[Cs-dev] Progress towards Csound6
Date | 2013-01-03 16:49 |
From | john ffitch |
Subject | [Cs-dev] Progress towards Csound6 |
We had a project meeting at noon today to consider where we were and what was needed. The discussions were detailed and often esoteric and not necessarily useful for other than those directly involved. However we thought some progress report might be useful. Bottom line is that we have been busy over the holiday season! As previously announced here progress has been significant in separate compilation/replaceable instruments although we still have some memory leaks and rough edges. Similarly the sample-accurate starting and stopping of note-events is progressing well. Since the earlier messages on this list we have made a good start on testing, and have identified a couple of issues which are now fixed. More testing and checking is needed. The unannounced work mainly relates to the orchestra language; we will explain that in due course. We are also looking at score language changes, backward compatible of course. There is a (shortish) list of changes/corrections we would like to make but we feel that we can now dare to give a timetable: All current main coding is expected to be completed by the end of this month, so we can have a beta version available in February, and a first release candidate at the end of February. With such major changes we must expect there to be issues brought up, but we plan an alpha version in March with a release date in April. At present we are still in a "computer science" mode, but we would like people to test come end of January. In addition I will be contacting a few opcode authors seeking help over some more complicated changes. As ever the Sourceforge csound6 git is readable if you are really curious, but it is certainly not usable as it stands, often swamped with debugging messages etc. The timetable is realistic with just a shade of optimism. However to fill the gap we will be releasing 5.19 next week mainly to fix bugs since last August. And Happy New Year to you all ==John ffitch Feb 2013 -- beta version March 2013 -- first release candidate April 2013 -- full release ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2013-01-03 16:57 |
From | Rory Walsh |
Subject | Re: [Cs-dev] Progress towards Csound6 |
Thanks for the updates John, and to everyone involved in this amazing work. I can't wait to sink my teeth in Csound 6! ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2013-01-04 19:28 |
From | Andres Cabrera |
Subject | Re: [Cs-dev] Progress towards Csound6 |
Attachments | None None |
Hi John, Thanks for the update. Interesting things ahead! I'll have to hurry up If I want to clean up the channel interfaces! Do you have a transcript of the meeting? I'm interested in the details. Also, I'm happy to see that opcodes are now sample accurate, but it makes me wonder if there could be a way to do this not for every opcode, as this puts the onus on plugin writers to get it right, but in the engine itself, so that plugins opcodes are kept as simple as possible. It also seems to me that this causes a lot of code duplication. If this facility was in the engine, you could also turn it off to increase performance if you needed to by adding event jitter. What do you think? Cheers, On Jan 3, 2013 8:49 AM, "john ffitch" <jpff@codemist.co.uk> wrote:
We had a project meeting at noon today to consider where we were and |