| aha. Thanks
Victor
At 12:56 17/04/2008, you wrote:
>gprof csound64.dll.5.1 > profile.txt
>
>I.e. you profile the Csound library as that is the running binary, not the
>Csound application.
>
>Regards,
>Mike
>
>----- Original Message -----
>From: "Victor Lazzarini"
>To: "Developer discussions"
>Sent: Thursday, April 17, 2008 6:03 AM
>Subject: Re: [Cs-dev] Vectorization
>
>
> > That is essentially what I did (without the tree thing, just getting gprof
> > to
> > output a flat profile). But no luck.
> >
> > Victor
> >
> > At 01:21 17/04/2008, you wrote:
> >>Hi Victor,
> >>
> >>I haven't done it in a long time, but I found an email I posted to the
> >>dev list a year and a half ago that has some instructions:
> >>
> >>http://www.nabble.com/Call-Graph-%28Postscript-file%29-td5730328.html#a5
> 730328
> >>
> >>I haven't run it in a long while but those commands that were run
> >>there should do the trick.
> >>
> >>steven
> >>
> >>On Wed, Apr 16, 2008 at 12:33 PM, victor wrote:
> >> > I built csound with useGprof=1, run a simple one-oscillator test, then
> >> > tried gprof and got an empty profile. Why is that?
> >> >
> >> >
> >> > ----- Original Message -----
> >> > From: "Steven Yi"
> >> >
> >> > To: "Michael Gogins" ; "Developer discussions"
> >> >
> >> >
> >> >
> >> > Sent: Wednesday, April 16, 2008 7:42 PM
> >> > Subject: Re: [Cs-dev] Vectorization
> >> >
> >> >
> >> > > Hi Michael,
> >> > >
> >> > > I'm interested in the profiling results; what profiler are you using
> >> > > by the way? I remember doing profiling a while back using debug
> >> > > builds and gprof (the options for that are still in SConstruct), but
> >> > > when I did profiling it was more for to try to figure out why the
> >> > > Pinkston FM model was really slow at the time, not so much for
> >> > general
> >> > > Csound performance.
> >> > >
> >> > > I've poked around most of Csound's engine and feel like I know it
> >> > > pretty well, especially when I was more actively working on the new
> >> > > parser. If there's any questions that arise about Csound internals
> >> > > and how things are allocated, I'd suggest looking at the new parser
> >> > > (well, the compile part that translates the AST to the INSTRTXT data
> >> > > structs that Csound uses at performance time) to see how things are
> >> > > built, as to me it's a bit clearer than reading the old parser code.
> >> > >
> >> > > steven
> >> > >
> >> > >
> >> > > On Wed, Apr 16, 2008 at 11:27 AM, Michael Gogins
> >> >
> >> > > wrote:
> >> > >> Yes, this is interesting. I have not yet tried unsafe math
> >> optimizations,
> >> > >> but will.
> >> > >>
> >> > >> I have tried inlining as much code as possible, which in practice
> >> means
> >> > >> defining all C++ member functions in the header file. That
> >> > consistently
> >> > >> produces somewhere between 5% and 15% speedups, right there.
> >> > >>
> >> > >> This in is the context of intermittently continuing development of
> >> > >> Silence, an algorithmic composition/software synthesis library of
> >> my own
> >> > >> design. Currently, Silence renders audio just slightly faster than
> >> > >> Csound, but this is with hard-coded STK Rhodey C++ instruments.
> >> > (But
> >> > >> then, my comparison Csound instrument uses the STK Rhodey opcode
> >> also, so
> >> > >> the comparison is more fair than it might seem: it mostly compares
> >> > >> instrument allocation and event dispatching). Dynamically defined
> >> > >> instruments will be slower in Silence, perhaps also in Csound
> >> > (i.e.,
> >> > >> using more opcodes in the instr block instead of just calling one
> >> opcode
> >> > >> that does all the work). I shall soon know more, as I have
> >> > finalized my
> >> > >> design of dynamically defined instruments and unit generators in
> >> Silence.
> >> > >>
> >> > >> It is the usefulness of the profiler in getting this performance
> >> > that
> >> > >> has decided me to profile Csound. I am very curious to see how much
> >> > >> "slack" there is, how much scope for performance improvements. Most
> >> > of
> >> > >> Csound's opcodes code looks to be quite efficient, and I am
> >> certainly not
> >> > >> going to monkey with the fundamental design of the engine, so I am
> >> > most
> >> > >> curious about the efficiency of the engine implementation,
> >> especially the
> >> > >> kperf loop, event initializers, output drivers, and so on. I don't,
> >> > >> actually, expect much slack but the profiler will, perhaps, point
> >> > out a
> >> > >> few areas that have not been completely thought through.
> >> > >>
> >> > >> Regards,
> >> > >> Mike
> >> > >>
> >> > >>
> >> > >>
> >> > >> -----Original Message-----
> >> > >> >From: Steven Yi
> >> > >> >Sent: Apr 16, 2008 12:00 PM
> >> > >> >To: Developer discussions
> >> > >> >Subject: [Cs-dev] Vectorization
> >> > >> >
> >> > >> >Hi All,
> >> > >> >
> >> > >> >There's an interesting thread going on on linux-audio-dev about
> >> > the
> >> > >> >performance of gcc vectorization code:
> >> > >> >
> >> > >> >http://www.nabble.com/vectorization-td15339532.html#a16720581
> >> > >> >
> >> > >> >The thread started in February but resumed a day or two ago, with
> >> > >> >someone reporting better results with gcc than using assembly.
> >> > >> >
> >> > >> >steven
> >> > >> >
> >> > >>
> >> > >>
> >>
> >>
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> avaone
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> >
> > Victor Lazzarini
> > Music Technology Laboratory
> > Music Department
> > National University of Ireland, Maynooth
> >
> >
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Victor Lazzarini
Music Technology Laboratory
Music Department
National University of Ireland, Maynooth
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