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Original Message:
-----------------
From: Dave Phillips dlphilp@bright.net
Date: Fri, 25 Feb 2005 11:24:48 -0500
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] materials needed for Cs5 tests
Hi Michael:
I was referring to the set of VST opcodes described in the manual.
Haha, funny me, they're Windows-specific (maybe work on the Mac too ?).
And now I'm going to buy a book about Python... :)
Best,
dp
gogins@pipeline.com wrote:
>CsoundVST despite the unfortunate and misleading name is not mainly about
>VST, it is mainly about that fast working cycle and being able to use
>Python in it.
>
>Original Message:
>-----------------
>From: Dave Phillips dlphilp@bright.net
>Date: Thu, 24 Feb 2005 11:11:50 -0500
>To: csound-devel@lists.sourceforge.net
>Subject: Re: [Cs-dev] materials needed for Cs5 tests
>
>
>Hi Michael:
>
> I just discovered your Python scripts in the examples directory. I've
>already begun a brief intro to using CsoundVST as a standalone app, I
>thought I'd combine the Python scripting with that intro. Unfortunately
>I'm not having much luck. Running Koch.py resulted in "opcode missing"
>errors, some apparently minorrenaming is required. I'm not sure I
>understand what's supposed to happen with the Strange Attractor script,
>but it crashed CsoundVST.
>
> My SoundFont stuff is *not* based on the Fluid opcodes, so yes, I'd
>welcome an example.
>
> I'm very interested in how you use the Loris stuff. I'm also willing
>to try running the VST stuff under Linux and the libfst system. Could be
>interesting... weird but interesting...
>
> Thanks again, Michael. Btw, CsoundVST is a neat working environment. I
>open my file, do some edits, hit Perform, edit some more, hit Perform,
>edit some more, and so on, in a very fast cycle.
>
>
>https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
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