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[Csnd-dev] Issue with instruments with many p-fields

Date2016-08-25 13:15
FromSteven Yi
Subject[Csnd-dev] Issue with instruments with many p-fields
Hi All,

While diagnosing a ticket that came up for Blue, Brian Wong's
Slendronica #1 came up as having issues rendering in realtime.  After
looking at the piece, I think the issue is that the instrument design
uses 100's of pfields (some 180 or so), producing a very high
init-time cost.  I've put up a copy of the CSD at
http://kunstmusik.com/slendronica.csd.  I thought I'd mention it here
to see if there's anything anyone sees in terms of costs that might be
improved.  I plan to take a look with Xcode's profiler on OSX later
today.

Thanks,