| Oh - I wonder if it was because I had to do that double build,
building the framework separately, maybe it's only half build with
the buildRelease bit set.
Sounds plausible.
On 25 Mar 2007, at 16:33, Victor Lazzarini wrote:
> Check out line 644 in SConstruct, the macro
> CS_DEFAULT_PLUGINDIR is set there, if buildRelease!=0
>
> and in Top/csmodule.c, line 627, where the directory
> is set to CS_DEFAULT_PLUGINDIR
>
> vICTOR
>>
>>
>>
>>
>> OK - I'll check it out again carefully with this in
>> mind. Definitely building with the buildRelease=1 set
>> but testing on a virgin OSX box still required it to be
>> set. I'll investigate, J. On 25 Mar 2007, at 15:30,
>> Victor Lazzarini wrote:
>>
>>> On OSX, if you build with buildRelease=1 it should
>>> set the opcodedir by the default to the one in the
>>> framework. That is how I build the PPC packages.
>>> I can't see why it is not doing that.
>>>
>>> Victor
>>>>
>>>>
>>>>
>>>>
>>>> The intel binary fails to set OPCODEDIR properly. Is
>>>> there supposed to be a default built into csound or
>>>> should the installer be creating a new environment
>>>> variable?
>>>>
>>>> thanks, J.
>>>>
>>>>
>>>>
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