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Re: [Cs-dev] ASIOMME.dll?

Date2006-01-28 21:22
FromVictor Lazzarini
SubjectRe: [Cs-dev] ASIOMME.dll?
_csnd.dll not _csound.dll
>
> You will have to check the reference for your class
> library. If you were using a C interface (say win32
> beginthread ) what happens is that when the
> thread function exits, the thread finishes. With a C++
> thread class you will need to check what its behaviour
> is. You probably need to deallocate it (delete) explicitly
> , if you have created it with new.
>
> By the way, if you are in C++, you might use the Csound
> class interface (in csound.hpp). Then the DLL you
> need is _csound.dll (and csound.dll) [someone might
> correct me here].
>
> Victor
> Victor
>
> >
> > I'll give it a go. With regards threads in general, once
> > they finish the  endthread function is automatically
> > called and the instance of that  thread is freed, is
> > this right? So am I then right in using the new
> > operator to create a new instance of my thread each time
> > I want to process the audio. If this is right then I am
> > beginning to understand  things better, if not can
> > anyone clarify it for me? Another question.  What if the
> > thread where I create an instance of Csound terminates
> > before csound did , would the instance of Csound be
> destroyed automatically? >
> > Rory.
> >
> > Victor Lazzarini wrote:
> > > As Michael said, a typical use is to create the
> > > instance when
> > > your program starts and destroy it when it ends. You
> > > can do new compilations by calling csoundReset(), this
> > > puts the csound instance into a state that is ready
> > > for new compilation.
> > >
> > > So I suggest the following:
> > >
> > > 1. Create Csound
> > > 2. Compile
> > > 3. Start your thread when you want to generate audio
> > > 4. Finish the thread and Reset Csound when you want to
> > > stop for a
> > > new compilation
> > > 5.  Destroy csound on exit.
> > >
> > > Caveat: if you are accessing the Csound structure from
> > > two different threads, to make it thread-safe, you
> > > will need to use
> > > locks. Non-thread-safe code might work in the majority
> > > of times, but there is always the chance that
> > > something might go wrong.
> > >
> > > Victor
> > >
> > >>Hi everyone. Thanks for your suggestions however I
> > remain >>unsuccessful  in preventing the error. If you
> > don't mind >>I'd like to fire a few  questions out
> > there. Firstly can I >>call csoundCompile as many times
> > as I like passing the >>same instance of csound, or do I
> > need to create a new >>instance each time? They reason I
> > was creating a new >>thread each time  the user ran the
> > program was that i >>wanted to allow them to change the
> > file being loaded each >>time, but from some of your
> > comments I guess one  thread >>will do fine. At the
> > moment , every time I click RunCsound >>in my  app I
> > create a specific Csound thread. In the >>thread I call
> > csoundCreate(); csoundPerformKsmps(); >>csoundCleanup();
> > >>csoundReset();
> > >>csoundDestroy();
> > >>Am I right in saying that this will first create an
> > >>instance of Csound,  then it will perform run csound,
> > then >>it will cleanup and reset the  audio devices and
> > other >>callback routines. In my case once that thread
> > has >>finished execution it should free itself, and seen
> > as I >>have  destroyed the instance of Csound I should
> > then be >>able to call my  RunCsound in my app again
> > without any >>problems, or so I thought. It's  here that
> > the error pops >>up. The first timer it pops up I can
> > click ok  and then I >>hear the audio, but the second
> > time after I click ok the >>audio stops. From what I can
> > make of it, it's possible >>that my thread is  not
> > freeing itself for some reason? Or >>csound is not being
> > destroyed for  some reason, perhaps >>because PortAudio
> > is not closing. The one thing  that does >>work is
> > Victor's advice to add a -+rtaudio=MME flag to the
> > >>command line. I was pretty sure that this was just a
> >  >>simple mistake in my implementation of things but
> > after >>reading your posts I'm now sure it  is. Can
> > anyone think >>of any likely things I may be doing
> > wrong? Thanks  again >>for all the help and suggestions.
> > Oh yeah one last thing. >>When I  close out of my
> > application there are often times >>when the program
> > still  appears when I check the task >>manager. Again,
> > this must surely be  because of the way I >>implemented
> > my csound thread. Cheers, >>
> > >>Rory.
> > >>
> > >>
> > >>
> > >>Michael Gogins wrote:
> > >>
> > >>>My code (see CsoundVST.cpp and CsoundVstFltk.cpp) is
> > >>
> > >>similar. However, I do not destroy Csound after
> > creating >>it. I keep re-using the same instance. This
> > seems to work >>
> > >>>fine.
> > >>>Regards,
> > >>>Mike
> > >>>
> > >>>-----Original Message-----
> > >>>
> > >>>
> > >>>>From: Rory Walsh 
> > >>>>Sent: Jan 27, 2006 10:25 AM
> > >>>>To: csound-devel@lists.sourceforge.net
> > >>>>Subject: [Cs-dev] ASIOMME.dll?
> > >>>>
> > >>>>Hi everyone, sorry to bother you when I know you're
> > all >>
> > >>busy working on  >>the upcoming release but I have a
> > >>question regarding the CsoundAPI. I am  >>working on a
> > >>simple application, everything is working fine except
> > that >>
> > >>>>after I make a call to csoundDestroy and then try
> > the >>
> > >>thread again I get  >>a message saying ASIOMME.dll
> > still >>running. My processing thread is  >>attached
> > below. Is >>calling csoundDestroy() enough to kill an
> > instance of >>
> > >>>>csound and free anything that it was using? Thanks,
> > >>>>Rory. >>
> > >>
> > >>
> > >>
> >
> >
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Date2006-01-28 21:33
FromIstvan Varga
SubjectRe: [Cs-dev] ASIOMME.dll?
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