[Cs-dev] Building csound on osx, saga continued....
Date | 2008-08-13 11:28 |
From | peiman |
Subject | [Cs-dev] Building csound on osx, saga continued.... |
As Victor suggested I'm moving the discussion into csound-Dev list. So I've gone as far as building csound with the only extra option of useDouble=1 (I didn't bother with FLTK). So now I need to make the installer. Thanks Victor, your script would be much appreciated :-) Best Peiman -- View this message in context: http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18960495.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 12:13 |
From | peiman |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
OK so I went ahead and decided to test the build from inside the directory. I wrote: ./csound ./tests/test1.csd No problems... But realtime (./csound -odac ./tests/test1.csd) doesn't work. I get these errors: ################################################################ # WARNING: OPCODEDIR64 IS NOT SET ! # # Csound requires this environment variable to be set to find # # its plugin libraries. If it is not set, you may experience # # missing opcodes, audio/MIDI drivers, or utilities. # ################################################################ *** error: unknown rtaudio module: 'PortAudio' Now this makes sense to me because I didn't install PortAudio. I build it but their readme file said not to install it. Then I wasn't sure where to put it. In csound's custom.py it says: # If you want real-time audio you need PortAudio. # If it is not in a standard location add it here # (of course you must build it first): #customCPPPATH.append('D:/utah/opt/portaudio_varga/include') #customLIBPATH.append('D:/utah/opt/lazzarini') So where is the normal place for PortAudio to live? Or should I just call "install" from within the PortAudio source directory, despite the readme file specifically saying not to? Then to have real-time do I need to specify a variable for scons or is it enabled by default? Then of course it is the question of setting OPCODEDIR64 is this just a normal environmental variable set in .bash_profile? Sorry about all these questions!! Best Peiman peiman wrote: > > As Victor suggested I'm moving the discussion into csound-Dev list. > > So I've gone as far as building csound with the only extra option of > useDouble=1 (I didn't bother with FLTK). So now I need to make the > installer. > > Thanks Victor, your script would be much appreciated :-) > > Best > Peiman > -- View this message in context: http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18961102.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 12:41 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Do you mean portaudio v.19 dylib or the csound module librtpa.dylib? The latter should go in the plugins dir with the rest of the modules, the portaudio lib should be installed with its own script (generally it ends up in /usr/local/lib.) Victor At 12:13 13/08/2008, you wrote: >OK so I went ahead and decided to test the build from inside the directory. > >I wrote: > >./csound ./tests/test1.csd > >No problems... > >But realtime (./csound -odac ./tests/test1.csd) doesn't work. I get these >errors: > > ################################################################ > # WARNING: OPCODEDIR64 IS NOT SET ! # > # Csound requires this environment variable to be set to find # > # its plugin libraries. If it is not set, you may experience # > # missing opcodes, audio/MIDI drivers, or utilities. # > ################################################################ > *** error: unknown rtaudio module: 'PortAudio' > > >Now this makes sense to me because I didn't install PortAudio. I build it >but their readme file said not to install it. Then I wasn't sure where to >put it. > >In csound's custom.py it says: > > # If you want real-time audio you need PortAudio. > # If it is not in a standard location add it here > # (of course you must build it first): > #customCPPPATH.append('D:/utah/opt/portaudio_varga/include') > #customLIBPATH.append('D:/utah/opt/lazzarini') > >So where is the normal place for PortAudio to live? Or should I just call >"install" from within the PortAudio source directory, despite the readme >file specifically saying not to? > >Then to have real-time do I need to specify a variable for scons or is it >enabled by default? > >Then of course it is the question of setting OPCODEDIR64 is this just a >normal environmental variable set in .bash_profile? > >Sorry about all these questions!! > >Best >Peiman > > > > >peiman wrote: > > > > As Victor suggested I'm moving the discussion into csound-Dev list. > > > > So I've gone as far as building csound with the only extra option of > > useDouble=1 (I didn't bother with FLTK). So now I need to make the > > installer. > > > > Thanks Victor, your script would be much appreciated :-) > > > > Best > > Peiman > > > >-- >View this message in context: >http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18961102.html >Sent from the Csound - Dev mailing list archive at Nabble.com. > > >------------------------------------------------------------------------- >This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >Build the coolest Linux based applications with Moblin SDK & win great prizes >Grand prize is a trip for two to an Open Source event anywhere in the world >http://moblin-contest.org/redirect.php?banner_id=100&url=/ >_______________________________________________ >Csound-devel mailing list >Csound-devel@lists.sourceforge.net >https://lists.sourceforge.net/lists/listinfo/csound-devel Victor Lazzarini Music Technology Laboratory Music Department National University of Ireland, Maynooth ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 15:05 |
From | "Dr. Richard Boulanger" |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Once completed and working, would you be able to write up (or revise if they exist already) some instructions that could be posted at cSounds.com and included in the Manual? Hope so. -dB On Aug 13, 2008, at 6:28 AM, peiman wrote: > > As Victor suggested I'm moving the discussion into csound-Dev list. > > So I've gone as far as building csound with the only extra option of > useDouble=1 (I didn't bother with FLTK). So now I need to make the > installer. > > Thanks Victor, your script would be much appreciated :-) > > Best > Peiman > -- > View this message in context: http://www.nabble.com/Building-csound- > on-osx%2C-saga-continued....-tp18960495p18960495.html > Sent from the Csound - Dev mailing list archive at Nabble.com. > > > ---------------------------------------------------------------------- > --- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win > great prizes > Grand prize is a trip for two to an Open Source event anywhere in > the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 15:56 |
From | peiman khosravi |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Thanks Victor, I meant portaudio v.19 dylib. I've now installed it in the default place. So I'll build csound again... On 13 Aug 2008, at 12:41, Victor Lazzarini wrote: > Do you mean portaudio v.19 dylib or the csound module librtpa.dylib? > The latter should go in the plugins dir with the rest of the modules, > the portaudio lib should be installed with its own script (generally > it ends up in /usr/local/lib.) > > Victor > > At 12:13 13/08/2008, you wrote: > >> OK so I went ahead and decided to test the build from inside the >> directory. >> >> I wrote: >> >> ./csound ./tests/test1.csd >> >> No problems... >> >> But realtime (./csound -odac ./tests/test1.csd) doesn't work. I >> get these >> errors: >> >> >> ################################################################ >> # WARNING: OPCODEDIR64 IS NOT >> SET ! # >> # Csound requires this environment variable to be set to >> find # >> # its plugin libraries. If it is not set, you may >> experience # >> # missing opcodes, audio/MIDI drivers, or >> utilities. # >> >> ################################################################ >> *** error: unknown rtaudio module: 'PortAudio' >> >> >> Now this makes sense to me because I didn't install PortAudio. I >> build it >> but their readme file said not to install it. Then I wasn't sure >> where to >> put it. >> >> In csound's custom.py it says: >> >> # If you want real-time audio you need PortAudio. >> # If it is not in a standard location add it here >> # (of course you must build it first): >> #customCPPPATH.append('D:/utah/opt/portaudio_varga/include') >> #customLIBPATH.append('D:/utah/opt/lazzarini') >> >> So where is the normal place for PortAudio to live? Or should I >> just call >> "install" from within the PortAudio source directory, despite the >> readme >> file specifically saying not to? >> >> Then to have real-time do I need to specify a variable for scons >> or is it >> enabled by default? >> >> Then of course it is the question of setting OPCODEDIR64 is this >> just a >> normal environmental variable set in .bash_profile? >> >> Sorry about all these questions!! >> >> Best >> Peiman >> >> >> >> >> peiman wrote: >>> >>> As Victor suggested I'm moving the discussion into csound-Dev list. >>> >>> So I've gone as far as building csound with the only extra option of >>> useDouble=1 (I didn't bother with FLTK). So now I need to make the >>> installer. >>> >>> Thanks Victor, your script would be much appreciated :-) >>> >>> Best >>> Peiman >>> >> >> -- >> View this message in context: >> http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....- >> tp18960495p18961102.html >> Sent from the Csound - Dev mailing list archive at Nabble.com. >> >> >> --------------------------------------------------------------------- >> ---- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win >> great prizes >> Grand prize is a trip for two to an Open Source event anywhere in >> the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel > > Victor Lazzarini > Music Technology Laboratory > Music Department > National University of Ireland, Maynooth > > > ---------------------------------------------------------------------- > --- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win > great prizes > Grand prize is a trip for two to an Open Source event anywhere in > the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 15:57 |
From | peiman khosravi |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Of course, I was going to do that anyway... Best Peiman On 13 Aug 2008, at 15:05, Dr. Richard Boulanger wrote: > Once completed and working, would you be able to write up (or revise > if they exist already) some instructions that could be > posted at cSounds.com and included in the Manual? Hope so. > > -dB > > > On Aug 13, 2008, at 6:28 AM, peiman wrote: > >> >> As Victor suggested I'm moving the discussion into csound-Dev list. >> >> So I've gone as far as building csound with the only extra option of >> useDouble=1 (I didn't bother with FLTK). So now I need to make the >> installer. >> >> Thanks Victor, your script would be much appreciated :-) >> >> Best >> Peiman >> -- >> View this message in context: http://www.nabble.com/Building-csound- >> on-osx%2C-saga-continued....-tp18960495p18960495.html >> Sent from the Csound - Dev mailing list archive at Nabble.com. >> >> >> --------------------------------------------------------------------- >> - >> --- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win >> great prizes >> Grand prize is a trip for two to an Open Source event anywhere in >> the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel > > > ---------------------------------------------------------------------- > --- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win > great prizes > Grand prize is a trip for two to an Open Source event anywhere in > the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 16:11 |
From | peiman |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Hi Victor, I've installed portaudio v.19 dylib and rebuilt csound with dynamicCsoundLibrary=1 and useDouble=1. Also ran the command export OPCODEDIR64=/my/opcode/dir. Now when I go inside the source directory (which is where the build rests at the moment) and type ./csound -otest ./tests/test1.csd the csd runs succesfully in realtime giving me no errors, whether its working as double or float I don't know though, is there a way to find out? So I still need to install the files in the right locations I guess. Best Peiman Victor Lazzarini wrote: > > Do you mean portaudio v.19 dylib or the csound module librtpa.dylib? > The latter should go in the plugins dir with the rest of the modules, > the portaudio lib should be installed with its own script (generally > it ends up in /usr/local/lib.) > > Victor > > At 12:13 13/08/2008, you wrote: > >>OK so I went ahead and decided to test the build from inside the directory. >> >>I wrote: >> >>./csound ./tests/test1.csd >> >>No problems... >> >>But realtime (./csound -odac ./tests/test1.csd) doesn't work. I get these >>errors: >> >> ################################################################ >> # WARNING: OPCODEDIR64 IS NOT SET ! # >> # Csound requires this environment variable to be set to find # >> # its plugin libraries. If it is not set, you may experience # >> # missing opcodes, audio/MIDI drivers, or utilities. # >> ################################################################ >> *** error: unknown rtaudio module: 'PortAudio' >> >> >>Now this makes sense to me because I didn't install PortAudio. I build it >>but their readme file said not to install it. Then I wasn't sure where to >>put it. >> >>In csound's custom.py it says: >> >> # If you want real-time audio you need PortAudio. >> # If it is not in a standard location add it here >> # (of course you must build it first): >> #customCPPPATH.append('D:/utah/opt/portaudio_varga/include') >> #customLIBPATH.append('D:/utah/opt/lazzarini') >> >>So where is the normal place for PortAudio to live? Or should I just call >>"install" from within the PortAudio source directory, despite the readme >>file specifically saying not to? >> >>Then to have real-time do I need to specify a variable for scons or is it >>enabled by default? >> >>Then of course it is the question of setting OPCODEDIR64 is this just a >>normal environmental variable set in .bash_profile? >> >>Sorry about all these questions!! >> >>Best >>Peiman >> >> >> >> >>peiman wrote: >> > >> > As Victor suggested I'm moving the discussion into csound-Dev list. >> > >> > So I've gone as far as building csound with the only extra option of >> > useDouble=1 (I didn't bother with FLTK). So now I need to make the >> > installer. >> > >> > Thanks Victor, your script would be much appreciated :-) >> > >> > Best >> > Peiman >> > >> >>-- >>View this message in context: >>http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18961102.html >>Sent from the Csound - Dev mailing list archive at Nabble.com. >> >> >>------------------------------------------------------------------------- >>This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >>Build the coolest Linux based applications with Moblin SDK & win great prizes >>Grand prize is a trip for two to an Open Source event anywhere in the world >>http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>_______________________________________________ >>Csound-devel mailing list >>Csound-devel@lists.sourceforge.net >>https://lists.sourceforge.net/lists/listinfo/csound-devel > > Victor Lazzarini > Music Technology Laboratory > Music Department > National University of Ireland, Maynooth > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > > -- View this message in context: http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18965105.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-13 16:17 |
From | peiman khosravi |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Attachments | None None |
Also When I build csound it creates a folder called CsoundLib64.Framework and a file calledCsoundLib64 does that clarify anything? Best Peiman Here is a list of everything that's in the source directory after building csound (double). peiman-khosravis-computer:~/desktop/csound5 peimankhosravi$ ls -a . libbarmodel.dylib .. libcompress.dylib .DS_Store libcontrol.dylib .sconf_temp libcs_date.dylib .sconsign.dblite libcs_pan2.dylib AUTHORS libcs_pvs_ops.dylib COPYING libeqfil.dylib ChangeLog libftest.dylib CompositionBase.py libgabnew.dylib CsoundLib.framework libgrain4.dylib CsoundLib64 libharmon.dylib CsoundLib64.Framework libhrtferX.dylib Doxyfile libhrtfnew.dylib Engine libloscilx.dylib H libminmax.dylib INSTALL libmixer.dylib InOut libmodal4.dylib LICENSE.FLTK libmutexops.dylib LICENSE.PortAudio libpartikkel.dylib LICENSE.PortMidi libphisem.dylib Makefile-win32 libphysmod.dylib NEWS libpitch.dylib OOps libptrack.dylib Opcodes libpvoc.dylib SConstruct libpvsbuffer.dylib SDIF librtcoreaudio.dylib Top librtpa.dylib after_osx libscansyn.dylib anal libscoreline.dylib atsa libsfont.dylib brkpt libshape.dylib build-icl-release.bat libstackops.dylib build-mingw-debug.sh libstdopcod.dylib build-mingw-installer.sh libstdutil.dylib build-mingw-release.sh libsystem_call.dylib build-msvc-debug.bat libudprecv.dylib build-msvc-release.bat libudpsend.dylib build.sh libugakbari.dylib cleanup.sh libvaops.dylib config.log libvbap.dylib cs linseg cs5.r lpanal csb64enc lpc_export csladspa.so lpc_import csound macinstall-cp.sh csound-mingw.sh makecsd csound-msvc.bat matrix.tk csound.tex mixer csound5.pc.in nsliders.tk custom-icl.py package-build.sh custom-mingw.py pkgbuild.tcl custom-msvc.py po custom.py pv_export custom.py.mkg pv_import cvanal pvanal cygwin_import_libs pvlook debian readme-csound5-complete.txt dnoise readme-csound5.txt doc refman_header.tex doxygen.sty scale envext scot etc scsort examples sdif2ad extract sndinfo extractor srconv frontends strings het_export tabdes het_import tclcsound hetro tests install.py util installer util1 interfaces util2 libampmidid.dylib with_icc.txt libbabo.dylib On 13 Aug 2008, at 12:41, Victor Lazzarini wrote:
|
Date | 2008-08-13 23:16 |
From | peiman |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Ahhhhh if I knew it's so much trouble!!! So I deleted the old CsoundLib.framework from /Library/Frameworks do a clean uninstall of csound and now csound won't build. It seems there must have been something in that directory that csound was trying to link to. This is the error I get: frontends/csladspa/ladspa.h:593: warning: 'visibility' attribute ignored g++ -o csladspa.so -bundle -undefined suppress -flat_namespace -framework CsoundLib frontends/csladspa/csladspa.o -L. -L. -L/usr/local/lib -L. -L. -lsndfile /usr/bin/ld: can't locate framework for: -framework CsoundLib collect2: ld returned 1 exit status scons: *** [csladspa.so] Error 1 scons: building terminated because of errors. Best Peiman peiman wrote: > > Hi Victor, > > I've installed portaudio v.19 dylib and rebuilt csound with > dynamicCsoundLibrary=1 and useDouble=1. Also ran the command export > OPCODEDIR64=/my/opcode/dir. Now when I go inside the source directory > (which is where the build rests at the moment) and type > > ./csound -otest ./tests/test1.csd > > the csd runs succesfully in realtime giving me no errors, whether its > working as double or float I don't know though, is there a way to find > out? > > So I still need to install the files in the right locations I guess. > > Best > Peiman > > > > > > Victor Lazzarini wrote: >> >> Do you mean portaudio v.19 dylib or the csound module librtpa.dylib? >> The latter should go in the plugins dir with the rest of the modules, >> the portaudio lib should be installed with its own script (generally >> it ends up in /usr/local/lib.) >> >> Victor >> >> At 12:13 13/08/2008, you wrote: >> >>>OK so I went ahead and decided to test the build from inside the directory. >>> >>>I wrote: >>> >>>./csound ./tests/test1.csd >>> >>>No problems... >>> >>>But realtime (./csound -odac ./tests/test1.csd) doesn't work. I get these >>>errors: >>> >>> ################################################################ >>> # WARNING: OPCODEDIR64 IS NOT SET ! # >>> # Csound requires this environment variable to be set to find # >>> # its plugin libraries. If it is not set, you may experience # >>> # missing opcodes, audio/MIDI drivers, or utilities. # >>> ################################################################ >>> *** error: unknown rtaudio module: 'PortAudio' >>> >>> >>>Now this makes sense to me because I didn't install PortAudio. I build it >>>but their readme file said not to install it. Then I wasn't sure where to >>>put it. >>> >>>In csound's custom.py it says: >>> >>> # If you want real-time audio you need PortAudio. >>> # If it is not in a standard location add it here >>> # (of course you must build it first): >>> #customCPPPATH.append('D:/utah/opt/portaudio_varga/include') >>> #customLIBPATH.append('D:/utah/opt/lazzarini') >>> >>>So where is the normal place for PortAudio to live? Or should I just call >>>"install" from within the PortAudio source directory, despite the readme >>>file specifically saying not to? >>> >>>Then to have real-time do I need to specify a variable for scons or is it >>>enabled by default? >>> >>>Then of course it is the question of setting OPCODEDIR64 is this just a >>>normal environmental variable set in .bash_profile? >>> >>>Sorry about all these questions!! >>> >>>Best >>>Peiman >>> >>> >>> >>> >>>peiman wrote: >>> > >>> > As Victor suggested I'm moving the discussion into csound-Dev list. >>> > >>> > So I've gone as far as building csound with the only extra option of >>> > useDouble=1 (I didn't bother with FLTK). So now I need to make the >>> > installer. >>> > >>> > Thanks Victor, your script would be much appreciated :-) >>> > >>> > Best >>> > Peiman >>> > >>> >>>-- >>>View this message in context: >>>http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18961102.html >>>Sent from the Csound - Dev mailing list archive at Nabble.com. >>> >>> >>>------------------------------------------------------------------------- >>>This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >>>Build the coolest Linux based applications with Moblin SDK & win great prizes >>>Grand prize is a trip for two to an Open Source event anywhere in the world >>>http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>>_______________________________________________ >>>Csound-devel mailing list >>>Csound-devel@lists.sourceforge.net >>>https://lists.sourceforge.net/lists/listinfo/csound-devel >> >> Victor Lazzarini >> Music Technology Laboratory >> Music Department >> National University of Ireland, Maynooth >> >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel >> >> > > -- View this message in context: http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p18972247.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2008-08-18 14:05 |
From | peiman |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
So here is my almost exhaustive list of proceedures for building and installing csound double presicion with Loris and STK opcodes on OSX (no FLTK). It is possible that I've missed something out so please do let me know if that is the case. This has been tested on mac osx 10.4.11 (Intel). Particular thanks to Steven, Victor, Michael Gogin, Jim Bates and Ernesto Illescas-Peláez for helping me through this... I'm sure I missed so many names out!!! Best Peiman http://www.nabble.com/file/p19031170/building%2Bcsound.rtf building+csound.rtf peiman wrote: > > Of course, I was going to do that anyway... > > Best > Peiman > > On 13 Aug 2008, at 15:05, Dr. Richard Boulanger wrote: > >> Once completed and working, would you be able to write up (or revise >> if they exist already) some instructions that could be >> posted at cSounds.com and included in the Manual? Hope so. >> >> -dB >> >> >> On Aug 13, 2008, at 6:28 AM, peiman wrote: >> >>> >>> As Victor suggested I'm moving the discussion into csound-Dev list. >>> >>> So I've gone as far as building csound with the only extra option of >>> useDouble=1 (I didn't bother with FLTK). So now I need to make the >>> installer. >>> >>> Thanks Victor, your script would be much appreciated :-) >>> >>> Best >>> Peiman >>> -- >>> View this message in context: http://www.nabble.com/Building-csound- >>> on-osx%2C-saga-continued....-tp18960495p18960495.html >>> Sent from the Csound - Dev mailing list archive at Nabble.com. >>> >>> >>> --------------------------------------------------------------------- >>> - >>> --- >>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>> challenge >>> Build the coolest Linux based applications with Moblin SDK & win >>> great prizes >>> Grand prize is a trip for two to an Open Source event anywhere in >>> the world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> Csound-devel mailing list >>> Csound-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/csound-devel >> >> >> ---------------------------------------------------------------------- >> --- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win >> great prizes >> Grand prize is a trip for two to an Open Source event anywhere in >> the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > > -- View this message in context: http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p19031170.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net https://lists.sourceforge |
Date | 2008-08-18 14:10 |
From | peiman |
Subject | Re: [Cs-dev] Building csound on osx, saga continued.... |
Sorry some minor typos where corrected. Peiman http://www.nabble.com/file/p19031174/building%252Bcsound.rtf building%2Bcsound.rtf peiman wrote: > > So here is my almost exhaustive list of proceedures for building and > installing csound double presicion with Loris and STK opcodes on OSX (no > FLTK). It is possible that I've missed something out so please do let me > know if that is the case. > > This has been tested on mac osx 10.4.11 (Intel). > > Particular thanks to Steven, Victor, Michael Gogin, Jim Bates and Ernesto > Illescas-Peláez for helping me through this... I'm sure I missed so many > names out!!! > > Best > Peiman > > http://www.nabble.com/file/p19031170/building%2Bcsound.rtf > building+csound.rtf > > > > > > > peiman wrote: >> >> Of course, I was going to do that anyway... >> >> Best >> Peiman >> >> On 13 Aug 2008, at 15:05, Dr. Richard Boulanger wrote: >> >>> Once completed and working, would you be able to write up (or revise >>> if they exist already) some instructions that could be >>> posted at cSounds.com and included in the Manual? Hope so. >>> >>> -dB >>> >>> >>> On Aug 13, 2008, at 6:28 AM, peiman wrote: >>> >>>> >>>> As Victor suggested I'm moving the discussion into csound-Dev list. >>>> >>>> So I've gone as far as building csound with the only extra option of >>>> useDouble=1 (I didn't bother with FLTK). So now I need to make the >>>> installer. >>>> >>>> Thanks Victor, your script would be much appreciated :-) >>>> >>>> Best >>>> Peiman >>>> -- >>>> View this message in context: http://www.nabble.com/Building-csound- >>>> on-osx%2C-saga-continued....-tp18960495p18960495.html >>>> Sent from the Csound - Dev mailing list archive at Nabble.com. >>>> >>>> >>>> --------------------------------------------------------------------- >>>> - >>>> --- >>>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>>> challenge >>>> Build the coolest Linux based applications with Moblin SDK & win >>>> great prizes >>>> Grand prize is a trip for two to an Open Source event anywhere in >>>> the world >>>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>>> _______________________________________________ >>>> Csound-devel mailing list >>>> Csound-devel@lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/csound-devel >>> >>> >>> ---------------------------------------------------------------------- >>> --- >>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>> challenge >>> Build the coolest Linux based applications with Moblin SDK & win >>> great prizes >>> Grand prize is a trip for two to an Open Source event anywhere in >>> the world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> Csound-devel mailing list >>> Csound-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/csound-devel >> >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel >> >> > > -- View this message in context: http://www.nabble.com/Building-csound-on-osx%2C-saga-continued....-tp18960495p19031174.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net https://lists.sourceforge.n |