| Some tests that would be meaningful are:
Offline rendering of fairly demanding pieces, similar to real-time pieces, time required to render to soundfile, 32 and 64 bit.
Real-time rendering of fairly demanding pieces, number of oscillators or reverbs supported before sound breaks up, 32 and 64 bit.
No doubt there are other informative tests.
Best,
Mike
-----Original Message-----
From: Iain Duncan
Sent: Nov 7, 2005 4:27 PM
To: csound-devel@lists.sourceforge.net
Subject: Re: [Cs-dev] CVS Reorganization Request
> It's not a question whether it's a lot of work, or a little work. The question is simply important, just as the question of sound quality is important.
>
> I think tests would be very interesting. I would be particularly interested if you had live pieces that stress Csound, and that could be "tuned" to be more or less demanding.
I do have those and will be happy to test. How would you suggest I
conduct the tests? What kind of tuning do you have in mind?
As to amount faster, I should mention that to me, the difference need be
only in the range of 10% cpu use to be meaningful. Currently, I *need*
to run at ksmp=64 to do my pieces and I do not have as many instruments
or reverbs on there as I would like. So 10% difference is another
reverb, or another channel on the board, and I have a fast machine. So
when I thing that less fortunate souls than me may be doing the same
thing on 1 gig machines instead of 3gigs, then that is even more
meaningful. It could be the difference between 2 synths channels ( not
enough to do a show ) and 3 ( enough to do Hardfloor if you're cunning! )
I will definitely stick with 32 bit for gigs if it is only 10% faster.
Maybe not so for 5% faster.
Iain
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