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Re: [Cs-dev] Building on x86_64

Date2007-01-04 23:50
From"Michael Gogins"
SubjectRe: [Cs-dev] Building on x86_64
I am not maintaining any Windows GUI except for CsoundVST, which is both a 
Windows GUI and a VST plugin and a Python extension. I do not like having so 
many GUIs, frankly, in fact I would prefer having none -- personally. But 
this not about my personal preference. I do not care which GUI is part of 
the distribution, but I do think it would be wiser to have just one. But I 
don't really care as long as they are maintainable. As I said I should be 
able to help with maintaining the Linux build soon.

As far as I know, my Windows build of csoung5gui is fully functional. 
Winsound also does run in my Windows build, but it crashes when I try to run 
examples/trapped.csd.

Regards,
Mike

----- Original Message ----- 
From: "jpff" 
To: 
Sent: Thursday, January 04, 2007 4:33 PM
Subject: [Cs-dev] Building on x86_64


>I finally managed to build most stuff on the machine; I had to
> compiler swig 1.3.31 from source and install and that seemed to fix a
> number of issues.  If we really need the latest cutting edge SWIG it
> really ought to be tested for.
>
> I still have the lack of declaration of numBuffersInput in
> frontends/fltk_gui but I suspect that is a side effect of fltk1.1.7
> not building on x86_64; again that needs to be tested for if we require
> the latest version.
>
> Yes I know I am being grumpy(*) but i have wasted hours on this.
>
> My questions about 0.0/0.0 was really curiosity.  I could not find a
> definition of the functions P() etc and in C I would expect an
> interrupt.
>
> Next issue; do we really need an opcode to call out?  (I dislike the
> name shell as it comes from one subculture and its meaning is not
> obvious; at least system is a C function call and it does wait btw).
>
> What is the future of the various GUI systems?  I stopped developing
> winsound as it was clearly being rubbished.  So who is maintaining
> fltk_gui?
>
> ==John ffitch
> (*) and I am not feeling well today
>
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