[Cs-dev] pvsmooth question
Date | 2011-07-15 18:38 |
From | menno |
Subject | [Cs-dev] pvsmooth question |
Hello, i would like to know - and i think it is interesting information, to put in the manual too - the formula used to understand this statement as found on the manual page of pvsmooth: "In the example above the input signal will be smoothed/blurred by pvsmooth with a cutoff frequency of 1% of 1/2 frame-rate (which is about 172Hz, so the cf is about 8.6Hz)" What is the formula, how is the cf calculated? thanks, Menno -- View this message in context: http://csound.1045644.n5.nabble.com/pvsmooth-question-tp4591585p4591585.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------------ AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on "Lean Startup Secrets Revealed." This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-07-15 19:02 |
From | joachim heintz |
Subject | Re: [Cs-dev] pvsmooth question |
hi menno - it's actually victor who is the man to reply, but i think this depends on the sample rate, the fft frame size, and the hop size. with a sr of 44100, a frame size of 1024, and a hop size of 256, the frame rate is 44100 / 256 = 172,265625 Hz (= 172 new frame starts per second). half of the frame rate is about 86 Hz, and one percent of this is 8.6 Hz. we'll see what the master says ... =) joachim Am 15.07.2011 19:38, schrieb menno: > Hello, > > i would like to know - and i think it is interesting information, to put in > the manual too - the formula used to understand this statement as found on > the manual page of pvsmooth: > > "In the example above the input signal will be smoothed/blurred by pvsmooth > with a cutoff frequency of 1% of 1/2 frame-rate (which is about 172Hz, so > the cf is about 8.6Hz)" > > What is the formula, how is the cf calculated? > > thanks, > Menno > > -- > View this message in context: http://csound.1045644.n5.nabble.com/pvsmooth-question-tp4591585p4591585.html > Sent from the Csound - Dev mailing list archive at Nabble.com. > > ------------------------------------------------------------------------------ > AppSumo Presents a FREE Video for the SourceForge Community by Eric > Ries, the creator of the Lean Startup Methodology on "Lean Startup > Secrets Revealed." This video shows you how to validate your ideas, > optimize your ideas and identify your business strategy. > http://p.sf.net/sfu/appsumosfdev2dev > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------------------------------ AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on "Lean Startup Secrets Revealed." This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-07-16 18:04 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] pvsmooth question |
Could not say it better myself. The sampling rate of spectral data is the frame rate. When we filter the amp + freq signals with pvsmooth, the cutoff frequency is dependent on it. The highest value for it is 1/2 SR Hz (the Nyquist frequency), so the controls in PV smooth work as a fraction of this frequency: 1 is nyquist, 0.5 is 1/2 Nyquist and so on. Always remember that spectral data is computed at its own control rate, which is generally much less than the audio one (unless you are using the sliding PVOC). Victor On 15 Jul 2011, at 19:02, joachim heintz wrote: > hi menno - > > it's actually victor who is the man to reply, but i think this depends > on the sample rate, the fft frame size, and the hop size. > > with a sr of 44100, a frame size of 1024, and a hop size of 256, the > frame rate is 44100 / 256 = 172,265625 Hz (= 172 new frame starts per > second). half of the frame rate is about 86 Hz, and one percent of > this > is 8.6 Hz. > > we'll see what the master says ... =) > > joachim > > > > Am 15.07.2011 19:38, schrieb menno: >> Hello, >> >> i would like to know - and i think it is interesting information, >> to put in >> the manual too - the formula used to understand this statement as >> found on >> the manual page of pvsmooth: >> >> "In the example above the input signal will be smoothed/blurred by >> pvsmooth >> with a cutoff frequency of 1% of 1/2 frame-rate (which is about >> 172Hz, so >> the cf is about 8.6Hz)" >> >> What is the formula, how is the cf calculated? >> >> thanks, >> Menno >> >> -- >> View this message in context: http://csound.1045644.n5.nabble.com/pvsmooth-question-tp4591585p4591585.html >> Sent from the Csound - Dev mailing list archive at Nabble.com. >> >> ------------------------------------------------------------------------------ >> AppSumo Presents a FREE Video for the SourceForge Community by Eric >> Ries, the creator of the Lean Startup Methodology on "Lean Startup >> Secrets Revealed." This video shows you how to validate your ideas, >> optimize your ideas and identify your business strategy. >> http://p.sf.net/sfu/appsumosfdev2dev >> _______________________________________________ >> Csound-devel mailing list >> Csound-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/csound-devel >> > > ------------------------------------------------------------------------------ > AppSumo Presents a FREE Video for the SourceForge Community by Eric > Ries, the creator of the Lean Startup Methodology on "Lean Startup > Secrets Revealed." This video shows you how to validate your ideas, > optimize your ideas and identify your business strategy. > http://p.sf.net/sfu/appsumosfdev2dev > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie ------------------------------------------------------------------------------ AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on "Lean Startup Secrets Revealed." This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-07-20 14:39 |
From | menno |
Subject | Re: [Cs-dev] pvsmooth question |
Hi Joachim, i was studying your answer but when you explain: "44100 / 256 = 172,265625 Hz (= 172 new frame starts per second). half of the frame rate is about 86 Hz, and one percent of this is 8.6 Hz." But one percent of 86 Hz = 0.86 Hz? Menno -- View this message in context: http://csound.1045644.n5.nabble.com/pvsmooth-question-tp4591585p4615873.html Sent from the Csound - Dev mailing list archive at Nabble.com. ------------------------------------------------------------------------------ 10 Tips for Better Web Security Learn 10 ways to better secure your business today. Topics covered include: Web security, SSL, hacker attacks & Denial of Service (DoS), private keys, security Microsoft Exchange, secure Instant Messaging, and much more. http://www.accelacomm.com/jaw/sfnl/114/51426210/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-07-20 15:01 |
From | Victor Lazzarini |
Subject | Re: [Cs-dev] pvsmooth question |
Sorry, 0.86Hz. Victor On 20 Jul 2011, at 14:39, menno wrote: > Hi Joachim, > > i was studying your answer but when you explain: > "44100 / 256 = 172,265625 Hz (= 172 new frame starts per > second). half of the frame rate is about 86 Hz, and one percent of > this > is 8.6 Hz." > But one percent of 86 Hz = 0.86 Hz? > > Menno > > -- > View this message in context: http://csound.1045644.n5.nabble.com/pvsmooth-question-tp4591585p4615873.html > Sent from the Csound - Dev mailing list archive at Nabble.com. > > ------------------------------------------------------------------------------ > 10 Tips for Better Web Security > Learn 10 ways to better secure your business today. Topics covered > include: > Web security, SSL, hacker attacks & Denial of Service (DoS), private > keys, > security Microsoft Exchange, secure Instant Messaging, and much more. > http://www.accelacomm.com/jaw/sfnl/114/51426210/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie ------------------------------------------------------------------------------ 10 Tips for Better Web Security Learn 10 ways to better secure your business today. Topics covered include: Web security, SSL, hacker attacks & Denial of Service (DoS), private keys, security Microsoft Exchange, secure Instant Messaging, and much more. http://www.accelacomm.com/jaw/sfnl/114/51426210/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |
Date | 2011-07-20 19:02 |
From | joachim heintz |
Subject | Re: [Cs-dev] pvsmooth question |
so you gave me a new illustration of the fact that a desire is nearly always stronger than the reality ... =) thanks - joachim Am 20.07.2011 15:39, schrieb menno: > Hi Joachim, > > i was studying your answer but when you explain: > "44100 / 256 = 172,265625 Hz (= 172 new frame starts per > second). half of the frame rate is about 86 Hz, and one percent of this > is 8.6 Hz." > But one percent of 86 Hz = 0.86 Hz? > > Menno > > -- > View this message in context: http://csound.1045644.n5.nabble.com/pvsmooth-question-tp4591585p4615873.html > Sent from the Csound - Dev mailing list archive at Nabble.com. > > ------------------------------------------------------------------------------ > 10 Tips for Better Web Security > Learn 10 ways to better secure your business today. Topics covered include: > Web security, SSL, hacker attacks & Denial of Service (DoS), private keys, > security Microsoft Exchange, secure Instant Messaging, and much more. > http://www.accelacomm.com/jaw/sfnl/114/51426210/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------------------------------ 10 Tips for Better Web Security Learn 10 ways to better secure your business today. Topics covered include: Web security, SSL, hacker attacks & Denial of Service (DoS), private keys, security Microsoft Exchange, secure Instant Messaging, and much more. http://www.accelacomm.com/jaw/sfnl/114/51426210/ _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net |