| You can open the editor with FLTK using just a line of platform-specific
code, which can be #ifdef'd for platform.
Are you planning to become a Csound developer so we can both work off the
same sources? If for some reason this doesn't appeal to you, would you
consider making your changes to the Csound 5 sources from CVS and emailing
your changes to me so I can get them back into the Csound 5 sources?
Since you said you're new to C++ programming, perhaps you are trying to
keep from getting bogged down in just learning new stuff all the time, such
as how to work with CVS. If that's the case I'd be happy to email you my
sources.
I found a large number of small things that were awkward in your vst4cs
sources, but I must say, if this is only your 3rd C++ project you are
learning very fast. I am impressed that you got the thing to work at all.
Original Message:
-----------------
From: acabrera@teleset.com.co
Date: Mon, 12 Jul 2004 11:01:07 -0500
To: csound-dev@eartha.mills.edu
Subject: [CSOUND-DEV:4915] RE: [Csnd] vst4cs 0.1alpha
Hi Michael.
It's great that you're also working to improve vst4cs. Actually the changes
in
the code are not substantial and deal mostly with cleaning up and getting
vstnote working, which I think you've done already as well. I also added a
bit
of documentation with links to free plugins that work with vst4cs.
Polyphony is working with my implementation of vstnote. I just put a comment
there to check later if something was needed for polyphony. All code
commenting
from now on will be in english =) . I thought I would have time to clean up
the
code before anyone became interested...
The vsthost application by Hermann Seib has a very through and complete
implementation of bank and program loading. I am planning to implement
that, but
I wanted to be able to open the editor window first. Here a question. Could
I do
it using fltk? I know a bit of wxWindows but if it is possible with fltk, it
would reduce dependencies (plus wxWindows for os X is not yet working).
Cheers
Andres
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