| Yes, and I'll try the keyboard and see how it behaves as well.
Regards,
Mike
-----Original Message-----
>From: Steven Yi
>Sent: Nov 20, 2006 5:10 AM
>To: Victor.Lazzarini@nuim.ie, Developer discussions
>Subject: Re: [Cs-dev] Keyboard - Help Requested
>
>Hi Victor,
>
>This is great news! I'm afraid I tried the you instructions for the
>FLTK build and didn't come up with the same results. I got a bunch
>dll's named mgwfltknox-x.dll (where the x differs on the lib) and
>renaming them, while gettings things to link when building virtual.dll
>and widgets.dll, at runtime looks for the mgwfltknox-x.dll. However,
>I'll assume it works now and move on to other things. =)
>
>Since Michael's build is done with threadsEnabled and it seems that
>there isn't a way around that yet found, I think that if a new virtual
>keyboard is to be made that can be a drop in to the Windows build,
>it'll have to be built with fltk having --enable-shared and
>--enable-threads. (The one I built from above with the renamed dll
>didn't seem to work with Michael's build). I tried compiling FLTk
>with --enable-threads and --enable-shared but without luck.
>
>Michael, next time when you have a chance to build from CVS, could you
>email me a copy of the virtual.dll that is built? I could then test
>it out here and then upload to my web server for others to use if it
>all works out.
>
>Thanks everyone!
>steven
>
>
>On 11/20/06, Victor Lazzarini wrote:
>> Steven,
>>
>> I managed to build a shared fltk lib here with mingw,
>> and you'll find it interesting that the keyboard
>> pops up correctly as in other platforms. So it was a
>> good guess of yours that proved correct.
>>
>> Now if you want to try it yourself, you can do this
>> to fix the fltk build.
>>
>> 1. ./configure --enable-shared
>>
>> 2. src/Makefile needs to be corrected by hand. Add
>> the following macro (at about line 191):
>>
>> LDLIBS = -lgdi32 -lkernel32 -lws2_32 -ladvapi32 -luser32
>> -lcomdlg32 -lole32 -luuid -lfltk_jpeg -lfltk_png -lfltk_z
>> -lfltk_gl
>>
>> Then run make. The dlls will be created in src; the
>> build will fail again on fluid, but it's after the
>> libs were built, so we are OK.
>>
>> Copy all the *dll* files from src to /usr/local/lib,
>> either rename or delete the fltk .a static libs.
>>
>> Then build csound. There will be some funny link messages,
>> but I ignored them. In fact I only deleted widgets.dll
>> and virtual.dll and ran scons again.
>>
>> Then I ran
>> csound -odac examples/fl.csd -M0 -+rtmidi=virtual
>>
>> and all the three FLTK windows appeared for me!
>>
>> Well done for suggesting it. Now, it will be worth
>> checking if this set-up (with noFLTKThreads=1 and
>> shared libs) also works for CsoundVST, so that we
>> can remove the threading code once and for all.
>>
>> Victor
>>
>>
>>
>>
>>
>> >
>> > Hi Victor,
>> >
>> > I did see an fltk.dll in the bin directory of the install,
>> > and the sizes of the dll's seemed very different with the
>> > one I built much bigger. I am *really* hoping this is it
>> > as I feel like I've been hitting my head against the wall
>> > on this one! =P I also want to say that I remember having
>> > things working on Win2K previously with both the keyboard
>> > and the widgets, but I honestly don't remember if that's
>> > true. If so, then it wouldn't be a dynamic library issue
>> > (but I'm still hoping!).
>> >
>> > steven
>> >
>> >
>> > On 11/19/06, Victor Lazzarini
>> > > wrote: The shared lib issue would explain why it worked
>> > > on OSX and on Linux, as in these systems csound
>> > > uses dynamic libs.
>> > >
>> > > Possibly Mike's releases uses it as well. Did you
>> > > check for any fltk.dll files in your system after
>> > > installation?
>> > >
>> > > I think FLTK might be re-entrant only provided that we
>> > > are using the same image (nothing to back this up,
>> > though) >
>> > > Victor
>> > >
>> > > >
>> > > > Hi All,
>> > > >
>> > > > I've spent a few hours today on this (and that was a
>> > > > few hours more than I wanted to! :P ) and have gotten
>> > > > nowhere with the Virtual Keyboard, trying all manners
>> > > > of combinations of using flush(), wait(), idle
>> > > > callbacks, and everything else I could possibly think
>> > > > of. The best I got was getting the keyboard to draw
>> > > > correctly but without receiving any events of any kind
>> > > > and also killing the CPU. I also tried recompiling
>> > > > the FLTK library but I can't manage to compile it in
>> > > > any way except as static libraries.
>> > > >
>> > > > The one thing I did do was download Michael Gogins'
>> > > > 5.04 release. Installing that and using the keyboard
>> > > > that came with it, I was able to run with an orchestra
>> > > > that has FLTK widgets.
>> > > >
>> > > > Now, the latest thought I have is that by not having
>> > > > FLTK compiled with --enable-shared, the fltk code
>> > > > that's linked with the virtual keyboard might be
>> > > > interfering with the fltk code that's linked with the
>> > > > fltk widget opcode library.
>> > > >
>> > > > Could someone who has FLTK compiled with
>> > > > --enable-shared try compiling the latest keyboard code
>> > > > from CVS and running it with Iain McCurdy's
>> > > > HarmonicAdditiveSynthesis2.csd? (It's available at
>> > > > http://www.csounds.com/rtcat/).
>> > > >
>> > > > Also, a question for Michael, when you did your build,
>> > > > was it done with or without fltkThreads?
>> > > >
>> > > > Thanks for any help!
>> > > > steven
>> > > >
>> > > >
>> > > >
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