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Re: [Cs-dev] scons version

Date2007-11-01 15:15
FromVictor Lazzarini
SubjectRe: [Cs-dev] scons version
Could you tell us again the linking errors? I find
it very strange, it needs investigating.

Victor

>
> It  may be true that it is not _needed_ , however
>
> 1.XCode comes with compilers and, given one has installed
> it, unless   it is compatible with the OS, the compile
> hangs with the strange   errors I reported last week,
> whilst compiling the (non mac specific)   csound code.
>
> 2. in the manual at http://www.csounds.com/manual/html/
> BuildingCsound.html it specifically says
>
> "On OS X, install the latest XCode development system."
>
> David
> See what happens when one reads the manuals!  :-)
>
> On 01/11/2007, at 7:47 PM, Victor Lazzarini wrote:
>
> > But to build the basic Csound 5 there is no
> > need for XCode at all (only to build the Csound5
> > Mac frontend). I have in fact built Csound5 with
> > gcc3 and gcc4, so I expect both of them to still
> > work.
> >
> > Victor
> >
> >>
> >> Another thing that could be usefully added to the
> >> manual/readme file   for building on OSX is that the
> xcode >> version needed it 2.4.1 or   greater.
> >> (I think the original/shipped version could be 2.2.1
> which >> will cause   the linker to throw errors.
> >>
> >> A short explanation as to why xcode is needed wouldn't
> go >> astray   either. Something like:
> >> "The xcode package, which contains the appropriate
> >> compilers and   library linkers etc for that machine."
> >>
> >> ciao,
> >>
> >> David
> >>
> >> On 01/11/2007, at 7:58 AM, Michael Gogins wrote:
> >>
> >>> Yes, there are other issues besides Unicode.
> >>>
> >>> Regards,
> >>> Mike
> >>>
> >>> -----Original Message-----
> >>>> From: Felipe Sateler 
> >>>> Sent: Oct 31, 2007 3:41 PM
> >>>> To: Developer discussions
> >>  >> Subject: Re:
> >> [Cs-dev] scons version >>
> >>>> On Wednesday 31 October 2007 12:49:59 Michael Gogins
> >> wrote: >>> I have mentioned this several times on the
> >> csound-devel list, but   >>> that was
> >>>>> a while ago...
> >>>>>
> >>>>> You are correct, the "Building Csound" chapter of
> the >> manual   >>> should be
> >>>>> updated to reflect this requirement. I will do that.
> >>>>
> >>>> Are you sure this is a problem with csound and not
> with >> scons?   >> AFAICS, a
> >>>> english-only build script should never, ever have to
> >> worry about   >> Unicode.
> >>>>
> >>>>
> >>>> --
> >>>>
> >>>>     Felipe Sateler
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
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>

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Date2007-11-02 04:24
FromDavid Worrall
SubjectRe: [Cs-dev] scons version
There is a discussion happening at the moment on the Python-Mac SIG  
(pythonmac-sig@python.org) on Apple's increasing interest in Python +  
packaging issues.
I think it's quite important to get the mac OSX build happening so it  
doesn't matter which version of python (or ipython) a user is using -  
it detects "which python" and build/installs it in the appropriate  
place for that. This comes from my sense that centrally, one spends  
one's time in python accessing all sorts of libraries, including  
csound so it makes sense to put csound in relation to python not the  
other way around.

(I was going to leave it until the next version to mention it but I  
think csnd would be more appropriate in it's own folder in the site- 
packages directory. That way we can add csnd-specific examples) and  
any other crud in an incremental way.

A lot of people get confused by the packaging stuff. I wrote a note  
about it in case anyone wants some clarification:
http://www.avatar.com.au/sonipy/pythonInstall.html

David
PS Victor, thanks for the csnd.Csound() tip.
_________________________________________________
experimental polymedia:	www.avatar.com.au
Sonic Communications Research Group,
University of Canberra:	 creative.canberra.edu.au/scrg/



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Date2007-11-02 08:17
From"Oeyvind Brandtsegg"
SubjectRe: [Cs-dev] scons version
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