| Uh, yeah, oops didn't notice that. I'd help test a csound5 one. Csound4
doesn't really run my stuff too well anymore.
Iain
Michael Gogins wrote:
> I think a csoundapi~ object is a great idea, but I suspect it would work better, and I am sure it would have a longer life, if it were based on Csound 5.
>
> Regards,
> Mike Gogins
>
>
> -----Original Message-----
> From: Victor Lazzarini
> Sent: May 6, 2005 2:56 PM
> To: csound-devel@lists.sourceforge.net
> Subject: Re: [Cs-dev] Some API documentation points
>
> Btw there is a bug in csoundScoreEvent() in csound.c
> (4.23), a call to newevent() using the *csound pointer, when
> the implementation does not use such argument.
> I'm in the process of implementing a csoundapi~ class
> for PD (mimicking Matt's csound~) and I discovered this
> and another bug (in newevent()).
>
> I also could not get csoundRewind() to work properly.
> It seem to go back to the beginning of the score, but it
> looks as if csoundPerformKsmps() will not run after I
> call it (I have to check again if the bug is not in my code,
> but it doesn't look like that).
>
> Victor
>
>
>>csoundKeyPress, Invalue, Outvalue, and ScoreEvent are all
>>things i added and use frequently. they are for HOST
>>applications communicating with a csound library and are
>>VERY useful to me. they are pretty worthless for
>>opcode plugins though.
>>
>>it has been suggested a few times to make separate api's
>>for hosts and plugins, which
>>i would not object to..
>>
>>
>>>>- the csoundKeyPress() entry in csound.h mentions the
>>
>>'keypress' >> opcode, which does not have an entry in the
>>manual
>>
>>i think thats a typo, it should say the 'sensekey' opcode
>>[ not 'keypress' ]
>>
>>
>>
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