| " wiimote opcodes to allow games controlled to be read directly in
Csound."
"controlled" should be "controller" I think.
> ----- Original Message -----
> From: "jpff"
> To:
> Sent: Tuesday, August 18, 2009 12:20 PM
> Subject: [Cs-dev] 5.11 release notes
>
>
>> This is a first draft of what we have at present. Corrections,
>> additions fixes etc welcome
>>
>> ==John ffitch
>>
>> Notes for 5.11
>> ==============
>>
>> New Opcodes:
>> tabsum to sum sections of ftables
>> p5glove -- not working very well yet
>> MixerSetLevel_i -- an init-time only version of MixerSetLevel
>> wiimote opcodes to allow games controlled to be read directly in
>> Csound.
>> mp3in -- like diskin but reads MP3 files
>>
>> New Gen
>>
>> Modified Opcodes and Gens:
>> Added rounding bin code to pvsscale
>> Added NP2 support for ftload and ftsave
>>
>> Bugs fixed:
>> Use of automatic numbering of ftables reuses table numbers
>> seed with positive argument was wrong
>> sprints with an empty string printed wrong data
>> mute now works with both numeric and named instruments
>> Comments in new parser fixed
>> Byteorder in loading files fixed
>> Small fix in diskin, and in tablexkt
>>
>> System Changes:
>> Revided Windows installer
>> SConstruct now builds completely independent shared libraries
>> for Python, Lua, and Java wrappers.
>> New Parser almost usable
>> Redrawing of graphs fixed so that only selected ones get redrawn.
>> RT-0alsa more forgiving on near sample rates
>> It is possible to have the score generated bu an external program
>> rather than using standard score format using
>> lpc_export fixed
>> Removed limit on macro names length
>>
>>
>> API:
>> Increased API version to 2.1.
>> New API function pointer ldmemfile2withCB() which is
>> a version of ldmemfile() allowing a callback to be set and called exactly
>> once to process the MEMFIL buffer after it is loaded.
>> csound->floatsize set; zero in earlier versions
>> GetChannelLock added
>>
>> Internal:
>> usual collection of gratuitous minor changes, layout and comments
>>
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>
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