| As you may know I am the author of CsoundVST, which not only is a VST plugin
version of Csound, but also a standalone GUI for Csound with built-in Python
scripting. Currently this builds on Windows, it should soon work on Linux,
and when Csound 5 is ported to the Mac it should work on the Mac.
============================================
Michael Gogins
gogins at pipeline period com
Irreducible Productions
CsoundVST, an extended version of Csound for programming music and sound
Available at http://sourceforge.net/projects/csound/
============================================
----- Original Message -----
From: "Anthony Kozar"
To: "Csound Developers Discussion List"
Sent: Wednesday, March 10, 2004 6:07 PM
Subject: [CSOUND-DEV:4269] RE: Csoudn5 yet again
> I have downloaded and taken a brief look at SCons before. I am actually
> planning to adapt it to work on Mac OS 9 and use it as a core component in
a
> new MacOS front-end for Csound. SCons would be used to automate
dependency
> analysis and "build" complicated Csound projects that involve multiple
steps
> (utility analyses, score generation, score processing, and/or multiple
calls
> to Csound).
>
> So, I am fine with SCons. I can probably even use it to build Csound on
> MacOS 9.
>
> Anthony Kozar
> anthony.kozar@utoledo.edu
>
>
> On 3/10/04 9:58 AM, gogins@pipeline.com etched in
> stone:
>
> > But I am getting fed up with autotools, and I'm looking at alternative
> > cross-platform build systems. I'm looking at boost jam, CMake, and
SCons. I
> > am going to experiment with SCons first, because it promises to work on
Mac
> > OS X, Linux, and Windows, and on Windows to use MSVC++ 7.1 which can be
> > downloaded for free. However it uses Python. Are you willing to
contemplate
> > a build system that depends on Python? Python most definitely runs and
> > installs on all Linuxes, most Unixes, Windows, and Macs.
> |