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Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows

Date2008-04-16 00:22
From"Michael Gogins"
SubjectRe: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows
Thanks for checking, I had a feeling it was something like that.

Regards,
Mike

----- Original Message ----- 
From: "victor" 
To: "Developer discussions" 
Sent: Tuesday, April 15, 2008 7:19 PM
Subject: Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows


> Well, to be fair, I did make one change in SConstruct (line 2107):
>
>        if getPlatform() != 'win32':
>         acEnvironment.Prepend(LIBS = csndModule)
>        else:  acEnvironment.Prepend(LIBS = 'csnd')
>
> I did not think it made any difference, but on reverting, I got the
> same errors as you. The linker was trying to link to _csnd.pyd
> and failing miserably. Now it seems to be correct (linking to csnd.dll).
>
> I am committing the changes as we speak
>
> Victor
>
> ----- Original Message ----- 
> From: "Michael Gogins" 
> To: "Developer discussions" 
> Sent: Tuesday, April 15, 2008 11:35 PM
> Subject: Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on 
> Windows
>
>
>> Yes, as I said before, I tried building with SConstruct and it failed in
>> the
>> same way. I am going to try it again right now, as thoroughly as I can. 
>> It
>> doesn't make sense.
>>
>> Regards,
>> Mike
>> ----- Original Message ----- 
>> From: "victor" 
>> To: "Developer discussions" 
>> Sent: Tuesday, April 15, 2008 6:01 PM
>> Subject: Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on
>> Windows
>>
>>
>>> Did you try building with SConstruct? I can build CsoundAC here without
>>> any
>>> problems
>>> (on Windows).
>>>
>>> Victor
>>>
>>> ----- Original Message ----- 
>>> From: "Michael Gogins" 
>>> To: "Developer discussions" 
>>> Sent: Tuesday, April 15, 2008 3:26 AM
>>> Subject: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows
>>>
>>>
>>>> _csnd.pyd fails to link:
>>>>
>>>> g++ -shared -mwindows -mno-cygwin -Wl,--enable-auto-import -Wl,--enable-runtime-pseudo-reloc
>>>> -module -Wl,--add-stdcall-alias -o _csn
>>>> d.pyd
>>>> interfaces\python_interface_wrap.o -L. -L. -LD:\usr\local\lib -L. -L. -LU:\libsndfile-1_0_17
>>>> -LU:\portaudio\build\msvc\Win32\R
>>>> elease -LU:\portmidi\pm_win -LU:\portmidi\porttime\Release -LU:\portmidi\pm_win\Release
>>>> -LU:\fltk-mingw\lib -LU:\zlib -LU:\libpng-1.
>>>> 2.24\.libs -LU:\Python25\libs -LU:\LuaJIT-1.1.4 -LU:\Tcl\lib -LU:\fluidsynth\winbuild
>>>> -LU:\dxsdk\Lib\x86 -LU:\liblo -LU:\pthreads\Pr
>>>> e-built.2\lib -LU:\pd\bin -lpython25 -lstdc++ -lcsound64 -lsndfile -lportaudio
>>>> -lportmidi -lfltk -llo -lsndfile -ladvapi32 -lcomctl3
>>>> 2 -lcomdlg32 -lglu32 -lkernel32 -lmsvcrt -lodbc32 -lodbccp32 -lole32 -loleaut32
>>>> -lshell32 -luser32 -luuid -lwinmm -lwinspool -lws2_3
>>>> 2 -lwsock32 -ladvapi32 -lcomctl32 -lcomdlg32 -lglu32 -lkernel32 -lodbc32
>>>> -lodbccp32
>>>> -lole32 -loleaut32 -lshell32 -luser32 -luuid -lw
>>>> inmm -lwinspool -lws2_32 -lwsock32 -lbufferoverflowu -lwinmm csnd.dll
>>>> libcsnd.a csnd.def -Wl,--out-implib,lib_csnd.a -Wl,--output-de
>>>> f,_csnd.def
>>>> Creating library file: lib_csnd.a
>>>> d000000.o:(.idata$2+0x0): multiple definition of `_head_csnd_dll'
>>>> libcsnd.a(d000000.o):(.idata$2+0x0): first defined here
>>>> d000160.o:(.idata$7+0x0): multiple definition of `csnd_dll_iname'
>>>> libcsnd.a(d000406.o):(.idata$7+0x0): first defined here
>>>> Cannot export _ZTV10CsoundFile: symbol not found
>>>> Cannot export _ZTV8CppSound: symbol not found
>>>> collect2: ld returned 1 exit status
>>>> scons: *** [_csnd.pyd] Error 1
>>>> scons: building terminated because of errors.
>>>>
>>>> If I try to fix that by making csnd a static library, then the Python
>>>> message callback in csnd, which brings in Python, is linked with
>>>> CsoundVST.
>>>> However, CsoundVST must never link with Python.
>>>>
>>>> If I try to fix that, then there are multiple Python import symbols in
>>>> the
>>>> CsoundAC link.
>>>>
>>>> There may be more problems, but that is where I quit.
>>>>
>>>> Regards,
>>>> Mike
>>>>
>>>>
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>>>
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>>
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>
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Date2008-04-16 01:49
FromDavidW
SubjectRe: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on Windows
I'm under the impression that SConstruct2 is still in dev. mode.
For my part, I've stopped working on it until John tells me I've got  
write access to the repository.

David.
On 16/04/2008, at 9:22 AM, Michael Gogins wrote:
> Thanks for checking, I had a feeling it was something like that.
>
> Regards,
> Mike
>
> ----- Original Message -----
> From: "victor" 
> To: "Developer discussions" 
> Sent: Tuesday, April 15, 2008 7:19 PM
> Subject: Re: [Cs-dev] Sconstruct2 does not build csnd or CsoundAC on  
> Windows
>
>
>> Well, to be fair, I did make one change in SConstruct (line 2107):
>>
>>       if getPlatform() != 'win32':
>>        acEnvironment.Prepend(LIBS = csndModule)
>>       else:  acEnvironment.Prepend(LIBS = 'csnd')
>>
>> I did not think it made any difference, but on reverting, I got the
>> same errors as you. The linker was trying to link to _csnd.pyd
>> and failing miserably. Now it seems to be correct (linking to  
>> csnd.dll).
>>
>> I am committing the changes as we speak
>>
>> Victor
>> ...

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