| I built csound with useGprof=1, run a simple one-oscillator test, then
tried gprof and got an empty profile. Why is that?
----- Original Message -----
From: "Steven Yi"
To: "Michael Gogins" ; "Developer discussions"
Sent: Wednesday, April 16, 2008 7:42 PM
Subject: Re: [Cs-dev] Vectorization
> Hi Michael,
>
> I'm interested in the profiling results; what profiler are you using
> by the way? I remember doing profiling a while back using debug
> builds and gprof (the options for that are still in SConstruct), but
> when I did profiling it was more for to try to figure out why the
> Pinkston FM model was really slow at the time, not so much for general
> Csound performance.
>
> I've poked around most of Csound's engine and feel like I know it
> pretty well, especially when I was more actively working on the new
> parser. If there's any questions that arise about Csound internals
> and how things are allocated, I'd suggest looking at the new parser
> (well, the compile part that translates the AST to the INSTRTXT data
> structs that Csound uses at performance time) to see how things are
> built, as to me it's a bit clearer than reading the old parser code.
>
> steven
>
>
> On Wed, Apr 16, 2008 at 11:27 AM, Michael Gogins
> wrote:
>> Yes, this is interesting. I have not yet tried unsafe math optimizations,
>> but will.
>>
>> I have tried inlining as much code as possible, which in practice means
>> defining all C++ member functions in the header file. That consistently
>> produces somewhere between 5% and 15% speedups, right there.
>>
>> This in is the context of intermittently continuing development of
>> Silence, an algorithmic composition/software synthesis library of my own
>> design. Currently, Silence renders audio just slightly faster than
>> Csound, but this is with hard-coded STK Rhodey C++ instruments. (But
>> then, my comparison Csound instrument uses the STK Rhodey opcode also, so
>> the comparison is more fair than it might seem: it mostly compares
>> instrument allocation and event dispatching). Dynamically defined
>> instruments will be slower in Silence, perhaps also in Csound (i.e.,
>> using more opcodes in the instr block instead of just calling one opcode
>> that does all the work). I shall soon know more, as I have finalized my
>> design of dynamically defined instruments and unit generators in Silence.
>>
>> It is the usefulness of the profiler in getting this performance that
>> has decided me to profile Csound. I am very curious to see how much
>> "slack" there is, how much scope for performance improvements. Most of
>> Csound's opcodes code looks to be quite efficient, and I am certainly not
>> going to monkey with the fundamental design of the engine, so I am most
>> curious about the efficiency of the engine implementation, especially the
>> kperf loop, event initializers, output drivers, and so on. I don't,
>> actually, expect much slack but the profiler will, perhaps, point out a
>> few areas that have not been completely thought through.
>>
>> Regards,
>> Mike
>>
>>
>>
>> -----Original Message-----
>> >From: Steven Yi
>> >Sent: Apr 16, 2008 12:00 PM
>> >To: Developer discussions
>> >Subject: [Cs-dev] Vectorization
>> >
>> >Hi All,
>> >
>> >There's an interesting thread going on on linux-audio-dev about the
>> >performance of gcc vectorization code:
>> >
>> >http://www.nabble.com/vectorization-td15339532.html#a16720581
>> >
>> >The thread started in February but resumed a day or two ago, with
>> >someone reporting better results with gcc than using assembly.
>> >
>> >steven
>> >
>>
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>>
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