Re: [Cs-dev] fltk on Windows....
Date | 2014-10-29 15:18 |
From | Steven Yi |
Subject | Re: [Cs-dev] fltk on Windows.... |
Attachments | None None |
Custom.cmake gets include()'d near the top of the main CMakeLists.txt. It functions like the old custom.py in the CS5 Scons build. Since it's just an include, any normal CMake command in there gets run. This allows flexibility to customize paths in a repeatable way. (I sometimes do a separate build in a separate folder with a different branch, so I'll copy the Custom.cmake I use from one folder to another). On Wed Oct 29 2014 at 10:28:02 AM Michael Gogins <michael.gogins@gmail.com> wrote:
|
Date | 2014-10-29 15:31 |
From | Michael Gogins |
Subject | Re: [Cs-dev] fltk on Windows.... |
Attachments | None None |
"any normal CMake command in there gets run". Can you give me an example? E.g. for configuring FLTK in a non-standard location? The example doesn't have to actually work, just indicate how to specify the commands. Best, Mike ----------------------------------------------------- Michael GoginsIrreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Wed, Oct 29, 2014 at 11:18 AM, Steven Yi <stevenyi@gmail.com> wrote: Custom.cmake gets include()'d near the top of the main CMakeLists.txt. It functions like the old custom.py in the CS5 Scons build. Since it's just an include, any normal CMake command in there gets run. This allows flexibility to customize paths in a repeatable way. (I sometimes do a separate build in a separate folder with a different branch, so I'll copy the Custom.cmake I use from one folder to another). |