| My problem was that I was accidentally calling csoundReset() twice,
once explicitly, and the other when setting my csound object to a
nullptr. The second time the function was being called certain objects
were no longer valid which was causing the segfault. I've fixed my
code now so it's no longer an issue ;)
On 10 April 2014 14:14, Steven Yi wrote:
> I don't think it's that, I think postcript gets turned on by default?
> I don't remember exactly, but I thought there were some complications
> to how it's all done and modifying things caused problems. Hopefully
> you can find a solution for us all. :) (No pressure!)
>
> On Thu, Apr 10, 2014 at 7:05 AM, Rory Walsh wrote:
>> Thanks Steven. I must inadvertently have postscript turned on? Must my
>> check my csoundParams.
>>
>> On 10 April 2014 00:36, Steven Yi wrote:
>>> I see the exit callback set in InOut/winFLTK.c. This seems like
>>> something we might have discussed before, but I don't recall what and
>>> if there was anything determined. It seems to get turned on if either
>>> graphsoff is set to false or if postscript is on; I think the latter
>>> might be what triggers it if I remember correctly.
>>>
>>> On Tue, Apr 8, 2014 at 11:35 AM, Rory Walsh wrote:
>>>> Why does this function get called every time Csound is destroyed,
>>>> regardless of whether one uses FLTK or not? And is there a way to
>>>> bypass the function completely when destroying Csound?
>>>>
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