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Re: [Cs-dev] CsoundVST and CsoundAC

Date2007-07-25 09:30
FromVictor Lazzarini
SubjectRe: [Cs-dev] CsoundVST and CsoundAC
Thanks, Michael, I'm off on holidays tomorrow, but
I will test the build on OSX as soon as I am back in
about two weeks.

Victor

>
> Thanks to discussions some weeks past, I have been
> motivated to make the  following changes in Csound CVS:
>
> -- The CsoundVST plugin, vst4cs, and the STK C++ opcodes
> are not included  with the standard Windows installer,
> which I intend to be the one that goes  up on SourceForge.
> This should bring the Windows installers into line with
> the SourceForge licensing guidelines.
>
> -- The algorithmic composition classes formerly in the
> CsoundVST Python  extension module have now been moved
> into a new CVS directory and a new  Python extension
> module, CsoundAC (for "Csound Algorithmic Composition",
> obviously). Scripts that used to import CsoundVST and
> create instances of  CsoundVST classes should work exactly
> as they did before, if "import  CsoundVST" is changed to
> "import CsoundAC" and creators such as  "myLindenmayer =
> CsoundVST.Lindenmayer" are changed to use CsoundAC, e.g.
> "myLindenmayer = CsoundAC.Lindenmayer."
>
> -- The CsoundVST plugin, vst4cs, and the STK C++ opcodes
> not only remain in  Csound CVS and SConstruct, but there
> are new NSIS installer scripts,  csoundd-complete.nsi and
> csoundf-complete.nsi, which will build Windows  installers
> containing these plugins.
>
> -- The Python scripts in the examples directory have been
> changed to use  CsoundAC instead of CsoundVST.
>
> Because CsoundAC has nothing to do with the Steinberg VST
> SDK or any other  non-open-source software, it is
> completely open source, and can and should  now be
> included in the Debian package.
>
> At this time, no changes in "A Csound Tutorial" appear to
> be necessary.
>
> There are still a few loose ends for me to tidy up, and we
> must make sure  that the builds continue to work on the
> non-Windows platforms. I can check  on Linux, but somebody
> else will need to check on OS X.
>
> Thanks to everyone who participated in the discussion.
>
> Regards,
> Mike
>
>
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