| There is no problem as far as I can see.
Sorry for the false alarm. I changed some code in CsoundVST which rebased
the instrument numbers from 1 to 0.
----- Original Message -----
From: "Istvan Varga"
To:
Sent: Sunday, April 24, 2005 9:45 AM
Subject: Re: [Cs-dev] Problem with ftgen
> Michael Gogins wrote:
>
>> Actually I think my orc was creating instr 0. More later, but I think
>> this is OK.
>
> Is the problem really caused by ftgen ? The attached CSD which uses this
> opcode seems to render OK.
>
>
--------------------------------------------------------------------------------
>
>
> sr = 48000
> ksmps = 32
> nchnls = 2
> 0dbfs = 1
>
> garvb init 0
> gaW init 0
> gaX init 0
> gaY init 0
>
> itmp ftgen 1, 0, 64, -2, 2, 40, -1, -1, -1, 123, \
> 1, 13.000, 0.05, 0.85, 20000.0, 0.0, 0.50, 2, \
> 1, 2.000, 0.05, 0.85, 20000.0, 0.0, 0.25, 2, \
> 1, 16.000, 0.05, 0.85, 20000.0, 0.0, 0.35, 2, \
> 1, 9.000, 0.05, 0.85, 20000.0, 0.0, 0.35, 2, \
> 1, 12.000, 0.05, 0.85, 20000.0, 0.0, 0.35, 2, \
> 1, 8.000, 0.05, 0.85, 20000.0, 0.0, 0.35, 2
>
> itmp ftgen 2, 0, 262144, -2, 0
> spat3dt 2, -0.2, 1, 0, 1, 1, 2, 0.005
>
> itmp ftgen 3, 0, 262144, -52, 3, 2, 0, 4, 2, 1, 4, 2, 2, 4
>
> instr 1
>
> a1 vco2 1, 440, 10
> kfrq port 100, 0.008, 20000
> a1 butterlp a1, kfrq
> a2 linseg 0, 0.003, 1, 0.01, 0.7, 0.005, 0, 1, 0
> a1 = a1 * a2 * 2
> denorm a1
> vincr garvb, a1
> aw, ax, ay, az spat3di a1, p4, p5, p6, 1, 1, 2
> vincr gaW, aw
> vincr gaX, ax
> vincr gaY, ay
>
> endin
>
> instr 2
>
> denorm garvb
> arW, arX, arY ftconv garvb, 3, 2048, 2048, (65536 - 2048)
> aW = gaW + arW
> aX = gaX + arX
> aY = gaY + arY
> garvb = 0
> gaW = 0
> gaX = 0
> gaY = 0
>
> aWre, aWim hilbert aW
> aXre, aXim hilbert aX
> aYre, aYim hilbert aY
> aWXr = 0.0928*aXre + 0.4699*aWre
> aWXiYr = 0.2550*aXim - 0.1710*aWim + 0.3277*aYre
> aL = aWXr + aWXiYr
> aR = aWXr - aWXiYr
>
> outs aL, aR
>
> endin
>
>
>
>
> i 1 0 0.5 0.0 2.0 -0.8
> i 1 1 0.5 1.4 1.4 -0.6
> i 1 2 0.5 2.0 0.0 -0.4
> i 1 3 0.5 1.4 -1.4 -0.2
> i 1 4 0.5 0.0 -2.0 0.0
> i 1 5 0.5 -1.4 -1.4 0.2
> i 1 6 0.5 -2.0 0.0 0.4
> i 1 7 0.5 -1.4 1.4 0.6
> i 1 8 0.5 0.0 2.0 0.8
> i 2 0 10
> e
>
>
>
>
>
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