| Global variables.
What do C++ and C have to do with it? All I need to do is move the OENTRY and .cpp file into the Csound link, then the C API and the C++ API both can access the buss and matrix arrays.
Of course, this would mean that some of the builtin .o files are made by C++ compilation.
Again I ask, and please answer, what are your specific problems with building CsoundVST? Do you have some objection to the existence of a GUI front end with Python scripting and VST plugin capability, or an objection to C++, or what are your specific difficulties with the build? I am not being hostile, I want to know what you actually think.
-----Original Message-----
From: Istvan Varga
Sent: Mar 25, 2005 6:40 AM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] API, was Broken again
Michael Gogins wrote:
> The API should be changed to permit users to create, set, and get at
> least MYFLT variables by name. I'm pretty sure it doesn't currently do
> this.
What kind of variables are you referring to ?
> There is no reason these opcodes can't also be Csound API functions, as
> long as the mixer opcodes become builtins so the buss arrays are
> accessible to the API. If the mixer is in the API, then any number of
> audio inputs and outputs can go into and come out of Csound to external
> software.
But isn't your mixer interface C++, and the main Csound API is C ?
> The mixer is now working, and I will add it to SConstruct as soon as I
> have tested the build and functionality on Linux.
I would rather suggest making it optional, with a default of not building.
By the way, I think CsoundVST should not be built by default, either (in fact,
it used to be disabled by default, but recent changes have apparently made
the default to compile CsoundVST, now I always have to use buildCsoundVST=0).
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