| I do not agree, at least with respect to real time, that Windows Csound5 has
been progressing well. It is at best standing still. FLTK is now *broken*;
real-time audio has always been poor, and shows little sign of improvement.
To me, the main (and only real) promise of Csound5 has been an important
one: cross-platform compatibility. In the world of real-time, however, that
goal has proven elusive. The triumverate of FLTK, MIDI and rtaudio have been
thorns in the flesh for all three platforms. Only Linux has got it anywhere
near right.
My fervent hope is that Victor and Michael, using some valued ideas and
input from Istvan, can dynamically collaborate to take Windows CS5 canonical
past this giant roadblock.
Then, as Victor notes, perhaps a comparable dynamic duo or "force" can also
drive Mac Csound5 beyond similar obstacles.
Art Hunkins
----- Original Message -----
From: "Victor Lazzarini"
To:
Sent: Thursday, February 17, 2005 9:34 AM
Subject: Re: [Cs-dev] Re: ending the code freeze
> I was one for de-freezing the code, but I realise that we don't need it as
> most of the versions are kind-of moving along with the times, and things
> aren't so icy around. The plugin opcode mechanism should be sufficient
> for new toys to be shared, so if Macsound and CsoundAV support it, we
> will be mostly fine in all versions and all platforms. The only new toys
> left out
> by the code freeze will be the new gens, such as GEN43, but not everywhere
> (my win and linux distros include it.)
>
> Csound 5 seems to be coming along well, at least on windows and linux. OSX
is
> a bit behind, perhaps for the lack of a dedicated person to sort out its
> issues.
>
> Victor
> At 13:55 17/02/2005, you wrote:
> >As far as I can tell, only the 4.23.f12 version has absolutely respected
> >the code freeze.
>
> Victor Lazzarini
> Music Technology Laboratory
> Music Department
> National University of Ireland, Maynooth
>
>
>
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