| That is exactly what this is about. Having multiple threads in the rendering
call (kperf) enables dual, quad, or more processors to be used for
rendering. The initial plan is only to multithread identical instances of
instruments, as this involves the fewest complexities and the fewest
accesses to shared data.
Regards,
Mike
----- Original Message -----
From: "Tim Mortimer"
To:
Sent: Tuesday, May 27, 2008 7:40 PM
Subject: Re: [Cs-dev] Threading again
>
> I am simply wondering if any of your proposed strategies for change have
> the
> potential to assist in developing the dual processor capability for
> csound?
>
> otherwise, as usual, watching with interest.
>
> -----
> *******************
> www.phasetransitions.net
> hermetic music * python * csound * possibly mindless ranting
> various werk in perpetual delusions of progress....
>
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> View this message in context:
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>
>
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