| When I run your csd on my Windows XP MinGW/MSys build, it works fine.
When I get a chance, I will try it on Ubuntu.
Regards,
Mike
----- Original Message -----
From: "Felipe Sateler"
To: "Developer discussions"
Sent: Tuesday, August 12, 2008 9:59 PM
Subject: Re: [Cs-dev] Multi threading
El 12/08/08 21:50 Michael Gogins escribió:
> Could you please post your orc/sco or csd?
I've been trying one you supplied me before for debugging, mt.csd. I'm
attaching it in case you deleted it.
Note that I haven't been able to use multithreading with any csd I've tried.
In case you don't remember, I get a deadlock after this:
% ./csound --num-threads=2 mt.csd
time resolution is 1000.000 ns
PortAudio real-time audio module for Csound
0dBFS level = 32768.0
Csound version 5.08.91 beta (float samples) Aug 12 2008
libsndfile-1.0.17
Reading options from $HOME/.csoundrc
UnifiedCSD: mt.csd
STARTING FILE
Creating options
Creating orchestra
Creating score
orchname: /tmp/fileTS9hgD.orc
scorename: /tmp/filebXVwiI.sco
rtaudio: PortAudio module enabled ... using blocking interface
orch compiler:
32 lines read
instr 1
instr 2
Elapsed time at end of orchestra compile: real: 0.043s, CPU: 0.000s
sorting score ...
... done
Elapsed time at end of score sort: real: 0.043s, CPU: 0.000s
Multithread performance: insno: -1 thread -1 of 2 starting.
Multithread performance: insno: -1 thread -1 of 2 starting.
Csound version 5.08.91 beta (float samples) Aug 10 2008
displays suppressed
0dBFS level = 100000.0
orch now loaded
audio buffered in 256 sample-frame blocks
writing 1024-byte blks of floats to mt.wav (WAV)
SECTION 1:
ftable 1:
new alloc for instr 1:
new alloc for instr 1:
new alloc for instr 1:
new alloc for instr 1:
>>> I have to kill csound here
Saludos,
Felipe Sateler
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