| The Python module is fine (in bundle form: _csnd.so). I have
yet to
try LISP, what is required? And fluidsynth, what does it
depend on?
There are a few things I need to add to my build, but they
have been tested elsewhere on OSX, so no work is need apart
from
sorting out the dependencies. These are:
- jack (libjack)
- OSC (liblo)
Lisp and fluidsynth need to be tested first. But in
principle I should
be able to add them for release. I would appreciate if you
could
give me a list of dependencies for them.
Victor
>
> What about the LISP CFFI files, and the Python interface
> (csnd library and csnd.py)?
>
> Also, what about the FluidSynth opcodes?
>
> Regards,
> Mike
>
> -----Original Message-----
> From: Victor Lazzarini
> Sent: Dec 14, 2005 2:43 PM
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] SConstruct changes for tclcsound
>
> CsoundVST will not work on OSX, as previously discussed
> on this list, unless it is modified. I am not building it
> anymore.
> It might be possible to link against a bundle; however, it
> is
> better to use a dylib. I thought C++ applications could
> link directly against libcsound. I can restore it, but it
> has to be noted
> that this file cannot be used as a python dynamic module
> on OSX.
>
> Victor
>
>
> >
> > On Wednesday 14 December 2005 20:13, Victor Lazzarini
> > wrote:
> >
> > > No; it's working, but the right library is _csnd.so, a
> > > bundle, rather than lib_csnd.dylib. I removed it
> > > because dylibs won't work. _csnd.so works fine, as
> > > does lib_jcsound.jnilib.
> > >
> > > Is there any other use for lib_csnd.dylib apart from
> > > being a Python module? If so, I'll test it to see if
> > > it works and then restore it.
> >
> > Is it possible to link against a bundle ? If not, then
> > the dylib should probably not be removed, as it is also
> > intended for use in C++; it may be needed for building
> > CsoundVST as well.
> >
> >
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