Csound Csound-dev Csound-tekno Search About

[CSOUND-DEV:4132] Re: status update

Date2004-02-24 13:01
From"Michael Gogins"
Subject[CSOUND-DEV:4132] Re: status update
I fixed the problem with realtime audio on Linux to some extent; it no
longer segfaults, and I hear sound, but it's hissy. The problem was not
parsing for device number on Linux/ALSA, which I fixed with the proper
#ifdef (HAVE_LIBASOUND). If you update and reconfigure it should work better
now.

I'll add nreverb too, or you could.

I'll also look into the opcode loading situation, and I'll remove any
redundant code from CVS.

As always, thanks for the quick feedback.

How are things in San Francisco?

============================================
Michael Gogins
gogins at pipeline period com
Irreducible Productions
CsoundVST, an extended version of Csound for programming music and sound
Available at http://sourceforge.net/projects/csound/
============================================


----- Original Message ----- 
From: "stevenyi" 
To: "Csound Developers Discussion List" 
Sent: Tuesday, February 24, 2004 2:25 AM
Subject: [CSOUND-DEV:4127] status update


> Hi Michael,
>
> I did a sync with CVS and rebuilt csound5. dcblock was now built and put
> into the /usr/local/lib/csound directory.  Now I've gotten past dcblock
> but nreverb seems to be missing.
>
> Trying out my fluidOpcodes opcode library loaded correctly but it did
> not produce sound. I'm assuming it's because of some difference between
> csound4's GLOBALS and csound5's ENVIRON struct.  However, I'm looking at
> the Makefile.am file and notice that both Top/dl_opcodes.c and
> Top/load_opcodes.c are included in the sources for
> libcsound_la_SOURCES.  These two are mutually exclusive, last I had
> looked (I had done work on load_opcodes.c to be more in line with your
> original purposes for the corresponding API functions).  I'm not sure
> what happened when compiling if one of them redefined the functions the
> other one did or what.  There probably shouldn't be both of these files
> included (unless you reworked them; apologies, I didn't check very
> deeply).
>
> I tried compiling the other day with -lefence and without optimization
> to see if I could get a back trace to see why the segfaults after trying
> realtime and after showing user options but no luck (most likely my
> fault though as I'm not all that familiar with using these tools).  I'll
> try to spend more time on this tomorrow.
>
> Thanks!
> steven
>

Date2004-02-24 17:30
Fromstevenyi
Subject[CSOUND-DEV:4139] Re: status update
Neat!  I'm looking forward to trying out once again on Linux tonight. 
I'll be giving it another try on Cygwin today (yesterday I had the same
problems Bobby did with Top/ccsound.c, but that you fixed yesterday).  

Things in San Francisco are great!  I'll write to you more in private
email.  ^_^

steven


On Tue, 2004-02-24 at 05:01, Michael Gogins wrote:
> I fixed the problem with realtime audio on Linux to some extent; it no
> longer segfaults, and I hear sound, but it's hissy. The problem was not
> parsing for device number on Linux/ALSA, which I fixed with the proper
> #ifdef (HAVE_LIBASOUND). If you update and reconfigure it should work better
> now.
> 
> I'll add nreverb too, or you could.
> 
> I'll also look into the opcode loading situation, and I'll remove any
> redundant code from CVS.
> 
> As always, thanks for the quick feedback.
> 
> How are things in San Francisco?
> 
> ============================================
> Michael Gogins
> gogins at pipeline period com
> Irreducible Productions
> CsoundVST, an extended version of Csound for programming music and sound
> Available at http://sourceforge.net/projects/csound/
> ============================================
> 
> 
> ----- Original Message ----- 
> From: "stevenyi" 
> To: "Csound Developers Discussion List" 
> Sent: Tuesday, February 24, 2004 2:25 AM
> Subject: [CSOUND-DEV:4127] status update
> 
> 
> > Hi Michael,
> >
> > I did a sync with CVS and rebuilt csound5. dcblock was now built and put
> > into the /usr/local/lib/csound directory.  Now I've gotten past dcblock
> > but nreverb seems to be missing.
> >
> > Trying out my fluidOpcodes opcode library loaded correctly but it did
> > not produce sound. I'm assuming it's because of some difference between
> > csound4's GLOBALS and csound5's ENVIRON struct.  However, I'm looking at
> > the Makefile.am file and notice that both Top/dl_opcodes.c and
> > Top/load_opcodes.c are included in the sources for
> > libcsound_la_SOURCES.  These two are mutually exclusive, last I had
> > looked (I had done work on load_opcodes.c to be more in line with your
> > original purposes for the corresponding API functions).  I'm not sure
> > what happened when compiling if one of them redefined the functions the
> > other one did or what.  There probably shouldn't be both of these files
> > included (unless you reworked them; apologies, I didn't check very
> > deeply).
> >
> > I tried compiling the other day with -lefence and without optimization
> > to see if I could get a back trace to see why the segfaults after trying
> > realtime and after showing user options but no luck (most likely my
> > fault though as I'm not all that familiar with using these tools).  I'll
> > try to spend more time on this tomorrow.
> >
> > Thanks!
> > steven
> >
> 
>