[Csnd-dev] Dynamic Memory Allocation During Performance
Date | 2016-09-23 21:11 |
From | Ed Costello |
Subject | [Csnd-dev] Dynamic Memory Allocation During Performance |
Hi, I want to alter the Websocket opcode so it can receive strings of any size during performance. Currently it can only receive strings into a string argument that has already been defined, so the strings are going to be limited to whatever size the original argument was. I want to be able to receive any size at all, for the purpose dynamically creating instruments sent over the websocket. Should I be able to do this by dynamically allocating and reallocating the opcodes string output argument memory? Are there any pitfalls to this? Of course I know one should try and avoid allocating memory while audio is being processed. Thanks Ed -- Edward Costello |
Date | 2016-09-23 21:22 |
From | Victor Lazzarini |
Subject | Re: [Csnd-dev] Dynamic Memory Allocation During Performance |
At i-time it should be grand, but at perf time, maybe better to do it in a separate thread and signal when complete. Victor Lazzarini Dean of Arts, Celtic Studies, and Philosophy Maynooth University Ireland > On 23 Sep 2016, at 21:11, Ed Costello |