>>
>> Note: beyond debugging, I am interested in the IDE being able to fully
>> work with the code. (Refactoring tools, class browsers, source code
>> linking, auto-suggest, etc.) I never found much luck in trying to do
>> this by hand.
>>
>> My early impression is that beyond IDE project file generation, the
>> encouragement of out-of-source builds will be extremely useful. It
>> will allow easily building float or double, debug or release in
>> parallel as they can all be built to separate folders. This solves
>> another big annoyance of having multiple copies of CVS checked out to
>> maintain a debug and release build.
>>
>> Anyways, these are all interests and notes at this point. I'll be
>> continuing to research to see how it all works out.
>>
>>
>> On 7/29/10, Michael Gogins  wrote:
>>> I repeat, you do not need a complete build system in order to have a
>>> project to enable easy debugging. You can create a project
>>> specifically for debugging instead. This is true in all IDEs that I
>>> have used.
>>>
>>> If you do get CMake working for everything and it is roughly as easy
>>> to use and maintain as SCons, however, I would support a change. But
>>> please re-read the previous paragraph.
>>>
>>> Regards,
>>> Mike
>>>
>>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi  wrote:
>>>> Well, I imagine that's a possibility. I figure it won't hurt to at
>>>> least take a look and give it a try; who knows, maybe you'll find it
>>>> interesting too. :)  First we have to get it working, then from there
>>>> we can look at something functional and evaluate from there.
>>>>
>>>> On 7/29/10, Victor Lazzarini  wrote:
>>>>> But the real question is: are we talking here about substituting scons
>>>>> and thus requiring some of us to learn a different build system? I'm
>>>>> not sure I like that idea.
>>>>>
>>>>> Victor
>>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>>
>>>>>> Well, I'm certainly not interested to do work that's not necessary as
>>>>>> much as anyone else.  However the interest to look at CMake is because
>>>>>> SCons is not at all capable of doing what I'm interested in for IDE
>>>>>> Integration. If Scons could do it, then I wouldn't even bother with
>>>>>> this.
>>>>>>
>>>>>> It seems there is interest beyond just me as well.  We'll give it a
>>>>>> try and see how it turns out.
>>>>>>
>>>>>>
>>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>>  wrote:
>>>>>>> The only problem I see with this is that while CMake might be better
>>>>>>> I'm not sure whether I look forward to having to learn it in order to
>>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>>> which I
>>>>>>> know fairly well by now.
>>>>>>>
>>>>>>> Victor
>>>>>>>
>>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>>
>>>>>>>> Hi Felipe,
>>>>>>>>
>>>>>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>>>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>>>>>> private repository on bitbucket.org (uses mercurial for source
>>>>>>>> control) so that Andy and I can work on this until it's ready for
>>>>>>>> more
>>>>>>>> general testing.  If you're interested (or anyone else), sign up on
>>>>>>>> bitbucket.org and email me your username and I will add it to the
>>>>>>>> read/write access control list.
>>>>>>>>
>>>>>>>> Thanks!
>>>>>>>> steven
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>>  wrote:
>>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>>
>>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>>>>>> in
>>>>>>>>>> my opinion.  There's some practices in the file that I think
>>>>>>>>>> need to
>>>>>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>>>>>> than
>>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>>
>>>>>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>>>>>> it
>>>>>>>>> makes it easier for packagers to be deterministic about automated
>>>>>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>>>>>> it
>>>>>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>>>>>> it
>>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>>> installed
>>>>>>>>> instead of silently not building the something, precisely for this
>>>>>>>>> reason.
>>>>>>>>>
>>>>>>>>>> I'd also prefer
>>>>>>>>>> if all of the source were organized under a src folder,  all
>>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>>> (object
>>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>>> folder.
>>>>>>>>>> This kind of organization is a common setup in projects I see
>>>>>>>>>> today
>>>>>>>>>> across programming languages and build environments.
>>>>>>>>>>
>>>>>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>>>>>> modularize the project's build system.  Is that being maintained
>>>>>>>>>> today?
>>>>>>>>>
>>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>>> SConstruct
>>>>>>>>> and make it easier for packagers such as myself to build csound,
>>>>>>>>> but I
>>>>>>>>> clearly could not keep up with it. First, I got complicated by
>>>>>>>>> university taking away most of my time. Also, at some point I asked
>>>>>>>>> for
>>>>>>>>> testing, and the fact that scons puts the result files in the
>>>>>>>>> SConscript
>>>>>>>>> directory was not well received (particularly because it places the
>>>>>>>>> plugins, the shared lib and the csound executable in different
>>>>>>>>> locations, making it hard for csound development). And I could not
>>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>>
>>>>>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>>>>>> first
>>>>>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>>>>>> my
>>>>>>>>> first approach at packaging csound was to replace the build system
>>>>>>>>> (hah,
>>>>>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>>> received at
>>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>>> SContruct a
>>>>>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>>>>>> moving
>>>>>>>>> things away into SConscript files, since it seemed a faster way to
>>>>>>>>> get a
>>>>>>>>> fully functional build script, but I failed for the above reasons.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> For what it is worth, I fully support moving away from scons and
>>>>>>>>> into
>>>>>>>>> cmake. I can even try helping out.
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Saludos,
>>>>>>>>> Felipe Sateler
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>>> share
>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>> details:
>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>> _______________________________________________
>>>>>>>>> Csound-devel mailing list
>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>> share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>> details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>> --
>>>> Sent from my mobile device
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> --
>> Sent from my mobile device
>>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
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Plug-In Development Kit to bring their C/C++ apps to Palm for a share
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http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
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Date2010-07-30 21:43
FromSteven Yi
SubjectRe: [Cs-dev] CMake
Yes, we're testing on platforms as we can.  Felipe just got a build
working on Linux and I just tried building with XCode on OSX (project
generated correctly, but I need to add some of the preprocessor
symbols that the source is expecting, should be fixed up tonight).

One other benefit I'm finding is that building with CMake generated
Makefiles seems to run a lot faster than building with SCons.  I
haven't taken any metrics, but just from testing it seems to be the
case.

On Fri, Jul 30, 2010 at 3:48 PM, Michael Gogins
 wrote:
> Well, I wouldn't spend my time doing this, but if you get it to work,
> I can see the advantages. Good luck!
>
> I hope you will be testing on all 3 platforms as you go along.
>
> Best,
> Mike
>
> On Thu, Jul 29, 2010 at 11:22 PM, Steven Yi  wrote:
>> Just a sidenote, I was able to compile libcsound and the csound
>> executable just now with CMake via Eclipse.  Of course, there's still
>> quite a bit to do, but I'm finding it encouraging.
>>
>> I also found information on CPack
>> (http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
>> supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
>> various archive formats.
>>
>> On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi  wrote:
>>> Yes, I'm well aware that a project can be setup to debug. I've tried
>>> doing so in Eclipse and Netbeans and felt doing so was not
>>> satisfactory. Considering I'm often on a number of machines with
>>> different OS's, being able to use a tool like CMake to create projects
>>> for IDE's is much preferred than trying to hand setup these projects.
>>> If it works and can work with multiple IDE's and we don't have to
>>> maintain separate projects, all the better.
>>>
>>> Note: beyond debugging, I am interested in the IDE being able to fully
>>> work with the code. (Refactoring tools, class browsers, source code
>>> linking, auto-suggest, etc.) I never found much luck in trying to do
>>> this by hand.
>>>
>>> My early impression is that beyond IDE project file generation, the
>>> encouragement of out-of-source builds will be extremely useful. It
>>> will allow easily building float or double, debug or release in
>>> parallel as they can all be built to separate folders. This solves
>>> another big annoyance of having multiple copies of CVS checked out to
>>> maintain a debug and release build.
>>>
>>> Anyways, these are all interests and notes at this point. I'll be
>>> continuing to research to see how it all works out.
>>>
>>>
>>> On 7/29/10, Michael Gogins  wrote:
>>>> I repeat, you do not need a complete build system in order to have a
>>>> project to enable easy debugging. You can create a project
>>>> specifically for debugging instead. This is true in all IDEs that I
>>>> have used.
>>>>
>>>> If you do get CMake working for everything and it is roughly as easy
>>>> to use and maintain as SCons, however, I would support a change. But
>>>> please re-read the previous paragraph.
>>>>
>>>> Regards,
>>>> Mike
>>>>
>>>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi  wrote:
>>>>> Well, I imagine that's a possibility. I figure it won't hurt to at
>>>>> least take a look and give it a try; who knows, maybe you'll find it
>>>>> interesting too. :)  First we have to get it working, then from there
>>>>> we can look at something functional and evaluate from there.
>>>>>
>>>>> On 7/29/10, Victor Lazzarini  wrote:
>>>>>> But the real question is: are we talking here about substituting scons
>>>>>> and thus requiring some of us to learn a different build system? I'm
>>>>>> not sure I like that idea.
>>>>>>
>>>>>> Victor
>>>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>>>
>>>>>>> Well, I'm certainly not interested to do work that's not necessary as
>>>>>>> much as anyone else.  However the interest to look at CMake is because
>>>>>>> SCons is not at all capable of doing what I'm interested in for IDE
>>>>>>> Integration. If Scons could do it, then I wouldn't even bother with
>>>>>>> this.
>>>>>>>
>>>>>>> It seems there is interest beyond just me as well.  We'll give it a
>>>>>>> try and see how it turns out.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>>>  wrote:
>>>>>>>> The only problem I see with this is that while CMake might be better
>>>>>>>> I'm not sure whether I look forward to having to learn it in order to
>>>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>>>> which I
>>>>>>>> know fairly well by now.
>>>>>>>>
>>>>>>>> Victor
>>>>>>>>
>>>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>>>
>>>>>>>>> Hi Felipe,
>>>>>>>>>
>>>>>>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>>>>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>>>>>>> private repository on bitbucket.org (uses mercurial for source
>>>>>>>>> control) so that Andy and I can work on this until it's ready for
>>>>>>>>> more
>>>>>>>>> general testing.  If you're interested (or anyone else), sign up on
>>>>>>>>> bitbucket.org and email me your username and I will add it to the
>>>>>>>>> read/write access control list.
>>>>>>>>>
>>>>>>>>> Thanks!
>>>>>>>>> steven
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>>>  wrote:
>>>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>>>
>>>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>>>>>>> in
>>>>>>>>>>> my opinion.  There's some practices in the file that I think
>>>>>>>>>>> need to
>>>>>>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>>>>>>> than
>>>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>>>
>>>>>>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>>>>>>> it
>>>>>>>>>> makes it easier for packagers to be deterministic about automated
>>>>>>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>>>>>>> it
>>>>>>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>>>>>>> it
>>>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>>>> installed
>>>>>>>>>> instead of silently not building the something, precisely for this
>>>>>>>>>> reason.
>>>>>>>>>>
>>>>>>>>>>> I'd also prefer
>>>>>>>>>>> if all of the source were organized under a src folder,  all
>>>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>>>> (object
>>>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>>>> folder.
>>>>>>>>>>> This kind of organization is a common setup in projects I see
>>>>>>>>>>> today
>>>>>>>>>>> across programming languages and build environments.
>>>>>>>>>>>
>>>>>>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>>>>>>> modularize the project's build system.  Is that being maintained
>>>>>>>>>>> today?
>>>>>>>>>>
>>>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>>>> SConstruct
>>>>>>>>>> and make it easier for packagers such as myself to build csound,
>>>>>>>>>> but I
>>>>>>>>>> clearly could not keep up with it. First, I got complicated by
>>>>>>>>>> university taking away most of my time. Also, at some point I asked
>>>>>>>>>> for
>>>>>>>>>> testing, and the fact that scons puts the result files in the
>>>>>>>>>> SConscript
>>>>>>>>>> directory was not well received (particularly because it places the
>>>>>>>>>> plugins, the shared lib and the csound executable in different
>>>>>>>>>> locations, making it hard for csound development). And I could not
>>>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>>>
>>>>>>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>>>>>>> first
>>>>>>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>>>>>>> my
>>>>>>>>>> first approach at packaging csound was to replace the build system
>>>>>>>>>> (hah,
>>>>>>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>>>> received at
>>>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>>>> SContruct a
>>>>>>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>>>>>>> moving
>>>>>>>>>> things away into SConscript files, since it seemed a faster way to
>>>>>>>>>> get a
>>>>>>>>>> fully functional build script, but I failed for the above reasons.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> For what it is worth, I fully support moving away from scons and
>>>>>>>>>> into
>>>>>>>>>> cmake. I can even try helping out.
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Saludos,
>>>>>>>>>> Felipe Sateler
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>>>> share
>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>> details:
>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>>> share
>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>> details:
>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>> _______________________________________________
>>>>>>>>> Csound-devel mailing list
>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>> --
>>>>> Sent from my mobile device
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Gogins
>>>> Irreducible Productions
>>>> http://www.michael-gogins.com
>>>> Michael dot Gogins at gmail dot com
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>> --
>>> Sent from my mobile device
>>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
Csound-devel mailing list
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Date2010-07-30 22:27
FromVictor Lazzarini
SubjectRe: [Cs-dev] CMake
But the major problem I see is all of us having to learn CMake, yet  
another language. I'm not really keen on this, as it will not make any  
difference to my workflow (for instance, I don't use IDEs). I don't  
have any problems with a parallel CMake project, but I don't think I  
will vote on a leaving scons (if it comes to a vote).

Victor
On 30 Jul 2010, at 21:43, Steven Yi wrote:

> Yes, we're testing on platforms as we can.  Felipe just got a build
> working on Linux and I just tried building with XCode on OSX (project
> generated correctly, but I need to add some of the preprocessor
> symbols that the source is expecting, should be fixed up tonight).
>
> One other benefit I'm finding is that building with CMake generated
> Makefiles seems to run a lot faster than building with SCons.  I
> haven't taken any metrics, but just from testing it seems to be the
> case.
>
> On Fri, Jul 30, 2010 at 3:48 PM, Michael Gogins
>  wrote:
>> Well, I wouldn't spend my time doing this, but if you get it to work,
>> I can see the advantages. Good luck!
>>
>> I hope you will be testing on all 3 platforms as you go along.
>>
>> Best,
>> Mike
>>
>> On Thu, Jul 29, 2010 at 11:22 PM, Steven Yi   
>> wrote:
>>> Just a sidenote, I was able to compile libcsound and the csound
>>> executable just now with CMake via Eclipse.  Of course, there's  
>>> still
>>> quite a bit to do, but I'm finding it encouraging.
>>>
>>> I also found information on CPack
>>> (http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
>>> supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
>>> various archive formats.
>>>
>>> On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi   
>>> wrote:
>>>> Yes, I'm well aware that a project can be setup to debug. I've  
>>>> tried
>>>> doing so in Eclipse and Netbeans and felt doing so was not
>>>> satisfactory. Considering I'm often on a number of machines with
>>>> different OS's, being able to use a tool like CMake to create  
>>>> projects
>>>> for IDE's is much preferred than trying to hand setup these  
>>>> projects.
>>>> If it works and can work with multiple IDE's and we don't have to
>>>> maintain separate projects, all the better.
>>>>
>>>> Note: beyond debugging, I am interested in the IDE being able to  
>>>> fully
>>>> work with the code. (Refactoring tools, class browsers, source code
>>>> linking, auto-suggest, etc.) I never found much luck in trying to  
>>>> do
>>>> this by hand.
>>>>
>>>> My early impression is that beyond IDE project file generation, the
>>>> encouragement of out-of-source builds will be extremely useful. It
>>>> will allow easily building float or double, debug or release in
>>>> parallel as they can all be built to separate folders. This solves
>>>> another big annoyance of having multiple copies of CVS checked  
>>>> out to
>>>> maintain a debug and release build.
>>>>
>>>> Anyways, these are all interests and notes at this point. I'll be
>>>> continuing to research to see how it all works out.
>>>>
>>>>
>>>> On 7/29/10, Michael Gogins  wrote:
>>>>> I repeat, you do not need a complete build system in order to  
>>>>> have a
>>>>> project to enable easy debugging. You can create a project
>>>>> specifically for debugging instead. This is true in all IDEs  
>>>>> that I
>>>>> have used.
>>>>>
>>>>> If you do get CMake working for everything and it is roughly as  
>>>>> easy
>>>>> to use and maintain as SCons, however, I would support a change.  
>>>>> But
>>>>> please re-read the previous paragraph.
>>>>>
>>>>> Regards,
>>>>> Mike
>>>>>
>>>>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi   
>>>>> wrote:
>>>>>> Well, I imagine that's a possibility. I figure it won't hurt to  
>>>>>> at
>>>>>> least take a look and give it a try; who knows, maybe you'll  
>>>>>> find it
>>>>>> interesting too. :)  First we have to get it working, then from  
>>>>>> there
>>>>>> we can look at something functional and evaluate from there.
>>>>>>
>>>>>> On 7/29/10, Victor Lazzarini  wrote:
>>>>>>> But the real question is: are we talking here about  
>>>>>>> substituting scons
>>>>>>> and thus requiring some of us to learn a different build  
>>>>>>> system? I'm
>>>>>>> not sure I like that idea.
>>>>>>>
>>>>>>> Victor
>>>>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>>>>
>>>>>>>> Well, I'm certainly not interested to do work that's not  
>>>>>>>> necessary as
>>>>>>>> much as anyone else.  However the interest to look at CMake  
>>>>>>>> is because
>>>>>>>> SCons is not at all capable of doing what I'm interested in  
>>>>>>>> for IDE
>>>>>>>> Integration. If Scons could do it, then I wouldn't even  
>>>>>>>> bother with
>>>>>>>> this.
>>>>>>>>
>>>>>>>> It seems there is interest beyond just me as well.  We'll  
>>>>>>>> give it a
>>>>>>>> try and see how it turns out.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>>>>  wrote:
>>>>>>>>> The only problem I see with this is that while CMake might  
>>>>>>>>> be better
>>>>>>>>> I'm not sure whether I look forward to having to learn it in  
>>>>>>>>> order to
>>>>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>>>>> which I
>>>>>>>>> know fairly well by now.
>>>>>>>>>
>>>>>>>>> Victor
>>>>>>>>>
>>>>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>>>>
>>>>>>>>>> Hi Felipe,
>>>>>>>>>>
>>>>>>>>>> Andy Fillebrown and I have started working with CMake but  
>>>>>>>>>> we're both
>>>>>>>>>> still learning it. It'd be nice to get your involvement.  I  
>>>>>>>>>> setup a
>>>>>>>>>> private repository on bitbucket.org (uses mercurial for  
>>>>>>>>>> source
>>>>>>>>>> control) so that Andy and I can work on this until it's  
>>>>>>>>>> ready for
>>>>>>>>>> more
>>>>>>>>>> general testing.  If you're interested (or anyone else),  
>>>>>>>>>> sign up on
>>>>>>>>>> bitbucket.org and email me your username and I will add it  
>>>>>>>>>> to the
>>>>>>>>>> read/write access control list.
>>>>>>>>>>
>>>>>>>>>> Thanks!
>>>>>>>>>> steven
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>>>>  wrote:
>>>>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>>>>
>>>>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a  
>>>>>>>>>>>> bit unruly
>>>>>>>>>>>> in
>>>>>>>>>>>> my opinion.  There's some practices in the file that I  
>>>>>>>>>>>> think
>>>>>>>>>>>> need to
>>>>>>>>>>>> change, specifically the whole build by enabling a flag  
>>>>>>>>>>>> rather
>>>>>>>>>>>> than
>>>>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>>>>
>>>>>>>>>>> Well, a while ago I argued in favor of precisely this  
>>>>>>>>>>> behaviour, as
>>>>>>>>>>> it
>>>>>>>>>>> makes it easier for packagers to be deterministic about  
>>>>>>>>>>> automated
>>>>>>>>>>> package builds on uncontrolled (by the maintainer)  
>>>>>>>>>>> machines, like
>>>>>>>>>>> it
>>>>>>>>>>> happens in the debian buildd network. In fact, in  
>>>>>>>>>>> SContruct2 I made
>>>>>>>>>>> it
>>>>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>>>>> installed
>>>>>>>>>>> instead of silently not building the something, precisely  
>>>>>>>>>>> for this
>>>>>>>>>>> reason.
>>>>>>>>>>>
>>>>>>>>>>>> I'd also prefer
>>>>>>>>>>>> if all of the source were organized under a src folder,   
>>>>>>>>>>>> all
>>>>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>>>>> (object
>>>>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>>>>> folder.
>>>>>>>>>>>> This kind of organization is a common setup in projects I  
>>>>>>>>>>>> see
>>>>>>>>>>>> today
>>>>>>>>>>>> across programming languages and build environments.
>>>>>>>>>>>>
>>>>>>>>>>>> I do like how SConstruct2 has used SConscript files to  
>>>>>>>>>>>> better
>>>>>>>>>>>> modularize the project's build system.  Is that being  
>>>>>>>>>>>> maintained
>>>>>>>>>>>> today?
>>>>>>>>>>>
>>>>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>>>>> SConstruct
>>>>>>>>>>> and make it easier for packagers such as myself to build  
>>>>>>>>>>> csound,
>>>>>>>>>>> but I
>>>>>>>>>>> clearly could not keep up with it. First, I got  
>>>>>>>>>>> complicated by
>>>>>>>>>>> university taking away most of my time. Also, at some  
>>>>>>>>>>> point I asked
>>>>>>>>>>> for
>>>>>>>>>>> testing, and the fact that scons puts the result files in  
>>>>>>>>>>> the
>>>>>>>>>>> SConscript
>>>>>>>>>>> directory was not well received (particularly because it  
>>>>>>>>>>> places the
>>>>>>>>>>> plugins, the shared lib and the csound executable in  
>>>>>>>>>>> different
>>>>>>>>>>> locations, making it hard for csound development). And I  
>>>>>>>>>>> could not
>>>>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>>>>
>>>>>>>>>>> As for the CMake suggestion, I did that a while ago when I  
>>>>>>>>>>> was
>>>>>>>>>>> first
>>>>>>>>>>> taking over csound packaging in debian. I hate scons so  
>>>>>>>>>>> much that
>>>>>>>>>>> my
>>>>>>>>>>> first approach at packaging csound was to replace the  
>>>>>>>>>>> build system
>>>>>>>>>>> (hah,
>>>>>>>>>>> rookie mistake :p). I even mailed this list with a proof- 
>>>>>>>>>>> of-concept
>>>>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>>>>> received at
>>>>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>>>>> SContruct a
>>>>>>>>>>> sane piece of code by copying it over as SConstruct2 and  
>>>>>>>>>>> slowly
>>>>>>>>>>> moving
>>>>>>>>>>> things away into SConscript files, since it seemed a  
>>>>>>>>>>> faster way to
>>>>>>>>>>> get a
>>>>>>>>>>> fully functional build script, but I failed for the above  
>>>>>>>>>>> reasons.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> For what it is worth, I fully support moving away from  
>>>>>>>>>>> scons and
>>>>>>>>>>> into
>>>>>>>>>>> cmake. I can even try helping out.
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Saludos,
>>>>>>>>>>> Felipe Sateler
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm  
>>>>>>>>>>> for a
>>>>>>>>>>> share
>>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>>> details:
>>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm  
>>>>>>>>>> for a
>>>>>>>>>> share
>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>> details:
>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm  
>>>>>>>>> for a share
>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more  
>>>>>>>>> details:
>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>> _______________________________________________
>>>>>>>>> Csound-devel mailing list
>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for  
>>>>>>>> a share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more  
>>>>>>>> details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for  
>>>>>>> a share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more  
>>>>>>> details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Sent from my mobile device
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a  
>>>>>> share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more  
>>>>>> details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://www.michael-gogins.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a  
>>>>> share
>>>>> of $1 Million in cash or HP Products. Visit us here for more  
>>>>> details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>> --
>>>> Sent from my mobile device
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a  
>>> share
>>> of $1 Million in cash or HP Products. Visit us here for more  
>>> details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel


------------------------------------------------------------------------------
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_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net

Date2010-07-30 22:33
FromMichael Gogins
SubjectRe: [Cs-dev] CMake
An alternative is for the people like Steven who want an IDE system
for Csound to contribute a builder that will do that for SCons.

I have no idea how hard that is - but I am pretty sure that creating a
complete CMake build system for Csound that really builds everything
on all platforms is pretty hard.

Regards,
Mike

On Fri, Jul 30, 2010 at 5:27 PM, Victor Lazzarini
 wrote:
> But the major problem I see is all of us having to learn CMake, yet
> another language. I'm not really keen on this, as it will not make any
> difference to my workflow (for instance, I don't use IDEs). I don't
> have any problems with a parallel CMake project, but I don't think I
> will vote on a leaving scons (if it comes to a vote).
>
> Victor
> On 30 Jul 2010, at 21:43, Steven Yi wrote:
>
>> Yes, we're testing on platforms as we can.  Felipe just got a build
>> working on Linux and I just tried building with XCode on OSX (project
>> generated correctly, but I need to add some of the preprocessor
>> symbols that the source is expecting, should be fixed up tonight).
>>
>> One other benefit I'm finding is that building with CMake generated
>> Makefiles seems to run a lot faster than building with SCons.  I
>> haven't taken any metrics, but just from testing it seems to be the
>> case.
>>
>> On Fri, Jul 30, 2010 at 3:48 PM, Michael Gogins
>>  wrote:
>>> Well, I wouldn't spend my time doing this, but if you get it to work,
>>> I can see the advantages. Good luck!
>>>
>>> I hope you will be testing on all 3 platforms as you go along.
>>>
>>> Best,
>>> Mike
>>>
>>> On Thu, Jul 29, 2010 at 11:22 PM, Steven Yi 
>>> wrote:
>>>> Just a sidenote, I was able to compile libcsound and the csound
>>>> executable just now with CMake via Eclipse.  Of course, there's
>>>> still
>>>> quite a bit to do, but I'm finding it encouraging.
>>>>
>>>> I also found information on CPack
>>>> (http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
>>>> supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
>>>> various archive formats.
>>>>
>>>> On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi 
>>>> wrote:
>>>>> Yes, I'm well aware that a project can be setup to debug. I've
>>>>> tried
>>>>> doing so in Eclipse and Netbeans and felt doing so was not
>>>>> satisfactory. Considering I'm often on a number of machines with
>>>>> different OS's, being able to use a tool like CMake to create
>>>>> projects
>>>>> for IDE's is much preferred than trying to hand setup these
>>>>> projects.
>>>>> If it works and can work with multiple IDE's and we don't have to
>>>>> maintain separate projects, all the better.
>>>>>
>>>>> Note: beyond debugging, I am interested in the IDE being able to
>>>>> fully
>>>>> work with the code. (Refactoring tools, class browsers, source code
>>>>> linking, auto-suggest, etc.) I never found much luck in trying to
>>>>> do
>>>>> this by hand.
>>>>>
>>>>> My early impression is that beyond IDE project file generation, the
>>>>> encouragement of out-of-source builds will be extremely useful. It
>>>>> will allow easily building float or double, debug or release in
>>>>> parallel as they can all be built to separate folders. This solves
>>>>> another big annoyance of having multiple copies of CVS checked
>>>>> out to
>>>>> maintain a debug and release build.
>>>>>
>>>>> Anyways, these are all interests and notes at this point. I'll be
>>>>> continuing to research to see how it all works out.
>>>>>
>>>>>
>>>>> On 7/29/10, Michael Gogins  wrote:
>>>>>> I repeat, you do not need a complete build system in order to
>>>>>> have a
>>>>>> project to enable easy debugging. You can create a project
>>>>>> specifically for debugging instead. This is true in all IDEs
>>>>>> that I
>>>>>> have used.
>>>>>>
>>>>>> If you do get CMake working for everything and it is roughly as
>>>>>> easy
>>>>>> to use and maintain as SCons, however, I would support a change.
>>>>>> But
>>>>>> please re-read the previous paragraph.
>>>>>>
>>>>>> Regards,
>>>>>> Mike
>>>>>>
>>>>>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi 
>>>>>> wrote:
>>>>>>> Well, I imagine that's a possibility. I figure it won't hurt to
>>>>>>> at
>>>>>>> least take a look and give it a try; who knows, maybe you'll
>>>>>>> find it
>>>>>>> interesting too. :)  First we have to get it working, then from
>>>>>>> there
>>>>>>> we can look at something functional and evaluate from there.
>>>>>>>
>>>>>>> On 7/29/10, Victor Lazzarini  wrote:
>>>>>>>> But the real question is: are we talking here about
>>>>>>>> substituting scons
>>>>>>>> and thus requiring some of us to learn a different build
>>>>>>>> system? I'm
>>>>>>>> not sure I like that idea.
>>>>>>>>
>>>>>>>> Victor
>>>>>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>>>>>
>>>>>>>>> Well, I'm certainly not interested to do work that's not
>>>>>>>>> necessary as
>>>>>>>>> much as anyone else.  However the interest to look at CMake
>>>>>>>>> is because
>>>>>>>>> SCons is not at all capable of doing what I'm interested in
>>>>>>>>> for IDE
>>>>>>>>> Integration. If Scons could do it, then I wouldn't even
>>>>>>>>> bother with
>>>>>>>>> this.
>>>>>>>>>
>>>>>>>>> It seems there is interest beyond just me as well.  We'll
>>>>>>>>> give it a
>>>>>>>>> try and see how it turns out.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>>>>>  wrote:
>>>>>>>>>> The only problem I see with this is that while CMake might
>>>>>>>>>> be better
>>>>>>>>>> I'm not sure whether I look forward to having to learn it in
>>>>>>>>>> order to
>>>>>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>>>>>> which I
>>>>>>>>>> know fairly well by now.
>>>>>>>>>>
>>>>>>>>>> Victor
>>>>>>>>>>
>>>>>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Felipe,
>>>>>>>>>>>
>>>>>>>>>>> Andy Fillebrown and I have started working with CMake but
>>>>>>>>>>> we're both
>>>>>>>>>>> still learning it. It'd be nice to get your involvement.  I
>>>>>>>>>>> setup a
>>>>>>>>>>> private repository on bitbucket.org (uses mercurial for
>>>>>>>>>>> source
>>>>>>>>>>> control) so that Andy and I can work on this until it's
>>>>>>>>>>> ready for
>>>>>>>>>>> more
>>>>>>>>>>> general testing.  If you're interested (or anyone else),
>>>>>>>>>>> sign up on
>>>>>>>>>>> bitbucket.org and email me your username and I will add it
>>>>>>>>>>> to the
>>>>>>>>>>> read/write access control list.
>>>>>>>>>>>
>>>>>>>>>>> Thanks!
>>>>>>>>>>> steven
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>>>>>  wrote:
>>>>>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a
>>>>>>>>>>>>> bit unruly
>>>>>>>>>>>>> in
>>>>>>>>>>>>> my opinion.  There's some practices in the file that I
>>>>>>>>>>>>> think
>>>>>>>>>>>>> need to
>>>>>>>>>>>>> change, specifically the whole build by enabling a flag
>>>>>>>>>>>>> rather
>>>>>>>>>>>>> than
>>>>>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>>>>>
>>>>>>>>>>>> Well, a while ago I argued in favor of precisely this
>>>>>>>>>>>> behaviour, as
>>>>>>>>>>>> it
>>>>>>>>>>>> makes it easier for packagers to be deterministic about
>>>>>>>>>>>> automated
>>>>>>>>>>>> package builds on uncontrolled (by the maintainer)
>>>>>>>>>>>> machines, like
>>>>>>>>>>>> it
>>>>>>>>>>>> happens in the debian buildd network. In fact, in
>>>>>>>>>>>> SContruct2 I made
>>>>>>>>>>>> it
>>>>>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>>>>>> installed
>>>>>>>>>>>> instead of silently not building the something, precisely
>>>>>>>>>>>> for this
>>>>>>>>>>>> reason.
>>>>>>>>>>>>
>>>>>>>>>>>>> I'd also prefer
>>>>>>>>>>>>> if all of the source were organized under a src folder,
>>>>>>>>>>>>> all
>>>>>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>>>>>> (object
>>>>>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>>>>>> folder.
>>>>>>>>>>>>> This kind of organization is a common setup in projects I
>>>>>>>>>>>>> see
>>>>>>>>>>>>> today
>>>>>>>>>>>>> across programming languages and build environments.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I do like how SConstruct2 has used SConscript files to
>>>>>>>>>>>>> better
>>>>>>>>>>>>> modularize the project's build system.  Is that being
>>>>>>>>>>>>> maintained
>>>>>>>>>>>>> today?
>>>>>>>>>>>>
>>>>>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>>>>>> SConstruct
>>>>>>>>>>>> and make it easier for packagers such as myself to build
>>>>>>>>>>>> csound,
>>>>>>>>>>>> but I
>>>>>>>>>>>> clearly could not keep up with it. First, I got
>>>>>>>>>>>> complicated by
>>>>>>>>>>>> university taking away most of my time. Also, at some
>>>>>>>>>>>> point I asked
>>>>>>>>>>>> for
>>>>>>>>>>>> testing, and the fact that scons puts the result files in
>>>>>>>>>>>> the
>>>>>>>>>>>> SConscript
>>>>>>>>>>>> directory was not well received (particularly because it
>>>>>>>>>>>> places the
>>>>>>>>>>>> plugins, the shared lib and the csound executable in
>>>>>>>>>>>> different
>>>>>>>>>>>> locations, making it hard for csound development). And I
>>>>>>>>>>>> could not
>>>>>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>>>>>
>>>>>>>>>>>> As for the CMake suggestion, I did that a while ago when I
>>>>>>>>>>>> was
>>>>>>>>>>>> first
>>>>>>>>>>>> taking over csound packaging in debian. I hate scons so
>>>>>>>>>>>> much that
>>>>>>>>>>>> my
>>>>>>>>>>>> first approach at packaging csound was to replace the
>>>>>>>>>>>> build system
>>>>>>>>>>>> (hah,
>>>>>>>>>>>> rookie mistake :p). I even mailed this list with a proof-
>>>>>>>>>>>> of-concept
>>>>>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>>>>>> received at
>>>>>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>>>>>> SContruct a
>>>>>>>>>>>> sane piece of code by copying it over as SConstruct2 and
>>>>>>>>>>>> slowly
>>>>>>>>>>>> moving
>>>>>>>>>>>> things away into SConscript files, since it seemed a
>>>>>>>>>>>> faster way to
>>>>>>>>>>>> get a
>>>>>>>>>>>> fully functional build script, but I failed for the above
>>>>>>>>>>>> reasons.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> For what it is worth, I fully support moving away from
>>>>>>>>>>>> scons and
>>>>>>>>>>>> into
>>>>>>>>>>>> cmake. I can even try helping out.
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Saludos,
>>>>>>>>>>>> Felipe Sateler
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm
>>>>>>>>>>>> for a
>>>>>>>>>>>> share
>>>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>>>> details:
>>>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm
>>>>>>>>>>> for a
>>>>>>>>>>> share
>>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>>> details:
>>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm
>>>>>>>>>> for a share
>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>> details:
>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for
>>>>>>>>> a share
>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>> details:
>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>> _______________________________________________
>>>>>>>>> Csound-devel mailing list
>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for
>>>>>>>> a share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>> details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Sent from my mobile device
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>> share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>> details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://www.michael-gogins.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>> share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>> details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>> --
>>>>> Sent from my mobile device
>>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>> share
>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>> details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
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Date2010-07-31 00:14
FromFelipe Sateler
SubjectRe: [Cs-dev] CMake
Attachmentssignature.asc  None  None  
The speed difference will most likely decrease as we add the tests for
the different optional dependencies. Rebuilds, however, should be much
faster with cmake than with scons.

As for contributing a builder to scons... Last time I looked into
contributing something to scons (actually, I was looking at somebody
else contributing), they are really short on manpower, so what they
really wanted was more people to maintain the software instead of a new
feature that none of the current devs used.

On 30/07/10 16:43, Steven Yi wrote:
> Yes, we're testing on platforms as we can.  Felipe just got a build
> working on Linux and I just tried building with XCode on OSX (project
> generated correctly, but I need to add some of the preprocessor
> symbols that the source is expecting, should be fixed up tonight).
> 
> One other benefit I'm finding is that building with CMake generated
> Makefiles seems to run a lot faster than building with SCons.  I
> haven't taken any metrics, but just from testing it seems to be the
> case.
> 
> On Fri, Jul 30, 2010 at 3:48 PM, Michael Gogins
>  wrote:
>> Well, I wouldn't spend my time doing this, but if you get it to work,
>> I can see the advantages. Good luck!
>>
>> I hope you will be testing on all 3 platforms as you go along.
>>
>> Best,
>> Mike
>>
>> On Thu, Jul 29, 2010 at 11:22 PM, Steven Yi  wrote:
>>> Just a sidenote, I was able to compile libcsound and the csound
>>> executable just now with CMake via Eclipse.  Of course, there's still
>>> quite a bit to do, but I'm finding it encouraging.
>>>
>>> I also found information on CPack
>>> (http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
>>> supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
>>> various archive formats.
>>>
>>> On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi  wrote:
>>>> Yes, I'm well aware that a project can be setup to debug. I've tried
>>>> doing so in Eclipse and Netbeans and felt doing so was not
>>>> satisfactory. Considering I'm often on a number of machines with
>>>> different OS's, being able to use a tool like CMake to create projects
>>>> for IDE's is much preferred than trying to hand setup these projects.
>>>> If it works and can work with multiple IDE's and we don't have to
>>>> maintain separate projects, all the better.
>>>>
>>>> Note: beyond debugging, I am interested in the IDE being able to fully
>>>> work with the code. (Refactoring tools, class browsers, source code
>>>> linking, auto-suggest, etc.) I never found much luck in trying to do
>>>> this by hand.
>>>>
>>>> My early impression is that beyond IDE project file generation, the
>>>> encouragement of out-of-source builds will be extremely useful. It
>>>> will allow easily building float or double, debug or release in
>>>> parallel as they can all be built to separate folders. This solves
>>>> another big annoyance of having multiple copies of CVS checked out to
>>>> maintain a debug and release build.
>>>>
>>>> Anyways, these are all interests and notes at this point. I'll be
>>>> continuing to research to see how it all works out.
>>>>
>>>>
>>>> On 7/29/10, Michael Gogins  wrote:
>>>>> I repeat, you do not need a complete build system in order to have a
>>>>> project to enable easy debugging. You can create a project
>>>>> specifically for debugging instead. This is true in all IDEs that I
>>>>> have used.
>>>>>
>>>>> If you do get CMake working for everything and it is roughly as easy
>>>>> to use and maintain as SCons, however, I would support a change. But
>>>>> please re-read the previous paragraph.
>>>>>
>>>>> Regards,
>>>>> Mike
>>>>>
>>>>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi  wrote:
>>>>>> Well, I imagine that's a possibility. I figure it won't hurt to at
>>>>>> least take a look and give it a try; who knows, maybe you'll find it
>>>>>> interesting too. :)  First we have to get it working, then from there
>>>>>> we can look at something functional and evaluate from there.
>>>>>>
>>>>>> On 7/29/10, Victor Lazzarini  wrote:
>>>>>>> But the real question is: are we talking here about substituting scons
>>>>>>> and thus requiring some of us to learn a different build system? I'm
>>>>>>> not sure I like that idea.
>>>>>>>
>>>>>>> Victor
>>>>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>>>>
>>>>>>>> Well, I'm certainly not interested to do work that's not necessary as
>>>>>>>> much as anyone else.  However the interest to look at CMake is because
>>>>>>>> SCons is not at all capable of doing what I'm interested in for IDE
>>>>>>>> Integration. If Scons could do it, then I wouldn't even bother with
>>>>>>>> this.
>>>>>>>>
>>>>>>>> It seems there is interest beyond just me as well.  We'll give it a
>>>>>>>> try and see how it turns out.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>>>>  wrote:
>>>>>>>>> The only problem I see with this is that while CMake might be better
>>>>>>>>> I'm not sure whether I look forward to having to learn it in order to
>>>>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>>>>> which I
>>>>>>>>> know fairly well by now.
>>>>>>>>>
>>>>>>>>> Victor
>>>>>>>>>
>>>>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>>>>
>>>>>>>>>> Hi Felipe,
>>>>>>>>>>
>>>>>>>>>> Andy Fillebrown and I have started working with CMake but we're both
>>>>>>>>>> still learning it. It'd be nice to get your involvement.  I setup a
>>>>>>>>>> private repository on bitbucket.org (uses mercurial for source
>>>>>>>>>> control) so that Andy and I can work on this until it's ready for
>>>>>>>>>> more
>>>>>>>>>> general testing.  If you're interested (or anyone else), sign up on
>>>>>>>>>> bitbucket.org and email me your username and I will add it to the
>>>>>>>>>> read/write access control list.
>>>>>>>>>>
>>>>>>>>>> Thanks!
>>>>>>>>>> steven
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>>>>  wrote:
>>>>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>>>>
>>>>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a bit unruly
>>>>>>>>>>>> in
>>>>>>>>>>>> my opinion.  There's some practices in the file that I think
>>>>>>>>>>>> need to
>>>>>>>>>>>> change, specifically the whole build by enabling a flag rather
>>>>>>>>>>>> than
>>>>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>>>>
>>>>>>>>>>> Well, a while ago I argued in favor of precisely this behaviour, as
>>>>>>>>>>> it
>>>>>>>>>>> makes it easier for packagers to be deterministic about automated
>>>>>>>>>>> package builds on uncontrolled (by the maintainer) machines, like
>>>>>>>>>>> it
>>>>>>>>>>> happens in the debian buildd network. In fact, in SContruct2 I made
>>>>>>>>>>> it
>>>>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>>>>> installed
>>>>>>>>>>> instead of silently not building the something, precisely for this
>>>>>>>>>>> reason.
>>>>>>>>>>>
>>>>>>>>>>>> I'd also prefer
>>>>>>>>>>>> if all of the source were organized under a src folder,  all
>>>>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>>>>> (object
>>>>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>>>>> folder.
>>>>>>>>>>>> This kind of organization is a common setup in projects I see
>>>>>>>>>>>> today
>>>>>>>>>>>> across programming languages and build environments.
>>>>>>>>>>>>
>>>>>>>>>>>> I do like how SConstruct2 has used SConscript files to better
>>>>>>>>>>>> modularize the project's build system.  Is that being maintained
>>>>>>>>>>>> today?
>>>>>>>>>>>
>>>>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>>>>> SConstruct
>>>>>>>>>>> and make it easier for packagers such as myself to build csound,
>>>>>>>>>>> but I
>>>>>>>>>>> clearly could not keep up with it. First, I got complicated by
>>>>>>>>>>> university taking away most of my time. Also, at some point I asked
>>>>>>>>>>> for
>>>>>>>>>>> testing, and the fact that scons puts the result files in the
>>>>>>>>>>> SConscript
>>>>>>>>>>> directory was not well received (particularly because it places the
>>>>>>>>>>> plugins, the shared lib and the csound executable in different
>>>>>>>>>>> locations, making it hard for csound development). And I could not
>>>>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>>>>
>>>>>>>>>>> As for the CMake suggestion, I did that a while ago when I was
>>>>>>>>>>> first
>>>>>>>>>>> taking over csound packaging in debian. I hate scons so much that
>>>>>>>>>>> my
>>>>>>>>>>> first approach at packaging csound was to replace the build system
>>>>>>>>>>> (hah,
>>>>>>>>>>> rookie mistake :p). I even mailed this list with a proof-of-concept
>>>>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>>>>> received at
>>>>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>>>>> SContruct a
>>>>>>>>>>> sane piece of code by copying it over as SConstruct2 and slowly
>>>>>>>>>>> moving
>>>>>>>>>>> things away into SConscript files, since it seemed a faster way to
>>>>>>>>>>> get a
>>>>>>>>>>> fully functional build script, but I failed for the above reasons.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> For what it is worth, I fully support moving away from scons and
>>>>>>>>>>> into
>>>>>>>>>>> cmake. I can even try helping out.
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Saludos,
>>>>>>>>>>> Felipe Sateler
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>>>>> share
>>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>>> details:
>>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>>>>> share
>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>> details:
>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>> _______________________________________________
>>>>>>>>> Csound-devel mailing list
>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Sent from my mobile device
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://www.michael-gogins.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>
>>>>
>>>> --
>>>> Sent from my mobile device
>>>>
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
> 
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel


-- 
Saludos,
Felipe Sateler


Date2010-07-31 00:22
FromSteven Yi
SubjectRe: [Cs-dev] CMake
That's fine and I think it's better to be a little conservative about
this until it gets to a point where you can test it out see if you
like it yourself.  If it ends up being very useful to me and not used
by others, I will likely maintain it for my own usage and keep it up
to date in parallel. But I'd just ask to give it some time and wait to
reserve judgement until you have a chance to check it out.

Just as a status, with the current basic Cmake build, libcsound and
csound are now compiling on OSX, Windows, and Linux.  I was able to
create Eclipse, XCode, and commandline Makefile builds from the CMake
file.  I have not tested CodeBlocks generation but my assumption at
this point is that it would work fine as the issues have been more
about platforms rather than IDE's.


On Fri, Jul 30, 2010 at 5:27 PM, Victor Lazzarini
 wrote:
> But the major problem I see is all of us having to learn CMake, yet
> another language. I'm not really keen on this, as it will not make any
> difference to my workflow (for instance, I don't use IDEs). I don't
> have any problems with a parallel CMake project, but I don't think I
> will vote on a leaving scons (if it comes to a vote).
>
> Victor
> On 30 Jul 2010, at 21:43, Steven Yi wrote:
>
>> Yes, we're testing on platforms as we can.  Felipe just got a build
>> working on Linux and I just tried building with XCode on OSX (project
>> generated correctly, but I need to add some of the preprocessor
>> symbols that the source is expecting, should be fixed up tonight).
>>
>> One other benefit I'm finding is that building with CMake generated
>> Makefiles seems to run a lot faster than building with SCons.  I
>> haven't taken any metrics, but just from testing it seems to be the
>> case.
>>
>> On Fri, Jul 30, 2010 at 3:48 PM, Michael Gogins
>>  wrote:
>>> Well, I wouldn't spend my time doing this, but if you get it to work,
>>> I can see the advantages. Good luck!
>>>
>>> I hope you will be testing on all 3 platforms as you go along.
>>>
>>> Best,
>>> Mike
>>>
>>> On Thu, Jul 29, 2010 at 11:22 PM, Steven Yi 
>>> wrote:
>>>> Just a sidenote, I was able to compile libcsound and the csound
>>>> executable just now with CMake via Eclipse.  Of course, there's
>>>> still
>>>> quite a bit to do, but I'm finding it encouraging.
>>>>
>>>> I also found information on CPack
>>>> (http://www.cmake.org/Wiki/CMake:CPackPackageGenerators) which
>>>> supports building NSIS installers, OSX Packagemaker, RPM, DEB, and
>>>> various archive formats.
>>>>
>>>> On Thu, Jul 29, 2010 at 8:21 PM, Steven Yi 
>>>> wrote:
>>>>> Yes, I'm well aware that a project can be setup to debug. I've
>>>>> tried
>>>>> doing so in Eclipse and Netbeans and felt doing so was not
>>>>> satisfactory. Considering I'm often on a number of machines with
>>>>> different OS's, being able to use a tool like CMake to create
>>>>> projects
>>>>> for IDE's is much preferred than trying to hand setup these
>>>>> projects.
>>>>> If it works and can work with multiple IDE's and we don't have to
>>>>> maintain separate projects, all the better.
>>>>>
>>>>> Note: beyond debugging, I am interested in the IDE being able to
>>>>> fully
>>>>> work with the code. (Refactoring tools, class browsers, source code
>>>>> linking, auto-suggest, etc.) I never found much luck in trying to
>>>>> do
>>>>> this by hand.
>>>>>
>>>>> My early impression is that beyond IDE project file generation, the
>>>>> encouragement of out-of-source builds will be extremely useful. It
>>>>> will allow easily building float or double, debug or release in
>>>>> parallel as they can all be built to separate folders. This solves
>>>>> another big annoyance of having multiple copies of CVS checked
>>>>> out to
>>>>> maintain a debug and release build.
>>>>>
>>>>> Anyways, these are all interests and notes at this point. I'll be
>>>>> continuing to research to see how it all works out.
>>>>>
>>>>>
>>>>> On 7/29/10, Michael Gogins  wrote:
>>>>>> I repeat, you do not need a complete build system in order to
>>>>>> have a
>>>>>> project to enable easy debugging. You can create a project
>>>>>> specifically for debugging instead. This is true in all IDEs
>>>>>> that I
>>>>>> have used.
>>>>>>
>>>>>> If you do get CMake working for everything and it is roughly as
>>>>>> easy
>>>>>> to use and maintain as SCons, however, I would support a change.
>>>>>> But
>>>>>> please re-read the previous paragraph.
>>>>>>
>>>>>> Regards,
>>>>>> Mike
>>>>>>
>>>>>> On Thu, Jul 29, 2010 at 10:40 PM, Steven Yi 
>>>>>> wrote:
>>>>>>> Well, I imagine that's a possibility. I figure it won't hurt to
>>>>>>> at
>>>>>>> least take a look and give it a try; who knows, maybe you'll
>>>>>>> find it
>>>>>>> interesting too. :)  First we have to get it working, then from
>>>>>>> there
>>>>>>> we can look at something functional and evaluate from there.
>>>>>>>
>>>>>>> On 7/29/10, Victor Lazzarini  wrote:
>>>>>>>> But the real question is: are we talking here about
>>>>>>>> substituting scons
>>>>>>>> and thus requiring some of us to learn a different build
>>>>>>>> system? I'm
>>>>>>>> not sure I like that idea.
>>>>>>>>
>>>>>>>> Victor
>>>>>>>> On 29 Jul 2010, at 23:15, Steven Yi wrote:
>>>>>>>>
>>>>>>>>> Well, I'm certainly not interested to do work that's not
>>>>>>>>> necessary as
>>>>>>>>> much as anyone else.  However the interest to look at CMake
>>>>>>>>> is because
>>>>>>>>> SCons is not at all capable of doing what I'm interested in
>>>>>>>>> for IDE
>>>>>>>>> Integration. If Scons could do it, then I wouldn't even
>>>>>>>>> bother with
>>>>>>>>> this.
>>>>>>>>>
>>>>>>>>> It seems there is interest beyond just me as well.  We'll
>>>>>>>>> give it a
>>>>>>>>> try and see how it turns out.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jul 29, 2010 at 1:42 PM, Victor Lazzarini
>>>>>>>>>  wrote:
>>>>>>>>>> The only problem I see with this is that while CMake might
>>>>>>>>>> be better
>>>>>>>>>> I'm not sure whether I look forward to having to learn it in
>>>>>>>>>> order to
>>>>>>>>>> work in Csound development. I would prefer to keep using scons
>>>>>>>>>> which I
>>>>>>>>>> know fairly well by now.
>>>>>>>>>>
>>>>>>>>>> Victor
>>>>>>>>>>
>>>>>>>>>> On 29 Jul 2010, at 18:21, Steven Yi wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Felipe,
>>>>>>>>>>>
>>>>>>>>>>> Andy Fillebrown and I have started working with CMake but
>>>>>>>>>>> we're both
>>>>>>>>>>> still learning it. It'd be nice to get your involvement.  I
>>>>>>>>>>> setup a
>>>>>>>>>>> private repository on bitbucket.org (uses mercurial for
>>>>>>>>>>> source
>>>>>>>>>>> control) so that Andy and I can work on this until it's
>>>>>>>>>>> ready for
>>>>>>>>>>> more
>>>>>>>>>>> general testing.  If you're interested (or anyone else),
>>>>>>>>>>> sign up on
>>>>>>>>>>> bitbucket.org and email me your username and I will add it
>>>>>>>>>>> to the
>>>>>>>>>>> read/write access control list.
>>>>>>>>>>>
>>>>>>>>>>> Thanks!
>>>>>>>>>>> steven
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jul 29, 2010 at 12:46 PM, Felipe Sateler
>>>>>>>>>>>  wrote:
>>>>>>>>>>>> On 23/07/10 13:06, Steven Yi wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> As a sidenote, the current Sconstruct file has gotten a
>>>>>>>>>>>>> bit unruly
>>>>>>>>>>>>> in
>>>>>>>>>>>>> my opinion.  There's some practices in the file that I
>>>>>>>>>>>>> think
>>>>>>>>>>>>> need to
>>>>>>>>>>>>> change, specifically the whole build by enabling a flag
>>>>>>>>>>>>> rather
>>>>>>>>>>>>> than
>>>>>>>>>>>>> automatically building if all dependencies are met.
>>>>>>>>>>>>
>>>>>>>>>>>> Well, a while ago I argued in favor of precisely this
>>>>>>>>>>>> behaviour, as
>>>>>>>>>>>> it
>>>>>>>>>>>> makes it easier for packagers to be deterministic about
>>>>>>>>>>>> automated
>>>>>>>>>>>> package builds on uncontrolled (by the maintainer)
>>>>>>>>>>>> machines, like
>>>>>>>>>>>> it
>>>>>>>>>>>> happens in the debian buildd network. In fact, in
>>>>>>>>>>>> SContruct2 I made
>>>>>>>>>>>> it
>>>>>>>>>>>> an error to pass buildSomething=1 and not have the headers
>>>>>>>>>>>> installed
>>>>>>>>>>>> instead of silently not building the something, precisely
>>>>>>>>>>>> for this
>>>>>>>>>>>> reason.
>>>>>>>>>>>>
>>>>>>>>>>>>> I'd also prefer
>>>>>>>>>>>>> if all of the source were organized under a src folder,
>>>>>>>>>>>>> all
>>>>>>>>>>>>> intermediary build artifacts were built into a build folder
>>>>>>>>>>>>> (object
>>>>>>>>>>>>> files, etc.), and all final build artifacts put into a dist
>>>>>>>>>>>>> folder.
>>>>>>>>>>>>> This kind of organization is a common setup in projects I
>>>>>>>>>>>>> see
>>>>>>>>>>>>> today
>>>>>>>>>>>>> across programming languages and build environments.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I do like how SConstruct2 has used SConscript files to
>>>>>>>>>>>>> better
>>>>>>>>>>>>> modularize the project's build system.  Is that being
>>>>>>>>>>>>> maintained
>>>>>>>>>>>>> today?
>>>>>>>>>>>>
>>>>>>>>>>>> Unfortunately not. I started it as a project to modularize
>>>>>>>>>>>> SConstruct
>>>>>>>>>>>> and make it easier for packagers such as myself to build
>>>>>>>>>>>> csound,
>>>>>>>>>>>> but I
>>>>>>>>>>>> clearly could not keep up with it. First, I got
>>>>>>>>>>>> complicated by
>>>>>>>>>>>> university taking away most of my time. Also, at some
>>>>>>>>>>>> point I asked
>>>>>>>>>>>> for
>>>>>>>>>>>> testing, and the fact that scons puts the result files in
>>>>>>>>>>>> the
>>>>>>>>>>>> SConscript
>>>>>>>>>>>> directory was not well received (particularly because it
>>>>>>>>>>>> places the
>>>>>>>>>>>> plugins, the shared lib and the csound executable in
>>>>>>>>>>>> different
>>>>>>>>>>>> locations, making it hard for csound development). And I
>>>>>>>>>>>> could not
>>>>>>>>>>>> figure out how to tweak that in scons.
>>>>>>>>>>>>
>>>>>>>>>>>> As for the CMake suggestion, I did that a while ago when I
>>>>>>>>>>>> was
>>>>>>>>>>>> first
>>>>>>>>>>>> taking over csound packaging in debian. I hate scons so
>>>>>>>>>>>> much that
>>>>>>>>>>>> my
>>>>>>>>>>>> first approach at packaging csound was to replace the
>>>>>>>>>>>> build system
>>>>>>>>>>>> (hah,
>>>>>>>>>>>> rookie mistake :p). I even mailed this list with a proof-
>>>>>>>>>>>> of-concept
>>>>>>>>>>>> build system (incomplete, but working), but it was not well
>>>>>>>>>>>> received at
>>>>>>>>>>>> the time, due to the fact that scons is working, and a cmake
>>>>>>>>>>>> implementation is not (yet). That is when I tried making
>>>>>>>>>>>> SContruct a
>>>>>>>>>>>> sane piece of code by copying it over as SConstruct2 and
>>>>>>>>>>>> slowly
>>>>>>>>>>>> moving
>>>>>>>>>>>> things away into SConscript files, since it seemed a
>>>>>>>>>>>> faster way to
>>>>>>>>>>>> get a
>>>>>>>>>>>> fully functional build script, but I failed for the above
>>>>>>>>>>>> reasons.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> For what it is worth, I fully support moving away from
>>>>>>>>>>>> scons and
>>>>>>>>>>>> into
>>>>>>>>>>>> cmake. I can even try helping out.
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Saludos,
>>>>>>>>>>>> Felipe Sateler
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm
>>>>>>>>>>>> for a
>>>>>>>>>>>> share
>>>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>>>> details:
>>>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm
>>>>>>>>>>> for a
>>>>>>>>>>> share
>>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>>> details:
>>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm
>>>>>>>>>> for a share
>>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>>> details:
>>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Csound-devel mailing list
>>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for
>>>>>>>>> a share
>>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>>> details:
>>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>>> _______________________________________________
>>>>>>>>> Csound-devel mailing list
>>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------------------------------------------------------
>>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for
>>>>>>>> a share
>>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>>> details:
>>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>>> _______________________________________________
>>>>>>>> Csound-devel mailing list
>>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Sent from my mobile device
>>>>>>>
>>>>>>> ------------------------------------------------------------------------------
>>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>>> share
>>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>>> details:
>>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>>> _______________________________________________
>>>>>>> Csound-devel mailing list
>>>>>>> Csound-devel@lists.sourceforge.net
>>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Gogins
>>>>>> Irreducible Productions
>>>>>> http://www.michael-gogins.com
>>>>>> Michael dot Gogins at gmail dot com
>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>>>> share
>>>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>>>> details:
>>>>>> http://p.sf.net/sfu/dev2dev-palm
>>>>>> _______________________________________________
>>>>>> Csound-devel mailing list
>>>>>> Csound-devel@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>>>
>>>>>
>>>>> --
>>>>> Sent from my mobile device
>>>>>
>>>>
>>>> ------------------------------------------------------------------------------
>>>> The Palm PDK Hot Apps Program offers developers who use the
>>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a
>>>> share
>>>> of $1 Million in cash or HP Products. Visit us here for more
>>>> details:
>>>> http://p.sf.net/sfu/dev2dev-palm
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> ------------------------------------------------------------------------------
>>> The Palm PDK Hot Apps Program offers developers who use the
>>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>>> of $1 Million in cash or HP Products. Visit us here for more details:
>>> http://p.sf.net/sfu/dev2dev-palm
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>
>> ------------------------------------------------------------------------------
>> The Palm PDK Hot Apps Program offers developers who use the
>> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
>> of $1 Million in cash or HP Products. Visit us here for more details:
>> http://p.sf.net/sfu/dev2dev-palm
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
> ------------------------------------------------------------------------------
> The Palm PDK Hot Apps Program offers developers who use the
> Plug-In Development Kit to bring their C/C++ apps to Palm for a share
> of $1 Million in cash or HP Products. Visit us here for more details:
> http://p.sf.net/sfu/dev2dev-palm
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel
>

------------------------------------------------------------------------------
The Palm PDK Hot Apps Program offers developers who use the
Plug-In Development Kit to bring their C/C++ apps to Palm for a share
of $1 Million in cash or HP Products. Visit us here for more details:
http://p.sf.net/sfu/dev2dev-palm
_______________________________________________
Csound-devel mailing list
Csound-devel@lists.sourceforge.net