| Ok, I didn't try that, I'm pretty sure that will work. If one must
delete the thread object then what is the point of the Join() method?
Michael Gogins wrote:
> Now that I think about, I think that I also create a new performance thread object just before each use.
>
> Hope this helps,
> Mike
>
> -----Original Message-----
>> From: victor
>> Sent: Jun 11, 2008 2:52 PM
>> To: Developer discussions
>> Subject: Re: [Cs-dev] starting/stopping performance thread...
>>
>> Try deleting the thread object and creating a new one.
>> ----- Original Message -----
>> From: "Rory Walsh"
>> To: "Michael Gogins" ; "Developer discussions"
>>
>> Sent: Wednesday, June 11, 2008 3:38 PM
>> Subject: Re: [Cs-dev] starting/stopping performance thread...
>>
>>
>>> Although I can't seem to reproduce the crash I am getting I did whip up
>>> a minimal example that doesn't seem to work as I would expect. The
>>> following code(below) will start a performance, stop the performance and
>>> then recompile. After the recompile, Play() is called but this time
>>> doesn't do anything. The program just sits in silence until 4 seconds
>>> are up and then exits. Surely I'm doing something wrong, anyone care to
>>> enlighten me?
>>>
>>> Rory.
>>>
>>>
>>> #include "csound.hpp"
>>> #include "csPerfThread.hpp"
>>> #include "windows.h" //sleep function...
>>>
>>> int main()
>>> {
>>> Csound* csound = new Csound;
>>> csound->PreCompile();
>>> csound->Compile("basic.csd");
>>> CsoundPerformanceThread* perf = new CsoundPerformanceThread(csound);
>>>
>>> perf->Play();
>>> Sleep(1000);
>>> perf->Stop();
>>> perf->Join();
>>> csound->PreCompile();
>>> csound->Compile("basic.csd");
>>> perf->Play();
>>> Sleep(4000);
>>>
>>> perf->Stop();
>>> delete csound, perf;
>>> }
>>>
>>>
>>>
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>
>
>
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