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Re: [Cs-dev] Csound 6 for Android Status

Date2013-06-30 21:00
From"Art Hunkins"
SubjectRe: [Cs-dev] Csound 6 for Android Status
AttachmentsNone  None  
Yes - thanks for the suggestion.
 
Csound6.apk (latest) indeed works well on my Samsung Galaxy Tab 2 in all respects.
 
Art Hunkins
----- Original Message -----
Sent: Saturday, June 29, 2013 9:31 PM
Subject: Re: [Cs-dev] Csound 6 for Android Status

Thanks for the feedback. 

Try changing the output file path to match the filesystem on your device, probably just /sdcard/whatever.wav.

Regards,
Mike


===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Sat, Jun 29, 2013 at 8:01 PM, Art Hunkins <abhunkin@uncg.edu> wrote:
Mike,
 
This new version works on my Samsung Galaxy Tab2 7.0.
 
I note it's running Csound 6.00rc3 floats.
 
Actually, it runs in realtime, but doesn't write soundfiles: in the latter case it exits with the message
sfinit: cannot open xxxx.wav
(either test.wav or the file specified under <CsOptions>)
 
Modifying <CsOptions> for realtime, I was able to play (glitchless) trapped at its specified SR, and xanadu reduced to SR=8000 (it has ksamps = 1).
 
I really like your scrollable csound output.
 
Art Hunkins
----- Original Message -----
Sent: Saturday, June 29, 2013 4:19 PM
Subject: [Cs-dev] Csound 6 for Android Status

I have pushed a new branch of Csound 6 for Android to SourceForget git. The branch is named "static_plugins". 

In this branch, all native code for Csound 6, including the former opcode shared libraries for the Lua opcodes, the FluidSynth "fluid" opcodes, and the signal flow graph opcodes, is linked in one self-contained shared library. All the code in the "pluginlibs" projects is compiled to static libraries. These are "included" in the CsoundAndroid project, which will enforce build dependencies.

This code runs on my Samsung Galaxy S4 smartphone. I have succesfully tested the signal flow graph opcodes and the Lua opcodes.

I have uploaded the app to a new directory in the SourceForge files tree:


I would very much appreciate it if some of the people who have had trouble running the older app would try this one and let me know if it runs.

It may be a good idea to merge this code back into the master branch, but I would like to wait until we are sure this code runs on other devices, and until we have tried to get the shared library approach to work.

Regards,
Mike

===========================
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


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