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[Cs-dev] gendy opcode

Date2012-01-18 21:49
FromTito Latini
Subject[Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-18 22:05
FromVictor
SubjectRe: [Cs-dev] gendy opcode
Sounds good, thanks.



On 18 Jan 2012, at 21:49, Tito Latini  wrote:

> I have written the `gendy' opcode from Nick Collins's Gendy1
> (SuperCollider), "an implementation of the dynamic stochastic synthesis
> generator conceived by Iannis Xenakis".
> 
> 
> ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>           kampscl, kdurscl [, initcps] [, knum]
> 
> ares gendy2 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>            kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]
> 
> ares gendy3 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>            kampscl, kdurscl [, initcps] [, knum]
> 
> 
> `gendy' is the classic version, `gendy3' idem but with cubic
> interpolation and `gendy2' is completely new. The waveform
> generated by gendy2 doesn't have segments but curves that we can
> modify through k-rate signals.
> 
> If it's useful, tomorrow I make some further tests and add it in git.
> 
> tito
> 
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Date2012-01-18 22:14
FromSteven Yi
SubjectRe: [Cs-dev] gendy opcode
Interesting!  I'm curious though, the gendy routines are so very much
associated with Xenakis, I wonder about their usefulness as a general
opcode? It seems to me more of something that, say, if Xenakis was
alive and composing with Csound today, he would create using a custom
opcode library or just use UDO's as a part of a piece.

On Wed, Jan 18, 2012 at 5:05 PM, Victor  wrote:
> Sounds good, thanks.
>
>
>
> On 18 Jan 2012, at 21:49, Tito Latini  wrote:
>
>> I have written the `gendy' opcode from Nick Collins's Gendy1
>> (SuperCollider), "an implementation of the dynamic stochastic synthesis
>> generator conceived by Iannis Xenakis".
>>
>>
>> ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>           kampscl, kdurscl [, initcps] [, knum]
>>
>> ares gendy2 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>            kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]
>>
>> ares gendy3 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>            kampscl, kdurscl [, initcps] [, knum]
>>
>>
>> `gendy' is the classic version, `gendy3' idem but with cubic
>> interpolation and `gendy2' is completely new. The waveform
>> generated by gendy2 doesn't have segments but curves that we can
>> modify through k-rate signals.
>>
>> If it's useful, tomorrow I make some further tests and add it in git.
>>
>> tito
>>
>> ------------------------------------------------------------------------------
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
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Date2012-01-18 22:53
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-18 23:04
FromVictor
SubjectRe: [Cs-dev] gendy opcode
By all means, please add it. People surely will find them useful.



On 18 Jan 2012, at 22:53, Tito Latini  wrote:

> In the doubt I don't add it
> 
> On Wed, Jan 18, 2012 at 05:14:59PM -0500, Steven Yi wrote:
>> Interesting!  I'm curious though, the gendy routines are so very much
>> associated with Xenakis, I wonder about their usefulness as a general
>> opcode? It seems to me more of something that, say, if Xenakis was
>> alive and composing with Csound today, he would create using a custom
>> opcode library or just use UDO's as a part of a piece.
>> 
>> On Wed, Jan 18, 2012 at 5:05 PM, Victor  wrote:
>>> Sounds good, thanks.
>>> 
>>> 
>>> 
>>> On 18 Jan 2012, at 21:49, Tito Latini  wrote:
>>> 
>>>> I have written the `gendy' opcode from Nick Collins's Gendy1
>>>> (SuperCollider), "an implementation of the dynamic stochastic synthesis
>>>> generator conceived by Iannis Xenakis".
>>>> 
>>>> 
>>>> ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>           kampscl, kdurscl [, initcps] [, knum]
>>>> 
>>>> ares gendy2 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>            kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]
>>>> 
>>>> ares gendy3 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>            kampscl, kdurscl [, initcps] [, knum]
>>>> 
>>>> 
>>>> `gendy' is the classic version, `gendy3' idem but with cubic
>>>> interpolation and `gendy2' is completely new. The waveform
>>>> generated by gendy2 doesn't have segments but curves that we can
>>>> modify through k-rate signals.
>>>> 
>>>> If it's useful, tomorrow I make some further tests and add it in git.
>>>> 
>>>> tito
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> Keep Your Developer Skills Current with LearnDevNow!
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>>>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>>>> Metro Style Apps, more. Free future releases when you subscribe now!
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>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
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>> 
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Date2012-01-18 23:24
Frompeiman khosravi
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  None  
I have certainly missed those SC Ugens in Csound. Please add them!

P

On 18 January 2012 23:04, Victor <Victor.Lazzarini@nuim.ie> wrote:
By all means, please add it. People surely will find them useful.



On 18 Jan 2012, at 22:53, Tito Latini <tito.01beta@gmail.com> wrote:

> In the doubt I don't add it
>
> On Wed, Jan 18, 2012 at 05:14:59PM -0500, Steven Yi wrote:
>> Interesting!  I'm curious though, the gendy routines are so very much
>> associated with Xenakis, I wonder about their usefulness as a general
>> opcode? It seems to me more of something that, say, if Xenakis was
>> alive and composing with Csound today, he would create using a custom
>> opcode library or just use UDO's as a part of a piece.
>>
>> On Wed, Jan 18, 2012 at 5:05 PM, Victor <Victor.Lazzarini@nuim.ie> wrote:
>>> Sounds good, thanks.
>>>
>>>
>>>
>>> On 18 Jan 2012, at 21:49, Tito Latini <tito.01beta@gmail.com> wrote:
>>>
>>>> I have written the `gendy' opcode from Nick Collins's Gendy1
>>>> (SuperCollider), "an implementation of the dynamic stochastic synthesis
>>>> generator conceived by Iannis Xenakis".
>>>>
>>>>
>>>> ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>           kampscl, kdurscl [, initcps] [, knum]
>>>>
>>>> ares gendy2 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>            kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]
>>>>
>>>> ares gendy3 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>            kampscl, kdurscl [, initcps] [, knum]
>>>>
>>>>
>>>> `gendy' is the classic version, `gendy3' idem but with cubic
>>>> interpolation and `gendy2' is completely new. The waveform
>>>> generated by gendy2 doesn't have segments but curves that we can
>>>> modify through k-rate signals.
>>>>
>>>> If it's useful, tomorrow I make some further tests and add it in git.
>>>>
>>>> tito
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Keep Your Developer Skills Current with LearnDevNow!
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>>>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>>>> Metro Style Apps, more. Free future releases when you subscribe now!
>>>> http://p.sf.net/sfu/learndevnow-d2d
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>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
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>>
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>
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Date2012-01-18 23:37
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  None  
Thanks Tito.

This is wonderful news. 

Please add these and any/many other SuperCollider opcodes to Csound!
There are some cool ones that we are missing for sure.  Recently a number
of them were converted to max/msp externals and I was thinking that it would
be nice to have these and many others in Csound as well.  Thanks for doing this
work and for all your work on Csound.

Best,

Dr. B.

___________________________________

Dr. Richard Boulanger, Ph.D.

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street
Boston, MA 02215-3693

617-747-2485 (office)
774-488-9166 (cell)

____________________________________

____________________________________

____________________________________

On Jan 18, 2012, at 6:24 PM, peiman khosravi wrote:

I have certainly missed those SC Ugens in Csound. Please add them!

P

On 18 January 2012 23:04, Victor <Victor.Lazzarini@nuim.ie> wrote:
By all means, please add it. People surely will find them useful.



On 18 Jan 2012, at 22:53, Tito Latini <tito.01beta@gmail.com> wrote:

> In the doubt I don't add it
>
> On Wed, Jan 18, 2012 at 05:14:59PM -0500, Steven Yi wrote:
>> Interesting!  I'm curious though, the gendy routines are so very much
>> associated with Xenakis, I wonder about their usefulness as a general
>> opcode? It seems to me more of something that, say, if Xenakis was
>> alive and composing with Csound today, he would create using a custom
>> opcode library or just use UDO's as a part of a piece.
>>
>> On Wed, Jan 18, 2012 at 5:05 PM, Victor <Victor.Lazzarini@nuim.ie> wrote:
>>> Sounds good, thanks.
>>>
>>>
>>>
>>> On 18 Jan 2012, at 21:49, Tito Latini <tito.01beta@gmail.com> wrote:
>>>
>>>> I have written the `gendy' opcode from Nick Collins's Gendy1
>>>> (SuperCollider), "an implementation of the dynamic stochastic synthesis
>>>> generator conceived by Iannis Xenakis".
>>>>
>>>>
>>>> ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>           kampscl, kdurscl [, initcps] [, knum]
>>>>
>>>> ares gendy2 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>            kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]
>>>>
>>>> ares gendy3 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>>>>            kampscl, kdurscl [, initcps] [, knum]
>>>>
>>>>
>>>> `gendy' is the classic version, `gendy3' idem but with cubic
>>>> interpolation and `gendy2' is completely new. The waveform
>>>> generated by gendy2 doesn't have segments but curves that we can
>>>> modify through k-rate signals.
>>>>
>>>> If it's useful, tomorrow I make some further tests and add it in git.
>>>>
>>>> tito
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Keep Your Developer Skills Current with LearnDevNow!
>>>> The most comprehensive online learning library for Microsoft developers
>>>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>>>> Metro Style Apps, more. Free future releases when you subscribe now!
>>>> http://p.sf.net/sfu/learndevnow-d2d
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>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
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Date2012-01-19 00:17
FromDave Phillips
SubjectRe: [Cs-dev] gendy opcode
On 01/18/2012 06:04 PM, Victor wrote:
> By all means, please add it. People surely will find them useful.
>
>

Yes, please !

Vote++.

Thanks again, Tito.

Best,

dp


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Date2012-01-19 01:21
FromSteven Yi
SubjectRe: [Cs-dev] gendy opcode
My thoughts were more philosophical than technical. It seems others
will find it useful to add, so please proceed and do so.

Thanks,
steven

On Wed, Jan 18, 2012 at 5:53 PM, Tito Latini  wrote:
> In the doubt I don't add it
>
> On Wed, Jan 18, 2012 at 05:14:59PM -0500, Steven Yi wrote:
>> Interesting!  I'm curious though, the gendy routines are so very much
>> associated with Xenakis, I wonder about their usefulness as a general
>> opcode? It seems to me more of something that, say, if Xenakis was
>> alive and composing with Csound today, he would create using a custom
>> opcode library or just use UDO's as a part of a piece.
>>
>> On Wed, Jan 18, 2012 at 5:05 PM, Victor  wrote:
>> > Sounds good, thanks.
>> >
>> >
>> >
>> > On 18 Jan 2012, at 21:49, Tito Latini  wrote:
>> >
>> >> I have written the `gendy' opcode from Nick Collins's Gendy1
>> >> (SuperCollider), "an implementation of the dynamic stochastic synthesis
>> >> generator conceived by Iannis Xenakis".
>> >>
>> >>
>> >> ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>> >>           kampscl, kdurscl [, initcps] [, knum]
>> >>
>> >> ares gendy2 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>> >>            kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]
>> >>
>> >> ares gendy3 kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
>> >>            kampscl, kdurscl [, initcps] [, knum]
>> >>
>> >>
>> >> `gendy' is the classic version, `gendy3' idem but with cubic
>> >> interpolation and `gendy2' is completely new. The waveform
>> >> generated by gendy2 doesn't have segments but curves that we can
>> >> modify through k-rate signals.
>> >>
>> >> If it's useful, tomorrow I make some further tests and add it in git.
>> >>
>> >> tito
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Keep Your Developer Skills Current with LearnDevNow!
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>> >> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
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>> >> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> >
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Date2012-01-19 08:47
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 09:10
Frompeiman khosravi
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  None  


I can add 1, 10, 100, 1000 opcodes to csound and my neighbor will
always look me equally, then I add only if they can strengthen csound.


'Love thyself and thy neighbour will love you' --Nietzsche

Date2012-01-19 09:14
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] gendy opcode
Looking forward to your fractalnoise opcode and to your next set of superCollider crossovers.

Sent from my iPad.

On Jan 19, 2012, at 3:47 AM, Tito Latini  wrote:

> I'm glad for your (All) comments. Today I hope to conclude the tests
> and add it.
> 
> I have others opcodes that I use with csound but I can add them the
> next week, always with your consent.
> 
>  ares fractalnoise kbeta        (written in faust)
> 
>     kbeta usually varies between 0 and 2:
> 
>       0       white noise
>       1       pink
>       ~ 1.4   fractal    (for example it's useful for
>                           elasto-plastic model of the friction, etc)
>       2       brown
> 
> 
>  sc porting dust, dust2, lag and lagud, very simple but I find them useful
> 
> I don't know where to add the code, in Opcodes/ or in Opcodes/somedirectory.
> 
> I have written a sc client in common lisp with a live coding system
> inspired to Julian Rohrhuber'JITLib. I haven't released it yet because
> the scheduler is common music rts but it's not mantained anymore, so I
> have rewritten the scheduler in cl (c+lisp) based on sc3 but I still
> have to replace it. I would like to use the same code for cl-csound
> with the same livecoding system. I should write a csound parser in cl
> and the possibility to (de)alloc instruments in rt. I have everything
> in my head but the life is complicated here.
> 
> Just for fun I have added common lisp (ecl) in csound (ala lua)
> but it's incomplete. If I run csound in rt and press C-c, I get
> a REPL for debugging, yeah. Oh, I have added csound in sc3 as plugin
> + a CsoundServer class (I used it one day and don't think that it's
> useful :)))
> 
> I can add 1, 10, 100, 1000 opcodes to csound and my neighbor will
> always look me equally, then I add only if they can strengthen csound.
> 
> Steven, your opinions, criticism, suggestions etc are always welcome
> and pleasant. It's worth for everybody.
> 
> 
> gendy is an UDO, UDO is an opcode, therefore gendy is an opcode.
> 
>                -- Socrates
> 
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Date2012-01-19 10:31
FromVictor Lazzarini
SubjectRe: [Cs-dev] gendy opcode
It does not matter, as long as it is under Opcodes. If you find it useful to put it all together, you can do a subdirectory.
Ah, and please add them as internal rather than plugin if there are no external dependencies. This is the current policy.

I'm glad that you are contributing these. Thanks.

On 19 Jan 2012, at 08:47, Tito Latini wrote:

> I don't know where to add the code, in Opcodes/ or in Opcodes/somedirectory.

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-19 10:33
FromVictor Lazzarini
Subject[Cs-dev] The next step (was Re: gendy opcode)
Regarding de-allocation of instruments etc., this is the next step, I hope you can help us out in achieving it. 
The plan is this

1) release 5.16 with new parser as default (Feb 3)
2) make 5.16 the last 'feature' release, carrying on with just bugfix releases for Csound 5
3) start working on Csound 6, which will break binary compatibility with Csound 5 (but of course it will always be backwards compatible with
old csound code). 
   - revision of the API
   - on-the-fly compilation, loading, unloading of instruments
   - separation of compiler and engine
   - 'compiled' orchestra representation for serialisation and loading of compiled code
   - other smaller internal changes (asynchronous file IO interface etc, opcodes holding their own output buffers, etc).
  there must be a list somewhere of what we planned to do in Hannover.
  
I am not sure of the timescale for this, but let's say 6-9 months. First release of Csound 6 sometime September - October 2012 (maybe at the next CsoundCon?)

Victor


On 19 Jan 2012, at 08:47, Tito Latini wrote:

> I have written a sc client in common lisp with a live coding system
> inspired to Julian Rohrhuber'JITLib. I haven't released it yet because
> the scheduler is common music rts but it's not mantained anymore, so I
> have rewritten the scheduler in cl (c+lisp) based on sc3 but I still
> have to replace it. I would like to use the same code for cl-csound
> with the same livecoding system. I should write a csound parser in cl
> and the possibility to (de)alloc instruments in rt. I have everything
> in my head but the life is complicated here.

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-19 11:03
FromTito Latini
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
AttachmentsNone  

Date2012-01-19 12:21
FromVictor Lazzarini
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
I only wished.
On 19 Jan 2012, at 11:03, Tito Latini wrote:

> Thanks Victor, you always have an answer for everything
> 
> tito
> 
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-19 16:56
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 17:26
Frompeiman khosravi
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  None  
Talking about porting SC ugens to Csound. I made a GaussTrig UDO (http://www.csounds.com/udo/displayOpcode.php?opcode_id=159) but I'm sure it could be much more efficient if it was a real opcode.

Best,

Peiman

On 19 January 2012 16:56, Tito Latini <tito.01beta@gmail.com> wrote:
Today I don't have time to try the version with cubic-interp.
In git there are:

ares gendy kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
          kampscl, kdurscl [, initcps] [, knum]

ares gendyx kamp, kadist, kddist, kadpar, kddpar, kminfreq, kmaxfreq, \
           kampscl, kdurscl, kcurveup, kcurvedown [, initcps] [, knum]


'x' in gendyx means eXtended. `gendyc' is the version with the cubic
interpolation, 'c' to avoid confusion with the original GENDYN
(GENDY1, GENDY2, ...).

The names of the arguments can be modified in the manual.

Initialization

 initcps  -- number of control points in the memory (default: 12)

Performance

 kamp     -- amplitude

 kadist   -- choice of probability distribution for the next perturbation
             of the amplitude of a control point

 kddist   -- choice of distribution for the perturbation of the current
             inter control point duration

   distributions:

     0 - LINEAR
     1 - CAUCHY
     2 - LOGIST
     3 - HYPERBCOS
     4 - ARCSINE
     5 - EXPON
     6 - SINUS    external k-rate signal trough kadpar (for kadist)
                  or kddpar (for kddist); bipolar is better but
                  not mandatory

 kadpar   -- parameter for the kadist distribution [0.0001, 1]

 kddpar   -- parameter for the kddist distribution [0.0001, 1]

 kminfreq -- minimum allowed frequency of oscillation

 kmaxfreq -- maximum allowed frequency of oscillation

 kampscl  -- multiplier for the distribution's delta value for amplitude
             (1.0 is full range)

 kdurscl  -- multiplier for the distribution's delta value for duration

 knum     -- current number of utilised control points (default: initcps)

Only in `gendyx'

 kcurveup    -- controls the curve for the increasing amplitudes
                between two points; it has to be non negative

                0     step function (like a sample & hold)
                < 1   concave
                1     linear (like gendy)
                > 1   convex

 kcurvedown  -- controls the curve for the decreasing amplitudes
                between two points

                0     step function
                < 1   convex
                1     linear
                > 1   concave


tito

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Date2012-01-19 17:32
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 17:38
Fromjpff
SubjectRe: [Cs-dev] gendy opcode
I started to write gendy functionality in the early 1990s but never got
them to work/found time to finish them..  I would like to see them
==John ffitch

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Date2012-01-19 17:45
FromVictor
SubjectRe: [Cs-dev] gendy opcode
Also, Tito, if you do not mind it would be nice to have the other projects you mentioned added to the csound sources:

1 The CL wrapper (in interfaces)
2 The supercollider class (in frontends). I had planned this a while ago, but never had the time to do it. It is great that you have done it.

Victor


On 19 Jan 2012, at 17:32, Tito  Latini  wrote:

>> Talking about porting SC ugens to Csound. I made a GaussTrig UDO (
>> http://www.csounds.com/udo/displayOpcode.php?opcode_id=159) but I'm sure it
>> could be much more efficient if it was a real opcode.
> 
> The code is very simple, I can put it in tail
> 
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Date2012-01-19 17:48
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 17:51
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 17:53
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 18:06
FromVictor
SubjectRe: [Cs-dev] gendy opcode
No particular application, but just because it can be useful to people. You never know, csound users will find the most crazy applications no one else have thought before.



On 19 Jan 2012, at 17:53, Tito Latini  wrote:

> Or you perhaps intended cl-csound for livecoding
> 
> tito
> 
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Date2012-01-19 18:14
FromMichael Gogins
SubjectRe: [Cs-dev] gendy opcode
There already is a Lisp interface to Csound, using cffi.

Regards,
Mike

On 1/19/12, Victor  wrote:
> No particular application, but just because it can be useful to people. You
> never know, csound users will find the most crazy applications no one else
> have thought before.
>
>
>
> On 19 Jan 2012, at 17:53, Tito Latini  wrote:
>
>> Or you perhaps intended cl-csound for livecoding
>>
>> tito
>>
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-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

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Date2012-01-19 18:15
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 18:18
FromVictor
SubjectRe: [Cs-dev] gendy opcode
Yes, i know but it has not been maintained and the last time I tried it was not working properly.



On 19 Jan 2012, at 18:14, Michael Gogins  wrote:

> There already is a Lisp interface to Csound, using cffi.
> 
> Regards,
> Mike
> 
> On 1/19/12, Victor  wrote:
>> No particular application, but just because it can be useful to people. You
>> never know, csound users will find the most crazy applications no one else
>> have thought before.
>> 
>> 
>> 
>> On 19 Jan 2012, at 17:53, Tito Latini  wrote:
>> 
>>> Or you perhaps intended cl-csound for livecoding
>>> 
>>> tito
>>> 
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>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
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> 
> 
> -- 
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> Irreducible Productions
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> Michael dot Gogins at gmail dot com
> 
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Date2012-01-19 18:20
FromVictor
SubjectRe: [Cs-dev] gendy opcode
Good. What about sc CsoundServer?


On 19 Jan 2012, at 18:15, Tito Latini  wrote:

>> No particular application, but just because it can be useful to people. You never know, csound users will find the most crazy applications no one else have thought before.
> 
> ok, I will also consider the crazy code;
> cl-csound after csound-6
> 
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Date2012-01-19 18:37
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 19:10
FromDave Phillips
SubjectRe: [Cs-dev] gendy opcode
On 01/19/2012 01:06 PM, Victor wrote:
> No particular application, but just because it can be useful to people. You never know, csound users will find the most crazy applications no one else have thought before.
>

Credo:

"The street tries to find its own uses for things, Mr. Turner."

from William Gibson's Count Zero.

Best,

dp



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Date2012-01-19 19:11
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] gendy opcode
I would love to have Tito's 10000 new opcodes added to Csound.

Sent from my iPhone.

On Jan 19, 2012, at 2:10 PM, Dave Phillips  wrote:

> On 01/19/2012 01:06 PM, Victor wrote:
>> No particular application, but just because it can be useful to people. You never know, csound users will find the most crazy applications no one else have thought before.
>> 
> 
> Credo:
> 
> "The street tries to find its own uses for things, Mr. Turner."
> 
> from William Gibson's Count Zero.
> 
> Best,
> 
> dp
> 
> 
> 
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Date2012-01-19 20:01
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 20:03
FromTito Latini
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  

Date2012-01-19 20:22
Frompeiman khosravi
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  None  
that would awesome!

P

On 19 January 2012 18:20, Victor <Victor.Lazzarini@nuim.ie> wrote:
Good. What about sc CsoundServer?


On 19 Jan 2012, at 18:15, Tito Latini <tito.01beta@gmail.com> wrote:

>> No particular application, but just because it can be useful to people. You never know, csound users will find the most crazy applications no one else have thought before.
>
> ok, I will also consider the crazy code;
> cl-csound after csound-6
>
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Date2012-01-19 20:30
FromSteven Yi
SubjectRe: [Cs-dev] gendy opcode
AttachmentsNone  None  

This reminds me that we may want to look at implementing namespaces in csound 6. :)

On Jan 19, 2012 3:05 PM, "Tito Latini" <tito.01beta@gmail.com> wrote:
> I would love to have Tito's 10000 new opcodes added to Csound.

A git explosion!! Then we have to find a trick to remember them

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Date2012-01-19 20:40
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] gendy opcode
As long as there are man pages and example .csd files.  All will inspire and find a musical home.

Sent from my iPhone.

On Jan 19, 2012, at 3:03 PM, Tito Latini  wrote:

>> I would love to have Tito's 10000 new opcodes added to Csound.
> 
> A git explosion!! Then we have to find a trick to remember them
> 
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Date2012-01-19 22:28
Fromjoachim heintz
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
sounds fantastic - thanks to all the developers for their great work!
	joachim

Am 19.01.2012 11:33, schrieb Victor Lazzarini:
> 
> Regarding de-allocation of instruments etc., this is the next step, I hope you can help us out in achieving it. 
> The plan is this
> 
> 1) release 5.16 with new parser as default (Feb 3)
> 2) make 5.16 the last 'feature' release, carrying on with just bugfix releases for Csound 5
> 3) start working on Csound 6, which will break binary compatibility with Csound 5 (but of course it will always be backwards compatible with
> old csound code). 
>    - revision of the API
>    - on-the-fly compilation, loading, unloading of instruments
>    - separation of compiler and engine
>    - 'compiled' orchestra representation for serialisation and loading of compiled code
>    - other smaller internal changes (asynchronous file IO interface etc, opcodes holding their own output buffers, etc).
>   there must be a list somewhere of what we planned to do in Hannover.
>   
> I am not sure of the timescale for this, but let's say 6-9 months. First release of Csound 6 sometime September - October 2012 (maybe at the next CsoundCon?)
> 
> Victor
> 
> 
> On 19 Jan 2012, at 08:47, Tito Latini wrote:
> 
>> I have written a sc client in common lisp with a live coding system
>> inspired to Julian Rohrhuber'JITLib. I haven't released it yet because
>> the scheduler is common music rts but it's not mantained anymore, so I
>> have rewritten the scheduler in cl (c+lisp) based on sc3 but I still
>> have to replace it. I would like to use the same code for cl-csound
>> with the same livecoding system. I should write a csound parser in cl
>> and the possibility to (de)alloc instruments in rt. I have everything
>> in my head but the life is complicated here.
> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
> 
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Date2012-01-20 14:24
Fromjohn ffitch
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
Another possibility for cs6, totally remove the power-of-2 table
size.  It really confuses and the cpu cost is I suspect small

==John ffitch

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Date2012-01-20 14:39
FromVictor Lazzarini
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
In other words, make oscili an alias to poscil? And table to tab? etc?

Victor

On 20 Jan 2012, at 14:24, john ffitch wrote:

> Another possibility for cs6, totally remove the power-of-2 table
> size.  It really confuses and the cpu cost is I suspect small
> 
> ==John ffitch
> 
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NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-20 14:46
FromVictor Lazzarini
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
In fact floating-point maths is faster than integer maths in my computer:

1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s

1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s

Let's remove this! Can we do it in Csound 5.16?

Victor


On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:

> In other words, make oscili an alias to poscil? And table to tab? etc?
> 
> Victor
> 
> On 20 Jan 2012, at 14:24, john ffitch wrote:
> 
>> Another possibility for cs6, totally remove the power-of-2 table
>> size.  It really confuses and the cpu cost is I suspect small
>> 
>> ==John ffitch
>> 
>> ------------------------------------------------------------------------------
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
> 
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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-20 15:18
FromRory Walsh
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
AttachmentsNone  None  
Yes please!

On Friday, 20 January 2012, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote:
> In fact floating-point maths is faster than integer maths in my computer:
>
> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
>
> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
>
> Let's remove this! Can we do it in Csound 5.16?
>
> Victor
>
>
> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
>
>> In other words, make oscili an alias to poscil? And table to tab? etc?
>>
>> Victor
>>
>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>>
>>> Another possibility for cs6, totally remove the power-of-2 table
>>> size.  It really confuses and the cpu cost is I suspect small
>>>
>>> ==John ffitch
>>>
>>> ------------------------------------------------------------------------------
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>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
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>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
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Date2012-01-20 16:42
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
This would be great.

Sent from my iPad.

On Jan 20, 2012, at 9:24 AM, john ffitch  wrote:

> Another possibility for cs6, totally remove the power-of-2 table
> size.  It really confuses and the cpu cost is I suspect small
> 
> ==John ffitch
> 
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Date2012-01-20 16:43
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
Please in 5.16

Sent from my iPad.

On Jan 20, 2012, at 9:46 AM, Victor Lazzarini  wrote:

> In fact floating-point maths is faster than integer maths in my computer:
> 
> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
> 
> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
> 
> Let's remove this! Can we do it in Csound 5.16?
> 
> Victor
> 
> 
> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
> 
>> In other words, make oscili an alias to poscil? And table to tab? etc?
>> 
>> Victor
>> 
>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>> 
>>> Another possibility for cs6, totally remove the power-of-2 table
>>> size.  It really confuses and the cpu cost is I suspect small
>>> 
>>> ==John ffitch
>>> 
>>> ------------------------------------------------------------------------------
>>> Keep Your Developer Skills Current with LearnDevNow!
>>> The most comprehensive online learning library for Microsoft developers
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>>> Metro Style Apps, more. Free future releases when you subscribe now!
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>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------------
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> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
> 
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Date2012-01-20 16:51
FromSteven Yi
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
Question: what's being removed?  Also, won't aliasing oscili to poscil
change the sound of older pieces?

On Fri, Jan 20, 2012 at 9:46 AM, Victor Lazzarini
 wrote:
> In fact floating-point maths is faster than integer maths in my computer:
>
> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
>
> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
>
> Let's remove this! Can we do it in Csound 5.16?
>
> Victor
>
>
> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
>
>> In other words, make oscili an alias to poscil? And table to tab? etc?
>>
>> Victor
>>
>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>>
>>> Another possibility for cs6, totally remove the power-of-2 table
>>> size.  It really confuses and the cpu cost is I suspect small
>>>
>>> ==John ffitch
>>>
>>> ------------------------------------------------------------------------------
>>> Keep Your Developer Skills Current with LearnDevNow!
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>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> ------------------------------------------------------------------------------
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>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
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Date2012-01-20 18:25
FromVictor Lazzarini
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
We might not exactly alias, but the two codes will be the same as they will be using floating-point indexes. It should not change any older pieces, because the output of the oscillators will be very similar. Inevitably as double precision floats give more precise indexing than the 32-bit integer maths used, there might be some improvement in audio quality in some cases.

Regards

Victor

On 20 Jan 2012, at 16:51, Steven Yi wrote:

> Question: what's being removed?  Also, won't aliasing oscili to poscil
> change the sound of older pieces?
> 
> On Fri, Jan 20, 2012 at 9:46 AM, Victor Lazzarini
>  wrote:
>> In fact floating-point maths is faster than integer maths in my computer:
>> 
>> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
>> 
>> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
>> 
>> Let's remove this! Can we do it in Csound 5.16?
>> 
>> Victor
>> 
>> 
>> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
>> 
>>> In other words, make oscili an alias to poscil? And table to tab? etc?
>>> 
>>> Victor
>>> 
>>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>>> 
>>>> Another possibility for cs6, totally remove the power-of-2 table
>>>> size.  It really confuses and the cpu cost is I suspect small
>>>> 
>>>> ==John ffitch
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> Keep Your Developer Skills Current with LearnDevNow!
>>>> The most comprehensive online learning library for Microsoft developers
>>>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>>>> Metro Style Apps, more. Free future releases when you subscribe now!
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>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------------------------
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>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------------
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Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-20 18:43
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
and... also - depending on my speakers and my audio interface, there is a difference in the "sound" of my older Csound pieces and instruments too.
I am not sure that this would be a reason not to "enhance" certain opcodes or the fidelity of the system as a whole.  Good luck with all this great work
and the moving forward plans - to Csound6.

Rick

On Jan 20, 2012, at 1:25 PM, Victor Lazzarini wrote:

> We might not exactly alias, but the two codes will be the same as they will be using floating-point indexes. It should not change any older pieces, because the output of the oscillators will be very similar. Inevitably as double precision floats give more precise indexing than the 32-bit integer maths used, there might be some improvement in audio quality in some cases.
> 
> Regards
> 
> Victor
> 
> On 20 Jan 2012, at 16:51, Steven Yi wrote:
> 
>> Question: what's being removed?  Also, won't aliasing oscili to poscil
>> change the sound of older pieces?
>> 
>> On Fri, Jan 20, 2012 at 9:46 AM, Victor Lazzarini
>>  wrote:
>>> In fact floating-point maths is faster than integer maths in my computer:
>>> 
>>> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
>>> 
>>> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
>>> 
>>> Let's remove this! Can we do it in Csound 5.16?
>>> 
>>> Victor
>>> 
>>> 
>>> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
>>> 
>>>> In other words, make oscili an alias to poscil? And table to tab? etc?
>>>> 
>>>> Victor
>>>> 
>>>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>>>> 
>>>>> Another possibility for cs6, totally remove the power-of-2 table
>>>>> size.  It really confuses and the cpu cost is I suspect small
>>>>> 
>>>>> ==John ffitch
>>>>> 
>>>>> ------------------------------------------------------------------------------
>>>>> Keep Your Developer Skills Current with LearnDevNow!
>>>>> The most comprehensive online learning library for Microsoft developers
>>>>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
>>>>> Metro Style Apps, more. Free future releases when you subscribe now!
>>>>> http://p.sf.net/sfu/learndevnow-d2d
>>>>> _______________________________________________
>>>>> Csound-devel mailing list
>>>>> Csound-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>> 
>>>> Dr Victor Lazzarini
>>>> Senior Lecturer
>>>> Dept. of Music
>>>> NUI Maynooth Ireland
>>>> tel.: +353 1 708 3545
>>>> Victor dot Lazzarini AT nuim dot ie
>>>> 
>>>> 
>>>> 
>>>> 
>>>> ------------------------------------------------------------------------------
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>>> Dr Victor Lazzarini
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>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------------------------
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> 
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> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 
> 
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Date2012-01-20 20:44
FromAndres Cabrera
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
Hi,

Wouldn't the opposite be true in platforms that perform better for
integer math, like ARM? I don't know about these things, so I'm just
wondering.

Cheers,
Andrés

On Fri, Jan 20, 2012 at 2:46 PM, Victor Lazzarini
 wrote:
> In fact floating-point maths is faster than integer maths in my computer:
>
> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
>
> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
>
> Let's remove this! Can we do it in Csound 5.16?
>
> Victor
>
>
> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
>
>> In other words, make oscili an alias to poscil? And table to tab? etc?
>>
>> Victor
>>
>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>>
>>> Another possibility for cs6, totally remove the power-of-2 table
>>> size.  It really confuses and the cpu cost is I suspect small
>>>
>>> ==John ffitch
>>>
>>> ------------------------------------------------------------------------------
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>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
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>
> Dr Victor Lazzarini
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> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
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Date2012-01-20 20:54
FromVictor Lazzarini
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
If there is weak support for floating-point operations,  Csound performance would be severely compromised in any case, so I don't think this is applicable.

Victor
On 20 Jan 2012, at 20:44, Andres Cabrera wrote:

> Hi,
> 
> Wouldn't the opposite be true in platforms that perform better for
> integer math, like ARM? I don't know about these things, so I'm just
> wondering.
> 
> Cheers,
> Andrés
> 
> On Fri, Jan 20, 2012 at 2:46 PM, Victor Lazzarini
>  wrote:
>> In fact floating-point maths is faster than integer maths in my computer:
>> 
>> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU: 0.910s
>> 
>> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU: 0.757s
>> 
>> Let's remove this! Can we do it in Csound 5.16?
>> 
>> Victor
>> 
>> 
>> On 20 Jan 2012, at 14:39, Victor Lazzarini wrote:
>> 
>>> In other words, make oscili an alias to poscil? And table to tab? etc?
>>> 
>>> Victor
>>> 
>>> On 20 Jan 2012, at 14:24, john ffitch wrote:
>>> 
>>>> Another possibility for cs6, totally remove the power-of-2 table
>>>> size.  It really confuses and the cpu cost is I suspect small
>>>> 
>>>> ==John ffitch
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> Keep Your Developer Skills Current with LearnDevNow!
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>>>> Metro Style Apps, more. Free future releases when you subscribe now!
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>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>> 
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------------------------
>>> Keep Your Developer Skills Current with LearnDevNow!
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>>> _______________________________________________
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>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>> 
>> 
>> 
>> 
>> ------------------------------------------------------------------------------
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
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Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-01-21 18:40
Fromjpff@cs.bath.ac.uk
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
I am rather skeptical about this.

Yes, for 1000s oscilators I get 2.74s for oscili anf 2.53 for poscil,
but....  I tried oscili poscil, oscil3 and poscil3 on a 64bt computer and
a 32 bit computer

oscili
poscil
oscil3
poscil4

oscili

> In fact floating-point maths is faster than integer maths in my computer:
>
> 1000s of oscili  -> Elapsed time at end of performance: real: 0.912s, CPU:
> 0.910s
>
> 1000s of poscil -> Elapsed time at end of performance: real: 0.759s, CPU:
> 0.757s
>
> Let's remove this! Can we do it in Csound 5.16?
>
> Victor
>
>


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Date2012-01-23 18:45
FromAndres Cabrera
SubjectRe: [Cs-dev] The next step (was Re: gendy opcode)
Hi Victor,

Also looking forward to this!

I think it might be a good idea to compile all these in the wiki:
https://sourceforge.net/apps/mediawiki/csound/index.php?title=RFC_Improvements

I've added some other of my wishes to the list, like debugging and
better error reporting.

Cheers,
Andres

On Thu, Jan 19, 2012 at 10:33 AM, Victor Lazzarini
 wrote:
>
> Regarding de-allocation of instruments etc., this is the next step, I hope you can help us out in achieving it.
> The plan is this
>
> 1) release 5.16 with new parser as default (Feb 3)
> 2) make 5.16 the last 'feature' release, carrying on with just bugfix releases for Csound 5
> 3) start working on Csound 6, which will break binary compatibility with Csound 5 (but of course it will always be backwards compatible with
> old csound code).
>   - revision of the API
>   - on-the-fly compilation, loading, unloading of instruments
>   - separation of compiler and engine
>   - 'compiled' orchestra representation for serialisation and loading of compiled code
>   - other smaller internal changes (asynchronous file IO interface etc, opcodes holding their own output buffers, etc).
>  there must be a list somewhere of what we planned to do in Hannover.
>
> I am not sure of the timescale for this, but let's say 6-9 months. First release of Csound 6 sometime September - October 2012 (maybe at the next CsoundCon?)
>
> Victor
>
>
> On 19 Jan 2012, at 08:47, Tito Latini wrote:
>
>> I have written a sc client in common lisp with a live coding system
>> inspired to Julian Rohrhuber'JITLib. I haven't released it yet because
>> the scheduler is common music rts but it's not mantained anymore, so I
>> have rewritten the scheduler in cl (c+lisp) based on sc3 but I still
>> have to replace it. I would like to use the same code for cl-csound
>> with the same livecoding system. I should write a csound parser in cl
>> and the possibility to (de)alloc instruments in rt. I have everything
>> in my head but the life is complicated here.
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
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