| On 09/11/11 02:18, Steven Yi wrote:
> Hi Joshua,
>
> I've actually been working on getting Csound working on Android. I've
> gotten as far as getting libcsound compiled for android armeabi
> together with libsndfile. The next steps though require getting
> either the SWIG wrapper to work with Android or writing JNI code, and
> also interfacing csound with OpenSL, which I have some code for from
> Victor. The next steps are a little tricky though, so it may take
> some time to get it completed together with some test Android example
> code.
>
> steven
>
>
> On Wed, Nov 9, 2011 at 12:01 AM, Joshua Brown wrote:
>
>> Hello, I have a couple of questions:
>>
>> 1) Where can I find the source code for the libcsound API (& if
>> possible, build instructions)? I am interested in porting it to android.
>>
>> 2) I have attempted to modify some C++ code which uses libcsound written
>> by Victor Lazzarini, so that it will run in C. The modified code 'works'
>> but sounds funny. I can't spot what I'm doing wrong:
>>
>> ====================
>>
>> #include
>> #include
>>
>> int main(int argc, char **argv){
>>
>> // sender, receiver instances
>> CSOUND *sender, *receiver;
>> MYFLT *psend, *precv;
>> char sar[20], kar[20];
>> int res,i,ksmps;
>>
>> // set sender argvs
>> char ** senderargv = malloc(sizeof(char)*(10+2));
>> senderargv[1] = "sender.csd";
>> senderargv[2] = "-n";
>>
>> // create instances
>> sender = csoundCreate(NULL);
>> receiver = csoundCreate(NULL);
>>
>> // compile sender
>> // retrieve kr& sr
>> csoundPreCompile(sender); //NOTE: Returns CSOUND_SUCCESS on success, and
>> CSOUND_ERROR or CSOUND_MEMORY if an error occured.
>> csoundCompile(sender, 3, senderargv);
>> sprintf(sar, "--sample-rate=%d", (int)csoundGetSr(sender));
>> sprintf(kar, "--control-rate=%d", (int)csoundGetKr(sender));
>>
>> // set receiver argvs
>> char ** receiverargv = malloc(sizeof(char)*12+sizeof(kar)+sizeof(sar));
>> receiverargv[1] = "receiver.csd";
>> receiverargv[2] = kar;
>> receiverargv[3] = sar;
>>
>> // compile receiver
>> // force kr& sr
>> csoundPreCompile(receiver); //NOTE: Returns CSOUND_SUCCESS on success,
>> and CSOUND_ERROR or CSOUND_MEMORY if an error occured.
>> csoundCompile(receiver, 4, receiverargv);
>>
>> // get send and receive buffers
>> psend = csoundGetSpout(sender);
>> precv = csoundGetSpin(receiver);
>> ksmps = csoundGetKsmps(sender);
>>
>> // fill first ksmps vector
>> res = csoundPerformKsmps(sender);
>> while(!res){
>> // copy sender output to receiver input
>> for(i=0; i< ksmps; i++) precv[i] = psend[i];
>> // process ksmps vectors
>> res = csoundPerformKsmps(receiver);
>> if(!res) res = csoundPerformKsmps(sender);
>> }
>>
>> csoundDestroy(sender);
>> csoundDestroy(receiver);
>>
>> }
>>
>> =======================
>> sender.csd
>>
>>
>>
>>
>> -d
>>
>>
>> sr=16000
>> ksmps=64
>> nchnls=1
>>
>> instr 1
>>
>> asig diskin "clar.wav", 1, 0, 1
>> out asig
>>
>> endin
>>
>>
>>
>> i1 0 60
>> e
>>
>>
>>
>> ========================
>> receiver.csd
>>
>>
>>
>>
>> -W -owhoo.wav -b1024 -d
>>
>>
>> sr=16000
>> ksmps=64
>> nchnls=1
>>
>> instr 1
>> aout in
>> out aout
>>
>> endin
>>
>>
>>
>> i1 0 60
>> e
>>
>>
>>
>> =======================
>>
>> Link to clar.wav: http://labrosa.ee.columbia.edu/matlab/sinemodel/clar.wav
>>
>>
>> Hope I'm sending this message to the correct place. Any help, very much
>> appreciated,
>>
>> Josh
>>
>>
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>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
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>
>
>
This is encouraging to hear. Wish I knew how to help with the SWIG
wrapper, it seems a bit beyond me.
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