> Hello. I would like to implement a reverberator, my GVerb
> and a couple of others I have implemented in my Lexiclone
> (unpublished).
>
> delayr/deltapi/delayw are exactly what I need, but
> how to manage multiple delay lines?
>
> I need to implement following:
> d1 = delay_read(dl1,dt1_0);
> d2 = delay_read(dl2,dt2_0);
> fb1 = // FDN matrix here
> fb2 = // FDN matrix here
> out1 = delay_read(dl1,dt1_1) + delay_read(dl1,dt1_2) + delay_read(dl1,dt1_3);
> out2 = delay_read(dl2,dt2_1) + delay_read(dl2,dt2_2) + delay_read(dl2,dt2_3);
> delay_write(dl1,fb1); // write and advance
> delay_write(dl2,fb2);
>
> If I got that correctly, it is basic FDN section with tapped delays.
> If I place
> delayr
> delayr
> deltapi deltapi ***
> delayw
> delayw
> how Csound knows what delaylines are tapped?
>
> Could you (we) add delay opcodes which use name ids?
>
> Note: I'm not sure if separate delayr and deltapi are
> really needed. In C, I have delay_read(delayline,delaytime)
> which can be used to tap the delayline. Then I have
> delay_write(delayline,sample) which writes and advances
> the delayline. I have also tested _read(), _write(), _advance()
> triple where write() may add to the delayline, instead of
> replacing.
>
> I will implement all building blocks and the complete reverb
> as UDOs. It is interesting to see if this project halts to
> some Csound limitation.
>
> Juhana
>
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