| To test audio out separately,
not being dependent on audio samples loading etc.,
you can do this little rewrite:
in instr 360, delete all excisting code and paste in this:
a1 oscil 10000, 440, 93
outs a1, a1
Now you should be able to get a sine beep at 440Hz by pushing the "Pad" button in the mixer area of the main window. This will at least test that the GUI event generation works and that the audio engine reders audio.
I might have a little more time now, so I will try to make a csound5 version soon.
best
Oeyvind
> From: Dave Phillips [dlphillips@woh.rr.com]
> Sent: 2005-05-26 14:51:51 CEST
> To: Csound-dev [csound-devel@lists.sourceforge.net]
> Subject: [Cs-dev] ImproSculpt: yea or nay ?
>
> Greetings:
>
> I'm a little confused by the recent posts concerning ImproSculpt.
>
> Is it running in any version on any platform ? I mean, as in "fully
> operational" ?
>
> Does anyone know why it doesn't work under Linux and Cs5 ? Is there
> a single opcode holding up the show, or something deeper ?
>
> I agree with Pat, this example really demonstrates how Csound can be
> used to create a powerful live performance GUI + rendering engine.
> Personally I won't consider Cs5 fully working until it runs some version
> of ImproSculpt (just my opinion, of course).
>
> Again, for completeness' sake: I start ImproSculpt (without
> --expression-opt), the GUI appears in all its glory, and that's as far
> as it gets. No sound comes from the bass drum test, nothing shows in the
> meters, and I'm totally stumped.
>
> Best,
>
> dp
>
>
>
>
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|